-
Posts
68 -
Joined
-
Last visited
-
Days Won
3 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Heur
-
Is there are news for when the next update is and if there is an update to come at all?
-
pretty damn good dungeon though, but I gotta ask which game are these mobs from? They seem familiar but I can't remember the name of the game
-
Hello everyone, For a while I've been wondering about the passive and attack guild skills which we usually have in our Skill Tab in the Guild Window but I have never seen anything about it from ymir or from anyone else. For those who don't know what I'm talking about, here's a ss: If anyone knows anything about those two types of skills, or if there is anything from ymir to begin those skills, I would appreciate such information Best of regards, Heur.
-
Which game did you get these from though? Or are they self-made?
-
Searching for Ground Texture
Heur replied to Heur's topic in Community Support - Questions & Answers
Thank you so much for your help! <3 Best Regards, Heur. -
Searching for Ground Texture
Heur replied to Heur's topic in Community Support - Questions & Answers
Unfortunately I haven't been able to find the texture I'm looking for in those packs :\ I can't download the file, is it possible for you to make a .rar & upload it somewhere please? Best regards, Heur. -
3Ds Max Animation Motion Accumulation
Heur replied to Heur's topic in Community Support - Questions & Answers
Thank you D4RR3! Best Regards, Heur. -
3Ds Max Animation Motion Accumulation
Heur posted a topic in Community Support - Questions & Answers
Hi, I'm trying to import a new pet for metin2 but I'm having trouble with animation motion accumulation. Everything is good, all animations work but in-game the pet doesn't move. I think it's something with 3ds max's export settings but I can't seem to find where to change it. If anyone has any idea of what to do to make it move, I'd appreciate it a lot! Best Regards, Heur. -
Hi, for a while now I've been trying to find the following texture: If anyone can give me a hand I would appreciate it a lot! Best Regards, Heur.
-
3Ds Max Opacity Maps not working in-game
Heur replied to Heur's topic in Community Support - Questions & Answers
It worked, thank you much! -
Thank you so much, I was looking for a 3ds max that wouldn't screw up with the bones (my 2013 & 7 version just don't allow me to load them for some reason)
-
It's a cool system and all but what if the player is from another kingdom and starts attacking you? you're not going to be able to attack back and will be killed by "nothing" xD
-
Shogun, can you please reupload the maps? Thanks in advance.
-
BUMP
-
Thank you very much for the sugestion
-
The point of these skills aren't to be the same as lycan. The idea behind this is to make new skills that aren't over the top and have something different from the normal P skills. Also, these skills aren't to be used in servers with Lycan.
-
You probably don't know the character's skills even, what the hell m8. There is nothing that is the same as Lycans.
-
I don't think there is the need to say what the video is about xD Best Regards, Heur.
-
UP
-
I will give it a try. I kept on adding the alpha channels to the rest of the armor set and came across something bizzarre. In the same texture, with the same alpha channel, it's applied to one part of the armor but not to the other. The upper part and lower part are from the same texture and have the same alpha channel yet it doesn't appear in the lower part. This has happaned with another texture where it would only show a little piece of it but not the full alpha channel. If anyone knows how did this happen and how it could be fixed, I'd be very gratefull. Best Retards, Heur.
-
As you can see in the print, there is one texture of the armor that doesn't have the alpha channel on and that same texture is the last texture in my .msm, does anyone know how to fix this? I've thought about going into 3Ds max and changing the textures to .dds and it could work but I'm not able to import the bones so that's a nono for me. If I change the order of the textures the last one will never have the working alpha channel. If I change the textures to .dds in the .msm it doesn't change a thing, the last one will never have a working alpha channel. If anyone know how can I fix such thing, I would be gratefull. Best Regards, Heur.
-
3Ds Max Exported Weapons Invisible In-Game
Heur replied to Heur's topic in Community Support - Questions & Answers
Props to @Kenin123 for helping me out, the error was in the gr2 converter that I was using. The topic can be closed. Best Regards, Heur. -
3Ds Max Exported Weapons Invisible In-Game
Heur replied to Heur's topic in Community Support - Questions & Answers
Unfortunatly none of them worked. Even if I try to do it with an existing weapon, for example the Runic Sword, it goes Invisible when in-game :\ -
3Ds Max Exported Weapons Invisible In-Game
Heur replied to Heur's topic in Community Support - Questions & Answers
BUMP