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Posts posted by Necro
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There is a nice function called: "item.get_socket" and "item.set_socket" for quest. So you can make it this way, in source too. Same idea use also Compass...
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Yeah... Having a source and dont know what i am doing...
Find: string temp_exp_line;
and NEW_PET define - above -put under .. sorry bad english
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Take code from MarcossCC v3 for hair in charselect and then add src part, done!
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You must edit binary file for more like two skin.. SourceSkin3 and TargetSkin3 arent supporting
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PythonBackground.cpp -> find: std::string g_strEffectName = "d:/ymir work/effect/etc/direction/direction_land.mse"; or edit the mse file
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Ok, thank you, solved..
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Hi guys, today i am trying to add some npc, but my edited alpha channel appear only in two first textures, third and another not, is possible to somehow edit it? I think that it is the same problem like with source and target skin but with this repair problem continue... Thanks for you idea
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Hello guys, i have problem: If wolfman do attack ( 6x hit) its only give 2x damage (so its something like animation okey but they are not same like attacking to mob)
If somebody know how to solved or in which file i should edit it. I would be very grateful, thank you...
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6 minutes ago, alin2894 said:
Yes, game99
core is also same? If its okey it will be problem in quest i think...
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Is map from you port on same core-> Map_allow like dungeon map?
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What mean don´t work, where is the specific problem?
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I am not sure what do you think but dungeon is set in quest like d.new_jump_party and other..
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1 hour ago, FlorinMarian said:
You do not have idea what i really want
ach sorry, i read logo.. :/
So then:
find:
void CGuild::RequestDisband(DWORD pid)
and insert
DBManager::instance().DirectQuery("INSERT INTO guild_delete(date, guild_id, leader) VALUES(NOW(), %u, %u)", GetID(), pid);
make sure that this query is under:
if (m_data.master_pid != pid)
return;maybe like this..
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mark_index in server ->
guild_id - .tga file
412 0
414 1
415 2
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locale_game.txt ->
UI_DEF_FONT
UI_DEF_FONT_LARGE
UI_DEF_FONT_SMALL -
post your ui.py but maybe you dont have import petskill...
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There is a small configuration to get bonus of pet.
Maybe somebody use it.
How it looks in game:
In uitooltip.py -. search (item.ITEM_TYPE_QUEST == itemType:)
and after this statement:
if itemVnum >= 53001 and itemVnum <= 53026: self.AppendSpace(5) for g in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(g) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectColor = self.GetChangeTextLineColor(affectValue) self.AppendTextLine(affectString, affectColor)
its all.
PS: If you dont have a item.ITEM_TYPE_QUEST == itemType:
Just find elif item.ITEM_TYPE_USE == itemType:
and after add item.ITEM_TYPE_QUEST == itemType:
Looks like:
elif item.ITEM_TYPE_USE == itemType: ..... ..... elif item.ITEM_TYPE_QUEST == itemType:
This is nothing special but i think it looks good
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game.py
Spoilerdef __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow() -
I think better way to do with python a source
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Have someone already "Transmutation gui" from beta?
Spoiler -
Post quest
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I find that problem is in data type maybe unsigned int but i am not sure where change it.. Thanks for help..
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3 minutes ago, xP3NG3Rx said:
mobdropinfo hah?
Get custom ideas and jump into grand canyon.
Its only copy fail Packets working good but problem is output in client :/
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Hi guys, i am playing with packet but now i am stuck
i am sending packet to client
void CHARACTER::SendPacket()
{
if (!GetDesc())
return;TPacketGCInfo InfoGC;
InfoGC.header = HEADER_GC_INFO;
for (DWORD i = 0; i < 10; ++i)
{InfoGC.equips.vnum[ i ] = 10;
ChatPacket(CHAT_TYPE_INFO, "%d", i);
}
GetDesc()->Packet(&InfoGC, sizeof(InfoGC));
}table structure:
typedef struct command_info_
{
BYTE header;
struct {
DWORD vnum;
} equips[10];
} TPacketGCInfo;client - side
bool CPythonNetworkStream::RecvInfo()
{
TPacketGCInfo InfoPacket;
if (!Recv(sizeof(InfoPacket), &InfoPacket))
return false;for (int i = 0; i < 10; ++i)
{
TInfo & rItemSet = InfoPacket.equips[ i ];
TraceError("(size:%d)", rItemSet.vnum);
}return true;
}table strucutre:
typedef struct SInfo
{
DWORD vnum;
} TInfo ;typedef struct command_info_
{
BYTE header;
TInfo equips[10];
} TPacketGCInfo;But in syserr i have
Spoiler[29.07 15:24:32920] :: SYSERR: (size:170436819)
[29.07 15:24:32920] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)
[29.07 15:24:32921] :: SYSERR: (size:167772160)instead of 10
Do you know where can be a problem? Thank you, i am only learning .. :/
[PROBLEM]Too often SyncPosition.
in Community Support - Questions & Answers
Posted
It will Kick you..