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WeirdFox

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    Albania
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    Albanian

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  1. TL;DR: i did everything exactly like in the tutorial but the object is only visible while placing and completly black if placed. any idea why? I did everything like in the tutorial but it is not working. I added a object, assigned the textures, put a light on the object, rendered to texture and saved as tga like in your images, put a blend operation in and renamed it Blend_01, exported it with coords per vertex on 2, loaded it as dungeonblock in worldeditor but the object is just black. While attached to the mouse and ready to be placed the object is actually normally visible with all its textures but after placing it it is just black. if i paint the complete lightmap texture red then the object is illuminated red and it seemed like it worked but this only works if i make the whole texture red and not only the spots i want to. Any idea why this is happening?
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