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Everything posted by Dennis
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5 Inventory with Belt system
Dennis replied to Dennis's topic in Community Support - Questions & Answers
hm... -
[HELP] Source Compile Error
Dennis replied to cBaraN's topic in Community Support - Questions & Answers
What Source Compiled ? Client ? Game ? -
5 Inventory with Belt system
Dennis replied to Dennis's topic in Community Support - Questions & Answers
Yes, can place in the Taskbar -
Hey Guys I have a problem. I have installed 5 inventory available works. Have some entries changed for the belt system can now also Potts grab the belt inventory. But if I want to put in the bar I get the items from the inventory. Look here's Screen Can any Body Help?
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It is all well and good but once you get more than 32 entries on maps and has for example wants port on map entri 33 is this not active
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You are add something codes in exchange.cpp? Kind Regards HaveBeen I have change line 414 - 461 else { int iPos = s_grid1.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid1.Put(iPos, 1, item->GetSize()); } else { iPos = s_grid2.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid2.Put(iPos, 1, item->GetSize()); } else { iPos = s_grid3.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid3.Put(iPos, 1, item->GetSize()); } else { iPos = s_grid4.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid4.Put(iPos, 1, item->GetSize()); } else { iPos = s_grid5.FindBlank(1, item->GetSize()); if (iPos >= 0) { s_grid5.Put(iPos, 1, item->GetSize()); } else { return false; } } } } } and this: static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 5); // inven page 1 static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 5); // inven page 2 static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 5); // inven page 3 static CGrid s_grid4(5, INVENTORY_MAX_NUM/5 / 5); // inven page 4 static CGrid s_grid5(5, INVENTORY_MAX_NUM/5 / 5); // inven page 5 s_grid1.Clear(); s_grid2.Clear(); s_grid3.Clear(); s_grid4.Clear(); s_grid5.Clear();
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when i have my inventory 1 and 2 full and would trade get i the massage that i no empty slots have but i have 5 inventorys
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Hey guys i use the compile exe from mainline_released and use python2.7. When i create a group closed my client and get this error: PartyMemberInfoBoard.__LoadBoard.LoadScript - <type 'exceptions.OverflowError'>:Python int too large to convert to C long I use the 4250Client with my own exe when i use the original exe from 40250 client works all but noch with my exe
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Item and Mob proto converter
Dennis replied to dukaibalu1's topic in Community Support - Questions & Answers
~EDIT~ -
Source discussions, questions, answers
Dennis replied to .InyaProduction's topic in Community Support - Questions & Answers
How can i Change the Start position of new characters ? -
Thx it's work without bugs But without so many changes serverside.
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Thx Think but i need MORE MORE MORE trolololol DWORD in game source or client ? i think in game or ?
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Item and Mob proto converter
Dennis replied to dukaibalu1's topic in Community Support - Questions & Answers
must php install ? FreeBSD or Debian ? -
i have use unsigned long long in the soruce of game config.cpp : unsigned long long gPlayerMaxYang = 2000000000; TOKEN("max_yang") { str_to_number(gPlayerMaxYang, value_string); gPlayerMaxYang = MINMAXYANG(1, gPlayerMaxYang, PLAYER_MAX_YANG_CONST); fprintf(stderr, "PLAYER_MAX_YANG: %llun", gPlayerMaxYang); } config.h: extern unsigned long long gPlayerMaxYang; length.h: PLAYER_MAX_YANG_CONST = 100000000000LLU, utils.h: extern unsigned long long MINMAXYANG(unsigned long long min, unsigned long long value, unsigned long long max); utils.c: unsigned long long MINMAXYANG(unsigned long long min, unsigned long long value, unsigned long long max) { register unsigned long long tvv; tvv = (min > value ? min : value); return (max < tvv) ? max : tvv; } when start the server Server come this: but he dosent work ingame
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hm i used ingame the command /set [DEV]Name gold 3000000000 come this: whats wrong ?
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Thx Denic but I have already found a solution System.Diagnostics.Process.Start("metin2client.exe", "--key"); it works
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Very nice. Thanks for this. But i have a patcher i start the game in patcher with System.Diagnostics.Process.Start("metin2client.exe"); and now would start the client with System.Diagnostics.Process.Start("metin2client.exe --key"); but dosent work can help me why i get this error : Das System kann die angegebene Datei nicht finden :: System
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I only have a make.py in my quest folder. This is what is inside. #!/usr/local/bin/python import os os.system('rm -rf object') for line in file('quest_list'): if os.system('./qc ' + line): print 'Error occured on compile ' + line import sys sys.exit(-1) So, this is the one right? Yep is Right install python on your system
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thx Sanchez it work's but how can i use the exe with german client i would start the game with my compiled .exe but he didnt start i change the Locale_inc.h with this /* Alte EInträge #define LOCALE_SERVICE_SINGAPORE // ½Ì°¡Æú #define ENABLE_COSTUME_SYSTEM #define ENABLE_ENERGY_SYSTEM */ #define LOCALE_SERVICE_EUROPE // À¯·´ //#define USE_AHNLAB_HACKSHIELD //#define CHECK_LATEST_DATA_FILES #define LSS_SECURITY_KEY "1234abcd5678efgh" #define ENABLE_COSTUME_SYSTEM #define ENABLE_ENERGY_SYSTEM #define ENABLE_DRAGON_SOUL_SYSTEM #define ENABLE_NEW_EQUIPMENT_SYSTEM
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How can i use Python 2.7.3?
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Problem When I compile the db.
Dennis replied to ѕeмa™'s topic in Community Support - Questions & Answers
Use the DBManager.cpp from mainline_released -
Use DBManager.cpp and DBManager.h from mainline_released/maineline_sg/Srcs/Server/db/src
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How can i run the compiled game and db with FreeBSD 9.2 64bit? I get this Error:
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@IRemix Use the DBManager.cpp and DBManager.h from mainline_released