Tasho
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Posts posted by Tasho
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#nosupport #noreply #nopm #doityourself
Here is mine with new use subtypes, Official like:
#Edit: I will not edit the download but here is a little fix, about ymir's fail:
Search these lines in uiInventory.py:
if player.GetItemAttribute(dstSlotPos, i) != 0:
And replace with:
if player.GetItemAttribute(dstSlotPos, i)[0] != 0:
Why?
Easy, because the player.GetItemAttribute give back 2 values as always in standard case (0, 0) which is a tuple, the comparison is return true every times.sorry for doublepost, I corrected something and the system works.
Good job Penger.
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nope, I made it exaclly, but the same problem as the one above the penger one
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thanks, but one more thing if I may ... I sow that you have IsPet() in thows files, can you be so kind to release only the IsPet part? I tried some shit but wont work
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HI devs, I have a question :-?
for ex when I press a button that button triggers a image, when the image is triggers I don't whant to appear instantly ... slowlly.
Hope I made myself understood.
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it can be done for pets too? but only for pets not for mounts/horse/npc?
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I think this is better then all offline shops grate guy
P.S.: what program did you use to open the python files?
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What should I change? @VegaS
the last "10" X_X
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put itemdesc of the sash in the client, and the name will be there
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Hi, does someone know how could I activate pong for server and client?
I tryed this with client from locale_inc.h
#define LSS_SECURITY_KEY "1234abcd5678efgh" but not working
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item_proto client/server
85001 ITEM_USE USE_SPECIAL 1 ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP QUEST_USE_MULTIPLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 100 0 0
playersettingmodule:
chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")
what I did wrong this time?
same
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Hi guys, I was trying to compile the vanilla source but I got a little stuck :
Game:
compile BattleArena.cpp with g++49 -Wall -fuse-linker-plugin -fuse-ld=gold -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/local/lib32/metin2 -std=c++11 -static -static-libgcc -static-libstdc++ -Wno-strict-aliasing -g -ggdb -DNDEBUG -ffast-math -funsafe-loop-optimizations -ftracer -fira-loop-pressure -funroll-loops -finline-functions -funswitch-loops -fpredictive-commoning -fgcse-after-reload -ftree-loop-distribution -ftree-partial-pre -ftree-vectorize -ftree-loop-vectorize -ftree-loop-distribute-patterns -ftree-slp-vectorize -fipa-cp-clone -mtune=i686 -march=i686 -mssse3 compile FSM.cpp with g++49 -Wall -fuse-linker-plugin -fuse-ld=gold -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/local/lib32/metin2 -std=c++11 -static -static-libgcc -static-libstdc++ -Wno-strict-aliasing -g -ggdb -DNDEBUG -ffast-math -funsafe-loop-optimizations -ftracer -fira-loop-pressure -funroll-loops -finline-functions -funswitch-loops -fpredictive-commoning -fgcse-after-reload -ftree-loop-distribution -ftree-partial-pre -ftree-vectorize -ftree-loop-vectorize -ftree-loop-distribute-patterns -ftree-slp-vectorize -fipa-cp-clone -mtune=i686 -march=i686 -mssse3 g++49: error: unrecognized command line option '-ftree-loop-vectorize' g++49: error: unrecognized command line option '-ftree-loop-vectorize' gmake: *** [OBJDIR/FSM.o] Error 1 gmake: *** Waiting for unfinished jobs.... gmake: *** [OBJDIR/BattleArena.o] Error 1 root@host:/usr/src/mainline/Srcs/Server/game/src #
db:
compile CsvReader.cpp CsvReader.cpp: In member function 'const char* cCsvAlias::operator[](size_t) const': CsvReader.cpp:72:25: warning: left operand of comma operator has no effect [-Wunused-value] LogToFile(NULL, errortext); ^ CsvReader.cpp: In member function 'size_t cCsvAlias::operator[](const char*) const': CsvReader.cpp:91:25: warning: left operand of comma operator has no effect [-Wunused-value] LogToFile(NULL, errortext); ^ ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeMobTable()': ClientManagerBoot.cpp:460:22: error: aggregate 'std::ostringstream query' has incomplete type and cannot be defined std::ostringstream query; ^ ClientManagerBoot.cpp: In member function 'void CClientManager::CheckItemTable()': ClientManagerBoot.cpp:700:21: error: aggregate 'std::ostringstream query' has incomplete type and cannot be defined std::ostringstream query; ^ ClientManagerBoot.cpp:729:22: error: aggregate 'std::ostringstream query2' has incomplete type and cannot be defined std::ostringstream query2; ^ ClientManagerBoot.cpp: In member function 'bool CClientManager::InitializeItemTable()': ClientManagerBoot.cpp:1032:22: error: aggregate 'std::ostringstream query' has incomplete type and cannot be defined std::ostringstream query; ^ gmake: *** [.obj/ClientManagerBoot.o] Error 1 gmake: *** Waiting for unfinished jobs....
Thanks.
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Does someone know how tot do this?
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I did it like this :
start_position.cpp :
DWORD g_create_position_wolfman[4][2] ={{ 0, 0 },{ 808100, 935100 },{ 859300, 935100 },{ 910500, 935100 },};start_position.h:extern DWORD g_create_position_wolfman[4][2];inline DWORD CREATE_START_X_WOLFMAN(BYTE e){if (e >= 1 && e <= 3){return g_create_position_wolfman[e][0];}}inline DWORD CREATE_START_Y_WOLFMAN(BYTE e){if (e >= 1 && e <= 3){return g_create_position_wolfman[e][1];}}still I need to do somenthing else ... with quest is oke. -
you did nothing with this, the wolfman still take the same map coordonates as the other characters ... and what you did here is incomplet u neet to edit start_position.h to run with [7][2] matrix like this :
extern DWORD g_start_posirtion[7][2];
extern long g_start_map[7];extern DWORD g_create_position[7][2];extern DWORD g_create_position_canada[7][2];The problem is when you finish doing start_poisition.cpp/.h we need to add something else, but I don't know what.:-? -
I have a question: when you made the start_position u edited start_position.cpp and start_position.h and what?
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simple:)
ex:
/usr/game/share/locale/germany
/usr/game/share/locale/romania
next :
go in navicat common/locale
and thats all
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hi, I made the spawn position for wolf but the problem si that he dosen't use it :
start_position.cpp :
DWORD g_create_position_wolfman[4][2] ={{ 0, 0 },{ 808100, 935100 },{ 859300, 935100 },{ 910500, 935100 },};start_position.h:extern DWORD g_create_position_wolfman[4][2];inline DWORD CREATE_START_X_WOLFMAN(BYTE e){if (e >= 1 && e <= 3){return g_create_position_wolfman[e][0];}}inline DWORD CREATE_START_Y_WOLFMAN(BYTE e){if (e >= 1 && e <= 3){return g_create_position_wolfman[e][1];}}So what is the problem? -
nope tryed that allready
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Hi devs, I want to ask you if I want to add a Socket for items what I have to edit ?
(I want 4 stones on an item)
I had an idea :
in item_lenght.h in line :
ITEM_SOCKET_MAX_NUM = 3,
I edited like this
ITEM_SOCKET_MAX_NUM = 4,
what I have to do next
Thanks.
Enchant & Transform Costume
in Features & Metin2 Systems
Posted
the costume_body is subtype2 so that isn't possible ...