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Meikel

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  1. Welcome to Quantum Core X a fork of the original Quantum Core: Goal The goal of Quantum Core X is not different than that of Quantum Core: To provide an alternative to hosting metin2 servers free and open source. The implementation however will be limited to a 2009~2014 Metin2 server. Its goal is not to compete with the latest and newest custom server implementations or the official server but rather an old-schoolish implementation which can be used as foundation for users to build their own server on top of. History Quantum Core used to be a C++ application but transitioned into using C# and .NET only. I created a fork a while back to apply my own coding style to the project. Since then several people found the project through Github's search/recommendation algorithm (no advertisement otherwise). The official discord has been transferred to me too by the original developer @ NoFr1ends Community I post this here as someone who has never really posted anything before. I'm unknown and don't care if people know my name or not. I want to deliver value to the community with implementing an alternative and documenting features of Metin2 itself (such as the packets). With this post I want to advertise this project and let you know that we exist. You are very welcome to contribute, watch or otherwise engage with the project. Please refrain from sending private messages but rather ask questions publicly whenever possible make other people benefit from your thoughts too. I tried to make the project as easy to setup as possible. However some parts cannot be made fully automatic as of right now, so bear with me here for now. For example I cannot tell you how or where to download a Metin2 client as this may be illegal as seen with the latest Yuzu emulator takedown from Nintendo. I'm not a lawyer. This is just a precautionary measure from me personally. I'd personally love to see Webzen to acknowledge this project and set some "offical borders" so we don't have to worry about legal stuff. For this reason I may delete your contribution if it contains any original soruce code or other content that may be protected by Webzen or others. Please have understanding for this It's also possible that this project "dies" on my hands. And this is fine. It did die on @ NoFr1ends hands and that's okay too. I forked it and revived it. That's the spirit of open source. Feel free to fork it. Just remember to apply to the license. There's also a project that's already heavily inspired by our project: Open Mt2 - I love it State of the Implementation Our roadmap: https://github.com/MeikelLP/quantum-core-x/issues/98 At the time of writing this post the implementation is a very limited but solid implementation of the Metin2 server. It's intentionally simple implemented as of right now to make it easy to hop onto the project. Current features include but are not limited to: Logging in Creating players Moving around Attacking mobs Several commands Auto Spawning of NPCs (regen) Basic guild features Chat Inventory/Items/Equipment Some skills Leveling I'm currently implementing a "single" executable project which makes hosting a metin2 server as easy as running 1 executable file. This is not recommend for production use (when we get there someday). I will later provide a guide on how to run it but for now you will have to stick to the developer setup guide (as it's the only target audience as of right now). The application is not in a stable version and can't even be considered an alpha but it's also no longer a proof of concept or minimum vial product. The Future We are currently trying to implement all features planned for milestone 0.1 to enter the first real development stage: The alpha. With entering the alpha the project will be a somewhat stable product to extend upon. The foundation will be there and developers should easily implement more features. The 1.0 release will be a stable product and should have everything that you would expect from an old-school Metin2 server. The API should be stable and breaking changes will be documented and well communicated. Some updates may be posted here but all updates will be posted on the Github repo and on our Discord. Feel free to watch them License / Price The source code is licensed under the Mozilla Public License which requires you to also publish your modification if you make changes to the source code thus contributing to the community. However there will be a way to implement custom plugins/extensions which are not required to be open source similar to how the Linux kernel is licensed. When you will host a server you will not be required to open source any of it as long as you don't modify it don't worry. This is similar to other MMO open source projects licensing models (see https://github.com/azerothcore/azerothcore-wotlk for World of Warcraft and https://github.com/modernuo/ModernUO for Ultima Online). Technical Details Since I overtook the project I implemented several known best practices of the .NET world like Dependency injection and usage of commonly used libraries such as all Microsoft .NET libraries. This improves developer experience especially for C# developers as these are industry standards. The project currently uses .NET 8 (LTS) but I will always try to use the latest runtime to use the latest features and performance improvements. The projects first platform is docker thus "cloud native" or "cloud first". However I believe that cloud is not always the best solution and the project is and will be always "choose your own hardware" and docker is not a requirement but rather the "convenience default". Some key facts (2024-11-10) Closing words Feel free to ask me any question. I'd love to hear your thoughts on this. Just remember to be nice
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  2. This project is still going. I created a fork a while back. The original Team (@arves100 and @NoFr1ends) approved it: https://github.com/MeikelLP/quantum-core-x Many people since have found my repo and gave it a star on GitHub. I'm really happy that this gets received so well in the community. I as well happen to lose time to work on this project but still welcome any newcomers. Feel free to join the discord or contribute to the project! I'm planning on making a whole new thread here for this project to get some new attention and make a clean start with a roadmap.
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