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callmax

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Posts posted by callmax

  1. #fixxed

     

    3jovf.jpg

     

    I never thought this could pe possible

     

    take a look:

    uI2de.png

     

    after i deletet this folder, the map works completly, in this folder i have deleted a lot of objects, but i've never thought that:

     

    The client, if he find the map in the clientfolder, the map getn'd loaded by the pack archive, they get loaded by the folder which is in the client.

     

    First this is a extrem security risk and i really don't know to fixx it at the moment, imagine a hacker put the map1 blue in the client with completly removed "no-move areas", he would have a simple wallhack (i don't know if the serversideattr kick the player or block the player if he try to do that)

     

    Second this is a very good thing for all mappers, so they hadn't to repack there archives to see the map ingame for developing

    • Think 1
    • Love 1
  2. Hi,

     

    I found a really nice map on the internet but the map makes a problem what i definitly don't understand and had never seen in this form.

     

    This is the Map in the Worldeditor;

    qsSVg.jpg

     

    where the mouse cursor is , this is the ingame position in the next screen.

     

    ZpV7h.jpg

     

    So how could it bee that the shadows of the objects are shown, and a few of the same objects are visible but the most of them are invisible. I thought, "Yes, this must be a client error" but the syser told me absolute nothing about an object error.

     

    Do maps have an "object limit" how much objects could be placed on a map?

     

    cause the left side of the maps there are all objects visible but on the right side of the map i see only the shadows from the objects, and the "invisible" objects let the char stuck.

    But the terrifiying thing is that the SAME objects they are invisible in the right part, are visible in other parts of the map, and that is what i definitly not understand.

     

    All objects are showen in the world editor but the half map ingame is only with shadows from the "invisible" objects. I definitly don't understand this fucking bug x)

  3. Hey,

     

    Does anybody know, which magic number do a fresh compiled binary from the mainline_sg branch use? I looked for the python.dll, they py version is 2.7.3, so i downloaded python 2.7.3 and compiled the pyc files from the python source, but still the bad magic number error appears. Also i thought the SG libs could work, they didn't.

     

    When i use the lib folder from the extern folder, the client does work, yes, but than the client load's the py files and not the pyc files, the pyc files from Extern also have a bad magic, and everyone should see that it isn't the best idea to use py files which get loaded by the binary, cause if the binary use the py files it's more than easy to execute python code, like pythonbots / python extractor etc.

    • Love 2
  4. change

            if (true == LearnSkillByBook(dwVnum))
            {
                ITEM_MANAGER::instance().RemoveItem(item);
     
                int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
     
                if (distribution_test_server)
                    iReadDelay /= 3;
     
                //Çѱ¹ º»¼·ÀÇ °æ¿ì¿¡´Â ½Ã°£À» 24½Ã°£ °íÁ¤
                if (LC_IsKorea())
                    iReadDelay = 86400;
     
                SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
            }
        }
        break;

    to

            if (true == LearnSkillByBook(dwVnum))
            {
                item->SetCount(item->GetCount()-1);
     
                int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
     
                if (distribution_test_server)
                    iReadDelay /= 3;
     
                //Çѱ¹ º»¼·ÀÇ °æ¿ì¿¡´Â ½Ã°£À» 24½Ã°£ °íÁ¤
                if (LC_IsKorea())
                    iReadDelay = 86400;
     
                SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
            }
        }
        break;
    • Love 1
  5. VAC Pro = ovh?

     

    how many vps would share the 1gb/s?

     

    Only 150gb disk space? i would prefer about 300 gb +

     

    and why you didn't share the cpu like the uplink? if one vps gets attacked and need more thant one core for a short time?

     

    For this i would pay 20€ if i could host anonym.

     

    By kimsufi i get a dedicatet server with 4 gb ram / 100mb/s 4 core cpu / 1 TB HDD / OVH DDoS protection also for 20 €.

     

    If you didn't host by ovh / soyoustart or kimsufi  i understand that your vps are't sellable for 20 ~ €

  6. I don't really understand how cryptopp is compileable with g++49, 

     

    Tqk5f.png

     

    First i changed CXX = g++ to CSS = g++49, didn't work, than I changed all $(CXX) to g++49, also don't work, I don't see at the moment where the compiler in the Makefile from cryptopp is defined. :<

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