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worstone

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About worstone

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    Hungarian

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  1. Thanks, it works, but only after you change 3 lines is one of those lines: If (LZO_E_OK != (r = lzo1x_decompress_safe(m_pbIn, m_pHeader->dwCompressedSize, m_pbBuffer, &uiSize, NULL)))) this (lzo_uint*) must be placed before &uiSize. if (LZO_E_OK != (r = lzo1x_decompress_safe(m_pbbIn, m_pHeader->dwCompressedSize, m_pbBuffer, (lzo_uint*)&uiSize, NULL))))
  2. Hello i am using TMP's source and visual studio 2022 Version 17.11.1 I successfully compiled the default dump proto, but when I try to convert the default item/names-proto it create a 0 kb item_proto file.. I compiled the debug dump proto and it works, but it is very slow.
  3. Hello guys, I'm using the official transmutation system, but i got one problem.. The problem is: when i transmutate 2 weapon the 'skin' will not change, but works with armors, no syserr client/server side Sorry for my bad enlgish. Illustrate:
  4. Hello guys, i need some help, i do not understood python, and i cant "enable" for items this function, i tried this: uirefine and constinfo.py if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 0 constInfo.AUTO_REFINE_DATA = { "ITEM" : [-1, -1], --> [0, 0] "NPC" : [0, -1, -1, 0] -->[-1, -1, -1, -1] -->[0, -0, 0, 0] } game.py if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 2 constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID -->"ITEM" constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType -->"ITEM" constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos -->"ITEM" constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount -->"ITEM" But work only with npc, what can i do? Sorry for my bad english.
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