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.InyaProduction

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Posts posted by .InyaProduction

  1. M2 Download Center

    This is the hidden content, please
    ( Internal )

    Easterquest:

    Story:

    1. - Getting back the basket of some desert bandits (low drop chance, non-tradeable, now you can drop easter eggs)

    2. - Dropping easter eggs at every mob for a chance you can edit as GM (easter_event_gm.quest) chance 1 to [your setting]

    3. - Dropping easter eggs at easter metins (1 easter egg with a high chance)

    4. - Eggs openable like a boss box with small rewards

    5. - 20 Eggs together with the basket -> full basket = like a boss box with higher rewards (in my case easter costumes and IS stuff)

     

    Download:

    This is the hidden content, please

     

     

     

    • Metin2 Dev 8
    • Eyes 1
    • Good 3
    • Love 4
  2. http://www.youtube.com/watch?v=aZcOarmeX14

     

    What do you think about this?

    Would you use it for an Oldschool server (due to the fact its still costume system and even the weapon slot was build in to the client)

    Or would you say its more newschool?

    • Love 5
  3. You don't need a inventory space checker because when you remove a 27987 you have space, and the quest can be shortly.

    when 27987.use begin
    pc.remove_item(item.get_vnum(),1)
    local perlas,prob,item = {27992,27993,27994},number(1,30),0
    if prob > 3 then item=27990 else item=perlas[prob] end
    pc.give_item(item,1)
    end
    
    Kind regards.

     

    This doesnt work if the clams are stackable. Then only in 1 of 200 cases there will be a free slot :D

  4. You could do it with way less writing:

    quest levellimit begin
        state start begin
            when login begin
                maxmapindex = 350
                for i = 0, maxmapindex, 1 do
                    maparray[i] = nil
                end
                --maparray[mapindex] = level
                maparray[194] = 70
                maparray[195] = 100
                maparray[197] = 130
                index = pc.get_map_index()
                if maparray[index] ~= nil then
                    if pc.get_level() < maparray[index] then
                        warp_to_village()
                    end
                end
            end
        end
    end
    
    This should work. I cant test it right now
    • Love 3
  5. Im gonna show you how to make a opening/closing news tab like on this page:

    http://nybu.inyaproduction.de

     

    Lets say we got a css class named newstab.

    .newstab{
            height: 50px;
            width: 200px;
            transition: 0.8s;
            overflow: hidden;
    }
    
    .newstab:hover{
            height: 300px;
            transition: 0.8s;
    }
    
    In this case your div with the class newstab would jump from 50px -> 300px height. The "transition: 0.8s" takes care that it wont like teleport but shifts to its real height.

    The overflow: hidden; is therefore, that the text wont go over the borders of your div. It would be good to add a box-shadow to the top of each newstab so it will look way more realistic.

     

    I think this solution is way better than using js cause its much more lightweight. The only negative thing:

    IE users with deprecated browsers wont see the shift but it will still open but like i said at top like a teleport :D

     

    Greets Inya

    • Metin2 Dev 1
    • Love 4
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