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Posts posted by .InyaProduction
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http://www.youtube.com/watch?v=aZcOarmeX14
What do you think about this?
Would you use it for an Oldschool server (due to the fact its still costume system and even the weapon slot was build in to the client)
Or would you say its more newschool?
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I think core 40k already has this function, correct me if I'm wrong.
No its not build in. I wrote the function for epvp a time ago. You have to add her manually
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Big thanks to Tim Niederhausen from me too.
This is a real nice Archiver. I will make an UI for it today or tomorrow.
King regards
Chuck
Please make one like EterNexus
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You don't need a inventory space checker because when you remove a 27987 you have space, and the quest can be shortly.
when 27987.use begin pc.remove_item(item.get_vnum(),1) local perlas,prob,item = {27992,27993,27994},number(1,30),0 if prob > 3 then item=27990 else item=perlas[prob] end pc.give_item(item,1) end
Kind regards.This doesnt work if the clams are stackable. Then only in 1 of 200 cases there will be a free slot
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You could do it with way less writing:
quest levellimit begin state start begin when login begin maxmapindex = 350 for i = 0, maxmapindex, 1 do maparray[i] = nil end --maparray[mapindex] = level maparray[194] = 70 maparray[195] = 100 maparray[197] = 130 index = pc.get_map_index() if maparray[index] ~= nil then if pc.get_level() < maparray[index] then warp_to_village() end end end end end
This should work. I cant test it right now- 3
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Im gonna show you how to make a opening/closing news tab like on this page:
Lets say we got a css class named newstab.
.newstab{ height: 50px; width: 200px; transition: 0.8s; overflow: hidden; } .newstab:hover{ height: 300px; transition: 0.8s; }
In this case your div with the class newstab would jump from 50px -> 300px height. The "transition: 0.8s" takes care that it wont like teleport but shifts to its real height.The overflow: hidden; is therefore, that the text wont go over the borders of your div. It would be good to add a box-shadow to the top of each newstab so it will look way more realistic.
I think this solution is way better than using js cause its much more lightweight. The only negative thing:
IE users with deprecated browsers wont see the shift but it will still open but like i said at top like a teleport
Greets Inya
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Small Easterquest
in Quests
Posted
M2 Download Center
Easterquest:
Story:
1. - Getting back the basket of some desert bandits (low drop chance, non-tradeable, now you can drop easter eggs)
2. - Dropping easter eggs at every mob for a chance you can edit as GM (easter_event_gm.quest) chance 1 to [your setting]
3. - Dropping easter eggs at easter metins (1 easter egg with a high chance)
4. - Eggs openable like a boss box with small rewards
5. - 20 Eggs together with the basket -> full basket = like a boss box with higher rewards (in my case easter costumes and IS stuff)
Download: