-
Posts
66 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by callmax
-
-
change int to long for the hp
- 1
-
quest user_tool begin state start begin when login begin chat("Name: "..pc.get_name) end end end
-
you should post your channel1 syserr and not your db syserr xD
-
that has nothing to do with your gamefile
-
-
you had only to compare the packet.h game / binaryside
-
you have to change "Locale" to LocaleInfo", than every clientinterface will work with the 40 k client
-
you made such alot of new questfunctions, but no mysql function, why?
-
By the way, the d.new_jump() function is a lil bit messed up in the game 2089.
You try to join the mapindex 0, because the parameters of the function in the game are in the wrong order.
Here you can find a fix:
this will creates a bug , the dungeon wouldnt have an unique mapindex, so if a player starts the dungeon and a other player also starts the dungeon, he will join to the other.
d.new_jump_party works on 34k, yes
-
i search a fixx for this bug since 2011
-
Hey, i implemented the icerun but i can't walk on the map and this makes me fucking crazy, i dont find any problem which could exist
worldeditor says nothing blocks
clientsysr is empty
only thing i found in the syser is this
SYSERR: Jul 14 01:46:34 :: CInputLogin::Entergame: !GetMovablePosition (name Elvis 500000x400000 map 318 changed to 510600x408900)
500000 400000 are the base coordinates and 106 89 are the coordinates of my Town.txt
this is the source snippet from the error which appears, i defenitly don't understand whats wrong with this fucking map, i also tried a blanco server_attr, a server_attr created by the original ymir creator
this is my converted srv_attr into png
-
I have it as your and keeps giving me error
change 192 to 999
-
i only was able to start a selfcompiled game from a 64 bit system, if i compiled the game on the 64 bit system in a 32 bit jail
-
its a pre compiled core or you compiled it by yourself
in the src i fixxed it like this
- 1
-
could you upload the src or compile a windows executable?
-
if you do it right you could get 1000k tp
You can fix this problem with my share...
i know i know, i explained the bug only for the user above me who asked
@Night, look the Video, there will you see how it works
-
if you do it right you could get 1000k tp
-
My problem is, that i have a map, where i can't spawn mobs on some positions. I checked the map via the worldeditor, theres nothing which could block the mobs, i also tried a complete blank server_atr and a server_atr created by the original ymir atr creator, but nothing worked,
-
Not exactly.
d.new_jump starts a new dungeon too
But you must be on the same core.
"May 29 02:42:01 :: PRIVATE_MAP: 3540003 created (original 354)"
As you can see, it created a new instance.
Np, callmax.
I love it to help noobs with their problems.
Just try a elif statement - it should work too.
if i wheren't on the same core as the dungeon, it would say this error , you are verily thick as a brick
i think the problem is in this function
if i commet the "return false;" out, it should set the lMapIndex to the private map index, but it seems to don't do that correctly
At all other d.new_jump is for create a dungeon with just you = singleplayerdungeon, but the function is bugged as i see
// EDIT: Fixxed, rewritten the function dungeon_new_jump, cause they was completly fucked up
-
Hey, I tried to create a new dungeon via
"d.new_jump(354, 8832, 9791)"
but it doesn't work's, i think the function dungeon_new_jump in questlua_dungeon.cpp is broken, i looked over this function, but i can't see anything wrong,
this are the syslogs, from the created dungeon, the only thing i say to this is
May 29 02:42:01 :: Create Dungeon : OrginalMapindex 354 NewMapindex 680677205May 29 02:42:01 :: PRIVATE_MAP: 3540003 created (original 354)SYSERR: May 29 02:42:01 :: WarpSet: Invalid map inedx 3540003, must be child of 105 -
but the strange thing is the attack speed off the player is 188, and the player gets only disconnected if he slays the monsters from the ground, with a horse or mount he don't get a disconnect
-
this says my syslogApr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:50 valid:370 atkspd:180 riding:noApr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:49 valid:370 atkspd:180 riding:noApr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:66 valid:370 atkspd:180 riding:noApr 28 16:28:13 :: COMBO_HACK_DISCONNECT: Paaqi count: 11Apr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:66 valid:370 atkspd:180 riding:noApr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:99 valid:370 atkspd:180 riding:noApr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:83 valid:370 atkspd:180 riding:noApr 28 16:28:13 :: COMBO_HACK: 2 Paaqi arg:14 interval:165 valid:370 atkspd:180 riding:noDoes anybody know what this actually is? i think if the attackspeed is over 180, than the player gets a disconnect
-
@callmax , i just want hamachi to edit and modify the client and then ill run it with wether decitated or vps or dydns
And why you don't do this local without hamachi?
-
Don't use Hamachi, buy a little vps for 5 - 10€ or do it completly local, hamachi is out. The once thing you will have with hamachi are troubles and annoying things
- 1
Vanilla Source r64k
in Binaries
Posted
vanilla did the same thing he already did two years before, there hes name was Alessa