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qAlex

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  1. Anyone knows the name of the fishing system that is like a bar and you gotta hit enter when the fish enters inside a box
  2. dont know where it comes from can be from guild/ikarus off shop maybe
  3. HOW CAN I FIX ? UNKNOWN HEADER: 22, LAST HEADER: 0(0), REMAIN BYTES: 247, fd: 23
  4. I installed a new C1 map and i have this syserr. I do not understand where i can find property 0 1116 02:40:17370 :: CArea::LoadObject Property(0) Load ERROR
  5. Looking for some NPC/MOBS in the shape of a chest or plants
  6. I want to add my server's DIscord link in the welcome quest
  7. Hello, so I have this quest for Seon. You have to collect the item, same as biologist. After I finish delivering everything, I only get the apply.MAX_HP bonus , the rest like apply.RESIST are not applying to my character. quest collect_quest_lv96 begin state start begin end state run begin when login or levelup with pc.level >= 99 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20091) if v != 0 then target.vid("__TARGET__", v, ""..mob_name(20091).."") end send_letter("Cercetarile lui Seon") end when button or info begin say_title("Cercetarile lui Seon") say_verde("") say_verde(""..mob_name(20091).." vrea sa vorbeasca cu tine.") say_verde("Gaseste-l si ajuta-l cu cercetarile lui!") end when __TARGET__.target.click or 20091.chat."Te rog, asculta-ma" begin target.delete("__TARGET__") --- l say_title(""..mob_name(20091)..":") say_verde("") say_verde("Am nevoie de cineva ca si tine sa ma ajute") say_verde("cu cercetarile, in schimb pentru ajutorul oferit") say_verde("vei primii o recompensa pe cinste!") wait() say_title(""..mob_name(20091)..":") say_verde("") say_verde("Acum studiez "..item_name(30253).."") say_verde("si am nevoie de 30 de bucati, ai putea sa ma ajuti?") set_state(go_to_disciple) pc.setqf("duration",0) -- Time limit pc.setqf("collect_count",0)--Items collected pc.setqf("drink_drug",0) --quest potion 1 end end state go_to_disciple begin when letter begin send_letter("Cercetarile lui Seon") end when button or info begin say_title("Cercetarile lui Seon") --- l say_verde("") say_verde(""..mob_name(20091).." are nevoie de 30 bucati de "..item_name(30253).."") say_verde("") say_item_vnum(30253) say_reward("Pana acum ai colectat "..pc.getqf("collect_count").." bucati.") say_verde("") if get_time() < pc.getqf("duration") then say_reward("Status:") say_reward(string.format("Trebuie sa mai astepti: %s ", get_time_remaining(pc.getqf("duration") - get_time()))) else say_albastru2("Status:") say_albastru2("Cooldown is over, you can now deliver!") end wait() say_title("Cercetarile lui Seon") say_verde("") say_verde("You can obtain "..item_name(30253).." by hunting:") say_gm(""..mob_name(2412).."") say_gm(""..mob_name(2413).."") end when 71035.use begin syschat("Scuze, acest item nu poate fi folosit pentru Cercetarile lui Seon!") end when 70030.use begin if get_time() > pc.getqf("redm_duration") then pc.setqf("monocles_used", 0) end if get_time() > pc.getqf("duration") then syschat("Nu este nici-un cooldown, poti livra.") return end if pc.getqf("monocles_used") > 9999 then syschat("Pentru aceasta cercetare, poti folosii acest item de 9999 ori!") return end if pc.getqf("monocles_used") == 0 then pc.setqf("redm_duration", get_time()+24*60*60) end if pc.count_item(70030)==0 then syschat("Nu ai acest item, nu incerca sa ne fraieresti, avem log-uri.") return end pc.remove_item(70030,1) pc.setqf("duration", get_time()-1) local use = pc.getqf("monocles_used")+1 pc.setqf("monocles_used",use) syschat("Ai folosit cu succes monoclul, acum poti livra.") end when 2412.kill or 2413.kill begin local s = number(1, 200) if s <= 15 then pc.give_item2(30253, 1) end end when 20091.chat."Ai gasit ceva?" with pc.count_item(30253) >0 begin if get_time() > pc.getqf("duration") then if pc.count_item(30253) >0 then say_title(""..mob_name(20091).."") say_verde("") say_verde("Ce ai acolo? Lasa-ma sa arunc o privire...") pc.remove_item(30253, 1) wait() local pass_percent if pc.getqf("drink_drug")==0 then pass_percent = 40 else pass_percent = 40 end local s= number(1,100) if s<= pass_percent then if pc.getqf("collect_count")< 29 then --Less than 20 local index =pc.getqf("collect_count")+1 pc.setqf("collect_count",index) say_title(""..mob_name(20091)..":") say_verde("") say_verde("Aceasta bucata este excelenta, multumesc.") say_verde("") say_reward("Am nevoie inca de "..30-pc.getqf("collect_count").. " bucati.") say_verde("") say_albastru2("Adu-mi alta bucata de studiat in 3 ore.") if pc.get_gm_level() == 5 then pc.setqf("duration",get_time()+1) -- 1 secunda - STAFF ONLY else pc.setqf("duration",get_time()+60*60*3) -- 3 ore end pc.setqf("drink_drug",0) --Potion reset else pc.setqf("duration", 0) say_title(""..mob_name(20091)..":") say_verde("") say_verde("Acum cercetarea mea legata de "..item_name(30251).." este gata") say_verde("multumesc, uite aici o recompensa pe masura!") say("") say_reward("Recompensa:") say_reward("Permanent bonus: +2000 Puncte Vitale(Max.HP)") say_reward("Permanent bonus: +8% rezistenta rase") pc.setqf("collect_count",30) affect.add_collect(apply.MAX_HP, 2000, 60*60*24*365*60) affect.add_collect(apply.RESIST_WARRIOR, 8, 60*60*24*365*60) affect.add_collect(apply.RESIST_ASSASSIN, 8, 60*60*24*365*60) affect.add_collect(apply.RESIST_SURA, 8, 60*60*24*365*60) affect.add_collect(apply.RESIST_SHAMAN, 8, 60*60*24*365*60) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) pc.setqf("duration",0) clear_letter() set_quest_state("collect_quest_lv99", "run") set_state(__complete2__) end return else say_title(""..mob_name(20091)..":") say_verde("") say_reward("Aceasta bucata este stricata, nu am nici-o folosinta la ea..") pc.setqf("drink_drug",0) --Potion reset return end else say_title(""..mob_name(20091)..":") say_verde("") say_reward("Revin-o cand ai "..item_name(30253).."") return end else say_title(""..mob_name(20091)..":") say_verde("") say_reward(string.format("Trebuie sa mai astepti: %s ", get_time_remaining(pc.getqf("duration") - get_time()))) return end end end state __complete begin end state __complete2__ begin end end
  8. I have it there already I found the fix, at local mob_level = npc.get_level() , in quest functions there is no npc.get_level but it is npc.get_level0
  9. SYSERR: Sep 21 19:32:28 :: RunState: LUA_ERROR: [string "moonlight_event"]:4: attempt to call field `get_level' (a nil value) SYSERR: Sep 21 19:32:28 :: WriteRunningStateToSyserr: LUA_ERROR: quest moonlight_event.start click
  10. Hello, how can I add a limit level drop, for example only to drop the item if player level is -10 /+10 different from the mob level: when kill with not npc.is_pc() and game.get_event_flag("moonlight_event") == 1 begin local chance = number(1, 100) local chance_max = game.get_event_flag("moonlight_event_chance") if chance <= chance_max then pc.give_item2(50011) else end end
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