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callmax

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Posts posted by callmax

  1. By the way, the d.new_jump() function is a lil bit messed up in the game 2089.

    You try to join the mapindex 0, because the parameters of the function in the game are in the wrong order.

    Here you can find a fix:

    http://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/1823057-fix-d-new_jump-single-player-dungeons.html

     

    this will creates a bug , the dungeon wouldnt have an unique mapindex, so if a player starts the dungeon and a other player also starts the dungeon, he will join to the other.

     

    d.new_jump_party works on 34k, yes

  2. Hey, i implemented the icerun but i can't walk on the map and this makes me fucking crazy, i dont find any problem which could exist

     

    worldeditor says nothing blocks

     

     

    c7f768e7c7.jpg

     

    clientsysr is empty

     

    only thing i found in the syser is this

    SYSERR: Jul 14 01:46:34 :: CInputLogin::Entergame: !GetMovablePosition (name Elvis 500000x400000 map 318 changed to 510600x408900)

    500000 400000 are the base coordinates and 106 89 are the coordinates of my Town.txt

     

    ec15921ad5.png

     

    this is the source snippet from the error which appears, i defenitly don't understand whats wrong with this fucking map, i also tried a blanco server_attr, a server_attr created by the original ymir creator

     

    this is my converted srv_attr into png

    cb442f512a.png

  3.  

    if you do it right you could get 1000k tp

     

    You can fix this problem with my share... ;)

     

    i know i know, i explained the bug only for the user above me who asked

     

    @Night, look the Video, there will you see how it works

  4.  

    Not exactly.

    d.new_jump starts a new dungeon too

    But you must be on the same core.

    "May 29 02:42:01 :: PRIVATE_MAP: 3540003 created (original 354)"

    As you can see, it created a new instance.

     

    Np, callmax.

    I love it to help noobs with their problems.

     

    Just try a elif statement - it should work too.

     

    if i wheren't on the same core as the dungeon, it would say this error ;), you are verily thick as a brick

    742276c3e9.jpg

     

    i think the problem is in this function

     

    e88d52ad19.png

    if i commet the "return false;" out, it should set the lMapIndex to the private map index, but it seems to don't do that correctly

     

    At all other d.new_jump is for create a dungeon with just you = singleplayerdungeon, but the function is bugged as i see

     

    // EDIT: Fixxed, rewritten the function dungeon_new_jump, cause they was completly fucked up

  5. Hey, I tried to create a new dungeon via 

     

    "d.new_jump(354, 8832, 9791)"

     

    but it doesn't work's, i think the function dungeon_new_jump in questlua_dungeon.cpp is broken, i looked over this function, but i can't see anything wrong,

     

    this are the syslogs, from the created dungeon, the only thing i say to this is

     

    llB1R8H.jpg

     

     

    May 29 02:42:01 :: Create Dungeon : OrginalMapindex 354 NewMapindex 680677205
    May 29 02:42:01 :: PRIVATE_MAP: 3540003 created (original 354)
    SYSERR: May 29 02:42:01 :: WarpSet: Invalid map inedx 3540003, must be child of 105
  6. this says my syslog
     
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:50 valid:370 atkspd:180 riding:no
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:49 valid:370 atkspd:180 riding:no
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:66 valid:370 atkspd:180 riding:no
    Apr 28 16:28:13 :: COMBO_HACK_DISCONNECT: Paaqi count: 11
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:66 valid:370 atkspd:180 riding:no
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:99 valid:370 atkspd:180 riding:no
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:83 valid:370 atkspd:180 riding:no
    Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:165 valid:370 atkspd:180 riding:no
     
    Does anybody know what this actually is? i think if the attackspeed is over 180, than the player gets a disconnect
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