Jump to content

Heur

Inactive Member
  • Posts

    68
  • Joined

  • Last visited

  • Days Won

    3
  • Feedback

    0%

Posts posted by Heur

  1. Hello everyone,

    For a while I've been wondering about the passive and attack guild skills which we usually have in our Skill Tab in the Guild Window but I have never seen anything about it from ymir or from anyone else. 

    For those who don't know what I'm talking about, here's a ss:

    NcUibtt.png

    If anyone knows anything about those two types of skills, or if there is anything from ymir to begin those skills, I would appreciate such information :D

     

    Best of regards,

    Heur.

  2. 20 hours ago, Sonitex said:

    At Insidious Poison & Ambush you should use a different animation than those hashtags going into the ground or exploding. They don't fit plus you would have 3 skills with kind of same animation, but the rest looks really good ;). Don't get me wrong, I like them all, but you could add some uniqueness to those 2. 

    Thank you very much for the sugestion :)

  3. 19 hours ago, Adrian2 said:

    Yeah I don't. Never saw Lycan or NInja skills in life. I didn't even played metin in my life! Sorry for my not so honest review.

    The point of these skills aren't to be the same as lycan. The idea behind this is to make new skills that aren't over the top and have something different from the normal P skills. Also, these skills aren't to be used in servers with Lycan.

  4. 3 hours ago, Necro said:

    You must edit binary file for more like two skin.. SourceSkin3 and TargetSkin3 arent supporting

    I will give it a try. I kept on adding the alpha channels to the rest of the armor set and came across something bizzarre.

    771592546a.png

    41f1211742.png

     

    de60753a1b.png

     

    In the same texture, with the same alpha channel, it's applied to one part of the armor but not to the other. The upper part and lower part are from the same texture and have the same alpha channel yet it doesn't appear in the lower part. This has happaned with another texture where it would only show a little piece of it but not the full alpha channel.

    If anyone knows how did this happen and how it could be fixed, I'd be very gratefull.

     

    Best Retards, Heur.

  5. 641a717a89.png

     

    As you can see in the print, there is one texture of the armor that doesn't have the alpha channel on and that same texture is the last texture in my .msm, does anyone know how to fix this?

    I've thought about going into 3Ds max and changing the textures to .dds and it could work but I'm not able to import the bones so that's a nono for me.

    If I change the order of the textures the last one will never have the working alpha channel.

    If I change the textures to .dds in the .msm it doesn't change a thing, the last one will never have a working alpha channel. 

     

    If anyone know how can I fix such thing, I would be gratefull. 

     

    Best Regards, Heur.

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.