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america232

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  1. Hello I am writing this topic because honestly I'm out of ideas on how I could approach the issue I am facing hence I am not too experimented in C++ nor metin2 source behavior I wanted to make an item which could be put on an armor/weapon and the item should've, once consumed, 1. to disappear from the inventory and 2. to change the rarity of the item I saw that an item which could be put on another item and inflict such a change was the 71084(change attr) and then I followed along and in item_attribute.cpp: void CItem::ChangeRarity(item, int rarity) { int iRarity = rarity; item->SetSocket(RARITY_ITEM_SOCKET, iRarity); ChatPacket(CHAT_TYPE_INFO, "<Rarity> Rarity changed."); } item.h obviously: void ChangeRarity(); char_item.cpp: case USE_RARITY: LPITEM item2; if (item -> GetVnum(30526)) { ChangeRarity(item2, 5); } item->SetCount(item->GetCount() - 1) break; I've set in item_proto the type and subtype accordingly item_use and use_rarity but the behavior in-game is what I don't understand. I put the item(30526) on an armor and nothing happens with both of them. However, I can right click on 30526 and the item dissapears from the inventory, so my function is wrongly written and doesn't work when I put 30526 on items? Thanks in advance for any help regarding my little issue!
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