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Berdinard

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Everything posted by Berdinard

  1. Àdd to mobtable resist claw. And make a new column in mob proto.. resist_claw
  2. I had a function in input login that I forgot. if (gbWolfi != 1 && pinfo->job == 8) { d->Packet(&packFailure, sizeof(packFailure)); if it was = 0 result ( d->Packet(&packFailure, sizeof(packFailure)); ) I remove this
  3. I solve this a long time ago. Verify char _skill.cpp Aprobe skills wolfman in this. Im mobile. Sorry.
  4. Problem persist only wolfman.. Syserr is 0. from what could be?
  5. Try this.. Open config.cpp and search this if (!strncmp(netip, "192.168", 7)) // ignore if address is starting with 192 change with if (!strncmp(netip, "999.999", 7))
  6. In 34k dude. 40k are more change.
  7. Game dont load cube.txt, blend.txt, forkedmapindex.txt from locale / your _country and the folder package from channels.
  8. Limit time is probably actived.. disable or change limit
  9. Limit time is probably actived.. disable or change limit.
  10. You have -I SERVER_IP -P PORT in start.sh? If you have this remove, or change with your IP and PORT .
  11. Sorry Copy link and put in new file.. [Hidden Content]
  12. Is a problem of packet.. Try to change in Packet.h (source client) PLAYER_PER_ACCOUNT4 = 5; 100% posibilitty you changed in server player_per_account = 5
  13. Change void CDBManager::SetLocale(const char * szLocale){ sys_log(0, "SetLocale start %s",szLocale ); for (int n = 0; n < SQL_MAX_NUM; ++n) { m_mainSQL[n]->SetLocale("latin1"); m_directSQL[n]->SetLocale("latin1"); m_asyncSQL[n]->SetLocale("latin1"); } sys_log(0, "End setlocale %s", szLocale); } with void CDBManager::SetLocale(const char * szLocale) { const std::string stLocale(szLocale); sys_log(0, "SetLocale start" ); for (int n = 0; n < SQL_MAX_NUM; ++n) { m_mainSQL[n]->SetLocale(stLocale); m_directSQL[n]->SetLocale(stLocale); m_asyncSQL[n]->SetLocale(stLocale); } sys_log(0, "End setlocale %s", szLocale); }
  14. sure you do this step? [Hidden Content] try to reload solution..
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