Thank you all!
PC gaming begins with Age of Empires 2 then started Metin2 in 2008.
Interested in creating maps, game/level designer, quest writing.
No programming knowledge but used to read how to get the most out of my pc, or at least I try.
My background is about social science, geopolitics, sales, decision process management.
I'm here basically because I wanted to make some maps for fun. I noticed the ones I see in some servers are lacking of details and meaining. Why don't you try? I said to myself.
I would also like to share my secret metin2 wish with you because I see a lot of potential in metin2 game structure.
With courage and dedication, there are some work in progress pricnciples the could be applied for a new server let's say:
- the only one path for get things done (as building up your character) is not cool at all
- stop to the lazyness to don't assign a real purpose for everything already existing in the game (before adding more stuffs)
- the pool of potential players lost because the metinstones-farming system (I'm talking about choices!)
- The storyline/quest/missions/ must not be even more understimated
- The stats on items shouldn't be done as a "slot-machine" system for multiple reasons (go to a casino if you like that)
- Real money can buy just 1 thing. (It's not costumes, i see them only as funny one for events)
- ... hidden content ...
Bye!