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DaNy3LL

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Everything posted by DaNy3LL

  1. Tried building the client protos with dump_proto from mainline and novaline and the result is the same. So, the problem must be in the binary.
  2. Client protos are created with the dump_proto tool That was my guess too, but I don't know where to check I think you misunderstood. The items have correct values inside item_proto.txt. Rebooting/reloading tables doesn't help at all.
  3. The values are already set as they should be (I'm talking about item_proto.txt). In the screenshot, the items are +9 and don't have any shining at all. Take a look below (it starts with 30 at +4 and ends with 100 at +9). 180 서모검+0 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 360000 181 361 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 17 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 0 0 3 -1 181 서모검+1 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 395000 182 362 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 18 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 8 0 3 -1 182 서모검+2 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 435000 183 363 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 19 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 17 0 3 -1 183 서모검+3 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 500000 184 364 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 20 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 27 0 3 -1 184 서모검+4 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 600000 185 365 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 21 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 38 30 3 -1 185 서모검+5 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 750000 186 366 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 22 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 50 40 3 -1 186 서모검+6 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 975000 187 367 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 23 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 63 50 3 -1 187 서모검+7 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 1320000 188 368 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 24 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 77 65 3 -1 188 서모검+8 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 1845000 189 369 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 25 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 102 80 3 -1 189 서모검+9 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 2770000 0 0 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 26 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 137 100 3 -1 As for item_proto table, I have disabled MirrorItemTableIntoDB() and MirrorMobTableIntoDB() in my source. So, the item_proto table will be empty.
  4. Hello, So I have a problem regarding weapon & armor shining. They are supposed to shine as their + increases, but this doesn't happen to me. This applies to all weapons and armors. In the left image you can see how it looks right now and in the right one how it was supposed to look like. The specular is set inside item_proto.txt, so I don't really know where to search. 189 서모검+9 ITEM_WEAPON WEAPON_SWORD 2 ANTI_MUDANG ITEM_TUNABLE WEAR_WEAPON NONE 360000 2770000 0 0 8 LEVEL 75 LIMIT_NONE 0 APPLY_ATT_SPEED 26 APPLY_NONE 0 APPLY_NONE 0 0 0 0 100 140 137 100 3 -1 11299 흑신철갑+9 ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 515000 12020 759 22 LEVEL 70 LIMIT_NONE 0 APPLY_MOV_SPEED -6 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 0 90 0 12 0 27 100 3 0 Regards, Daniel
  5. You need to convert the gr2 files to 2.9. Try using this converter
  6. Passive skills from KR. One which gives HP and one which gives Piercing Attack Chance
  7. Try to put this in locale_interface.txt AFK AFK
  8. As a start, you can use the german protos which were released Later, you can unpack official item_proto and convert it with
  9. About the stacking, make sure your antiflag doesn't contain anti stack Again, if you are using mysql protos try this antiflag generator. If you are using txt protos make sure your item doesn't have ANTI_STACK About the name, if it doesn't work it might be a problem from your client item_proto
  10. You need to install gcc410, either from ports or with pkg first use this command to get the latest ports : portsnap fetch extract then either cd /usr/ports/lang/gcc410 && make install clean or pkg install lang/gcc410
  11. Make sure your items has flag 4 if your are using table protos or ITEM_STACKABLE if you are using txt protos As for the problem with icons/name check item_desc.txt and item_list.txt (from locale) and make sure the items are listed there and obviously make sure you have the icons for them
  12. You can do something like this when item_vnum.use begin local t = get_global_time() - item.get_socket(1) local n = item.get_socket (0) if t >= 1800 then new_christmas_gift_box.gift(item.get_id()) item.set_socket(1, get_global_time()) if n == 9 then item.remove() else item.set_socket(0, n + 1) end syschat("The item had 10 uses, you can open it".. 9 - n .." more time(s).") else syschat("You can open it again in ".. 31 - t / 60 .." minute(s)!") end end
  13. The 40k game uses txt files by default , in the db folder you should have these files item_names.txt item_proto.txt mob_name.txt mob_proto.txt
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