gleskpem1
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Posts posted by gleskpem1
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2 hours ago, TMP4 said:
(To my previous answer: It was actually true for afxres.h, so it's irrelevant here.)
So I used a image to text extractor and translated your error message. It was about precompiled headers. When I have such error, clean build usually solves it. Try to rebuild the solution. Click on "Build" on top menu, and select "Rebuild solution" (or the equivalent in Turkish).
Thanks for your reply, I already cleaned the solution and then got the build again. If the Rebuild command is different from the clean solution -> build solution commands, I haven't tried it. But when I changed afxres.h to windows.h and used vs 142 tools and started compiling, the problem disappeared. I will use it like this. i'm passing.
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4 minutes ago, TMP4 said:
I don't speak that language. But if it's say stdafx.h missing, then that's part of the C++ MFC for latest v143 build tools what you have to install seperately (Readme.txt in ClientVS22.zip).
i already installed.
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@ TMP4 After formatting my computer, I am getting this error even though I installed the necessary package. What is the reason. https://metin2.download/picture/u4PGypf1Y32W4q0vLJKUriMI4okSKOu2/.png
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14 hours ago, TMP4 said:
Sh1t kodu 20 yıl önce Ymir tarafından mı yapıldı?
- İlk oyuncu girişinde Ram artışı oldukça normaldir, sunucu çalışıyor ve orada bir şeyler kaybediyor.
- Işınlanmada bir saniye için küçük bir koç artışı vardır, ancak ışınlanma sona erdikten sonra geri döner. Bazı insanlar bunun sadece 40k oyun çekirdeğinde olduğunu düşünüyor ama değil, her zaman böyle oldu, 2089'den 2011m oyun dosyasıyla denedim, aynı şeyi yaptı. Kesinlikle optimize edilebilirdi, ancak bu sunucu dosyasının amacı bu değildi.
Günümüzde ucuz VPS'lerin 8GB ram'i olduğundan, bunlardan dolayı bir sorun yaşamayacağınızı düşünüyorum.
i know. i mean, on some servers these values do not increase. Are there any places that we need to deactivate to at least optimize? It increases from 1% to 6%. can we reduce the increment amount? In addition, when the server is started for the first time, the game, db values see 60% and then drop, what is the reason for this? Note: I'm asking because I'm curious. I appreciate the work
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What is the reason for the increased "game % value" in the first login and teleports?
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can u share Mount - unmount delay fix ?
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Spoiler
0505 21:47:51889 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST
0505 21:47:51910 :: Failed to preload race 192
0505 21:47:52341 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:52341 :: Failed to preload race 191
0505 21:47:52489 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:52489 :: Failed to preload race 111
0505 21:47:52646 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20025
0505 21:47:52646 :: CPythonCharacterManager::CreateInstance VID[20025] Race[20025]
0505 21:47:52646 :: Failed to preload race 20025
0505 21:47:53121 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:53121 :: Failed to preload race 144
0505 21:47:53556 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:53556 :: Failed to preload race 151
0505 21:47:53556 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:53556 :: Failed to preload race 154
0505 21:47:53775 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:53775 :: Failed to preload race 153
0505 21:47:53777 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:53777 :: Failed to preload race 184
0505 21:47:54086 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54086 :: Failed to preload race 152
0505 21:47:54099 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54099 :: Failed to preload race 194
0505 21:47:54134 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54134 :: Failed to preload race 176
0505 21:47:54261 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54261 :: Failed to preload race 182
0505 21:47:54366 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54366 :: Failed to preload race 155
0505 21:47:54435 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54435 :: Failed to preload race 193
0505 21:47:54435 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54435 :: Failed to preload race 142
0505 21:47:54435 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54435 :: Failed to preload race 183
0505 21:47:54702 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54702 :: Failed to preload race 179
0505 21:47:54703 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54703 :: Failed to preload race 180
0505 21:47:54926 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:54926 :: Failed to preload race 110
0505 21:47:55025 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXIST0505 21:47:55025 :: Failed to preload race 112
0505 21:47:55025 :: CPythonCharacterManager::CreateInstance: VID[0] - ALREADY EXISTi see this when i move randomly is it a problem or what does it mean?
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a few problems and sysser on debug mode
Spoiler1)Damage queue
2)CANNOT_FIND_PACK_FILE [locale/tr/atlasinfo.txt]
3)CANNOT_FIND_PACK_FILE [sound/effect/etc/dropitem/dropitem.mss]4)skillGetAffect - Strange Formula (on too many skills)
5-6)0427 03:19:17721 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20025
0427 03:19:17721 :: CPythonCharacterManager::CreateInstance VID[20025] Race[20025]7)CRaceManager::RegisterRacePath : RACE[33009] LOAD MSMFILE[d:/ymir work/npc2/alchemist/alchemist.msm] ERROR. Will Find Another Path.
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
in Binaries
Posted · Edited by Metin2 Dev International
Core X - External 2 Internal
hello i have a problem with multi language. I get the error "when doesent have begin end clause" while reading quests.
I looked at qc.cc for this but I see it's already adapted what is the problem?
IMAGE : the qc.cc part I'm talking about
My translate function = locale_quest(number)
USAGE:
when 20017.chat.locale_quest(26) begin bla bla end
NOTE: There is no structural problem in the system. everything is in perfect condition. The problem is only in quest side.