kjmoknjkoj
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Everything posted by kjmoknjkoj
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Ey! I was adding Lycan to my server and i encounter with some bugs i cant even fix yet. Red possession works good, no problem. Blue possession did too, it applies attributes to party aswell but no effect and no buff shower in buffs. Bleeding effect, have the same problem. It seems to do dmg but no buff shower at top and no effects on player. Any solution? Im having another problem with 173 skill. When im killing mobs, for some reason, this happens: (it just only happens when killing)
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Ey! I was implementing Lykan to my server files and everything seems to be normal, i can create a character, i can play with it, move like normal but for some reason, im getting a problem with other accounts. With some accounts i had, when i trying to connect im getting crash: This is what im getting from syssr. Im getting "Empire Limit sent!" then crash. It seems to be the problem. I was checking "ClientManager.cpp" but everything seems to be normal. DB files too. Is something about tables in mysql or something? idk From game sysrr, im getting this one: But i check packet.h from game and server and seems to be the same. Is any way to maybe fix this problem?
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[Question] Base emoticon sound
kjmoknjkoj replied to kjmoknjkoj's topic in Community Support - Questions & Answers
Nice one and really fast response, im gonna try it. Anyways, just an example: If i want to add to (fish) command one, cuz is not in a press key number, how should it be code? -
Ey! Just want to ask if there is an easy way to reproduce a sound when u push control + 1, 2... and does the emoticon animation ty in advance
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Source Update - Clang-14 / c++2b + FreeBSD-12 + SRC
kjmoknjkoj replied to Mali's topic in Programming & Scripts
Ey. I was trying to compile in Freebsd 9.2 and im getting this error at compiling /game/src: any solution?¿ -
did some1 have the part of binary? idk if my client is too old or what but seems like i get exceptions everywhere cuz no attributes in module. Binary code dont have big part of the code to make it work
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Ey! yep i just get it work so im editing the post again just wanted to know if there is posible way to the game to read diagonal collision colliders from mdatr files ty in advance