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al3qeed

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Everything posted by al3qeed

  1. i have a same problem i think problem in ping/pong
  2. There is no problem in the file msm For if I opened when Clint select charcter Appears the soulder sash sorry for my bad english
  3. Problem in shoulder sash and color skill! syserr in server and client is clear !!!!!!!!!!! AND Another problem in sash
  4. arves100 Thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanks
  5. The page you are trying to access is not available for your account. Error code: 2C171/1
  6. I have a problem when I added the offline shop I could not open the game, but I have added a full And gave me this error in syserr imge problem : syserr : And I've upload files written in syserr* sorry for my bad language uiofflineshop.py interfacemodule.py
  7. problem which is the color white when wearing the sash
  8. problem which is the color white when wearing the sash [Hidden Content]
  9. You have to solve the problem does not appear the effect, but there is another problem which is the color white when wearing the scarf linkimges : [Hidden Content]
  10. Clint syserr syserr ch1 syserr db If you can not fix !! I've experimented with this method, but to no avail [Hidden Content]
  11. Hello i have a problem in the Sash shoulder system It does not have the effect its This picture explains what is happening img link : [Hidden Content]
  12. Problem in the Compile Source Server imges [Hidden Content] MakeFile PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1) BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1) SVN_VERSION = 50410 CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_ ifeq ($(GCC_VERSION), 4) CFLAGS += -mtune=i686 -fstack-protector-all else CFLAGS += -mcpu=i686 endif # boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL INCDIR += -I/usr/local/include/mysql LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a LIBS += -lmysqlclient -lz # Miscellaneous external libraries INCDIR += -I../../../Extern/include LIBDIR += -L../../../Extern/lib LIBS += -lcryptopp -lgtest # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # openssl #INCDIR += -I/usr/include #LIBS += -lssl #LIBS += /usr/lib/libssl.a # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey USE_STACKTRACE = 0 ifeq ($(USE_STACKTRACE), 1) LIBS += /usr/local/lib/libexecinfo.a endif TARGET = $(BINDIR)/game_r$(SVN_VERSION)_$(PLATFORM) CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp \ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) MAINOBJ = $(OBJDIR)/main.o MAINCPP = main.cpp TESTOBJ = $(OBJDIR)/test.o TESTCPP = test.cpp TEST_TARGET = $(BINDIR)/test default: $(TARGET) $(TEST_TARGET) $(OBJDIR)/minilzo.o: minilzo.c @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ @echo compile $< $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__SVN_VERSION__="$(SVN_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ limit_time: @echo update limit time @python update_limit_time.py $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ) @echo linking $(TEST_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test clean: @rm -f $(COBJS) $(CPPOBJS) @rm -f $(BINDIR)/game_r* $(BINDIR)/conv tag: ctags *.cpp *.h *.c @rm -f $(BINDIR)/test dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend sinclude Depend Makefile
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