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Kenka

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Everything posted by Kenka

  1. Hey everyone, I'm running into a very annoying client-side bug where a debug text (TempF1=1.000000, TempF2=1.000000, etc.) randomly appears on screen. MartySama 5.8 The main issues are: The text seems to be triggered randomly during gameplay. This happens even though all debug modes in the Python source (e.g., in game.py) are completely disabled.When the text is visible, the numpad * key toggles between this "TempF" text and the regular FPS display, but the overlay cannot be turned off completely.We believe this issue started after we implemented Owsap's Multi-Language System. It seems possible that some part of that system is writing to the debug buffer under specific, random conditions.Has anyone encountered a similar issue, perhaps with this specific system? Any pointers on where to look in the source would be greatly appreciated, as a search for the "TempF" string has not been successful so far. Thanks in advance!
  2. Ah, I found the solution. item_list is loading from root not from locale. #define ENABLE_LOAD_ITEM_LIST_FROM_ROOT
  3. Hey. Do you have a fix for this issue? I have the same problem right now. MartySama Files. When I replace a weapon e.x Glaive with VNUM 3000 the model is loading. when I add a new weapon with new VNUM it's like this: Not only for weapons but for all 3d models it's the same issue. I noticed in yw_etc\ymir work\item there are .msm files for each model, so I simply copied a content of an existing weapon, but same problem, model invisible. Could someone please help?
  4. Hey! I searched a lot on forums and google and didn't find the solution for my problem. After i compile the game and/or the db and insert it into my files on the server, the server doesn't start.. What am I doing wrong? I would appreciate if someone can help. Thanks
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