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Algaar

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About Algaar

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  • Country
    Romania
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    Romanian

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  1. hi, a small diff between the numbers is something I should consider? example 0.730 vs 0.729678
  2. https://obscuremt2.com/ https://obscuremt2.com/?p=register https://obscuremt2.com/?p=download https://discord.com/invite/RXsQFy6khW https://www.youtube.com/@ObscureMt666 https://www.tiktok.com/@obscuremt2 PvM Easy - 105 No Alchemy/Sashes/Pets 6/7 Classic Reworked Rewards from Biolog Costumes / Personalized Costumes (Standard PvM/PvP Bonuses) 3 Kingdoms - 3 Farms Maps Simplyfied Gameplay Free Chat (ingame xd) No Safezones Map1/Farm Maps(Except for Map2) WorldBosses Only Personalized PvP Builds (trough 6/7 Bonuses and Item Choice) Community Oriented Server PvP/PvM Equilibrated trough Patchnotes
  3. Solved by @DDC This guy always has a solution for everything lmao THANKSSSSSSSSSSSSS
  4. I got this in syserr 0610 23:14:13392 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/zone/dungeon_mark_01/grassbig_mark.mse) Error 0610 23:14:13392 :: CArea::SetEffect effect register error d:/ymir work/zone/dungeon_mark_01/grassbig_mark.mse
  5. Hello, I modified many maps, I put the property file in the client buuut for some strange reason the client won't load some objects (even if they are in property). The client will load this objects from D:/ymir work (location of WorldEditor Remix). I noticed this error when I passed the client to some friends, they coudn't see ships, lights and some other stuff. I tried then on my pc and they are visible, then I tried to delete the D:/ymir work (location of WorldEditor Remix) and they're magically gone. The final question is: why does the game load objects from WE Remix folder (D:/ymir work) instead of Client's folder "Property"? Thx for the attention, hopefully someone can solve my problem ?
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