Hello,
Does anyone know where the coordinates for each texture on a map are stored? I was trying to find them but to no avail, surely they have to be somewhere.
Based on the attr.atr file that saves the collision data, I would have guessed that the textures' positions will be saved in the similar way, something along the lines text.tex where the data would lists the texture number (based on the textureset for the map) for each X coordinate for one Y coordinate. (From (0,0) to (256,0) then (0,1) to (256,1) and so on). But I didn't find anything like that.
So my question is, how can I extract the exact position of each texture on a specific map?
For example I would like to extract that for the 000000 chunk of the c1 map the position (0,0) is a rock 01 texture, position (1,0) is also rock 01 texture and so on.
Anybody knows how I could do that please? Thanks.