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Posts posted by Padulcheck
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Hello devs,
First of all using martysama serverfiles,
I just added the extend-stack-items feature, but i seem to have a problem.
i added the system fully and verified it again.
I've set the ITEM_MAX_COUNT to 1000
But whatever i do, i get 232 stacks max and the items continue to stack and dissapear up to 232, so i am still in the Byte Limitation segment with the stacks.
In every channel config file i have ITEM_COUNT_LIMIT by default.
What i have tried:
1.1 If i comment the ITEM_COUNT_LIMIT, i have the limit of only 200 stacks.
1.2 If i change from ITEM_COUNT_LIMIT to ITEM_MAX_COUNT , the item max count is not getting called, it is like commenting the item_count_limit, so i am stuck at 200 again.
in game/config.cpp i have:
BYTE g_bItemCountLimit = 200;
and no Item_max_count
Tried changing from BYTE g_bItemCountLimit = 200; to WORD g_bItemCountLimit = 1000; and i can't compile it anymore.
Any ideas? Thank you! -
https://metin2.download/picture/1NvZNxq080h83Tm0jBXtjYqnR59wf3kZ/.gif
i have this Problem anyone have a idea
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i have ediit the star_postion.cpp
In file included from start_position.cpp:2:
./start_position.h:62:16: error: use of undeclared identifier 'JOB_WOLFMAN'
return (j == JOB_WOLFMAN) ? g_wolfman_create_position[e][0] : g_create_position[e][0];
^
./start_position.h:72:16: error: use of undeclared identifier 'JOB_WOLFMAN'
return (j == JOB_WOLFMAN) ? g_wolfman_create_position[e][1] : g_create_position[e][1];
^
2 errors generated.
start_pstition.h
#pragma once
#include "locale_service.h"extern char g_nation_name[4][32];
extern DWORD g_start_position[4][2];
extern long g_start_map[4];
extern DWORD g_create_position[4][2];
extern DWORD g_create_position_canada[4][2];
extern DWORD g_wolfman_create_position[4][2];
inline const char* EMPIRE_NAME( BYTE e)
{
return LC_TEXT(g_nation_name[e]);
}inline DWORD EMPIRE_START_MAP(BYTE e)
{
return g_start_map[e];
}inline DWORD EMPIRE_START_X(BYTE e)
{
if (1 <= e && e <= 3)
return g_start_position[e][0];return 0;
}inline DWORD EMPIRE_START_Y(BYTE e)
{
if (1 <= e && e <= 3)
return g_start_position[e][1];return 0;
}inline DWORD CREATE_START_X(BYTE e)
{
if (1 <= e && e <= 3)
{
return g_create_position[e][0];
}return 0;
}inline DWORD CREATE_START_Y(BYTE e)
{
if (1 <= e && e <= 3)
{
return g_create_position[e][1];
}return 0;
}inline DWORD CREATE_START_X(BYTE e, BYTE j)
{
if (1 <= e && e <= 3)
{
return (j == JOB_WOLFMAN) ? g_wolfman_create_position[e][0] : g_create_position[e][0];
}return 0;
}inline DWORD CREATE_START_Y(BYTE e, BYTE j)
{
if (1 <= e && e <= 3)
{
return (j == JOB_WOLFMAN) ? g_wolfman_create_position[e][1] : g_create_position[e][1];
}return 0;
}
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Hello, how can I adjust the Lycan in the start_position.cpp so that it does not start on Map1 but on the colony
Info I use the Fliege V3 Files
thank you for your help
#Problem with Mount
in Community Support - Questions & Answers
Posted
Hello does anyone of you have a fix for this when I ride longer on a mount the npcs spawn very delayed. If I ride for example on Map1 the gemi needs 30 seconds until I see them again. what I have already done I have given the mobs folder (Lion) unfortunately this has brought only a minimal success.