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sefuthauy

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  1. My server is private to myself only, how would someone gather the SQL Info?
  2. Fuck your retarded backdoored server. Don't use, your MySQL database will be deleted completly and then they'll ask you to pay .25 BTC to restore.
  3. when I attack them or they attack me, I don't see the damage (but they take damage) if I right click on them no info shows up nothing in syserr and in game core I only had this function: void CInputMain::TargetInfoLoad(LPCHARACTER ch, const char* c_pData) { TPacketCGTargetInfoLoad* p = (TPacketCGTargetInfoLoad*)c_pData; TPacketGCTargetInfo pInfo; pInfo.header = HEADER_GC_TARGET_INFO; static std::vector<LPITEM> s_vec_item; s_vec_item.clear(); LPITEM pkInfoItem; LPCHARACTER m_pkChrTarget = CHARACTER_MANAGER::instance().Find(p->dwVID); if (!ch || !m_pkChrTarget) return; if (ITEM_MANAGER::instance().CreateDropItemVector(m_pkChrTarget, ch, s_vec_item) && (m_pkChrTarget->IsMonster() || m_pkChrTarget->IsStone())) { if (s_vec_item.size() == 0); else if (s_vec_item.size() == 1) { pkInfoItem = s_vec_item[0]; pInfo.dwVID = m_pkChrTarget->GetVID(); pInfo.race = m_pkChrTarget->GetRaceNum(); pInfo.dwVnum = pkInfoItem->GetVnum(); pInfo.count = pkInfoItem->GetCount(); ch->GetDesc()->Packet(&pInfo, sizeof(TPacketGCTargetInfo)); } else { int iItemIdx = s_vec_item.size() - 1; while (iItemIdx >= 0) { pkInfoItem = s_vec_item[iItemIdx--]; if (!pkInfoItem) { sys_err("pkInfoItem null in vector idx %d", iItemIdx + 1); continue; } pInfo.dwVID = m_pkChrTarget->GetVID(); pInfo.race = m_pkChrTarget->GetRaceNum(); pInfo.dwVnum = pkInfoItem->GetVnum(); pInfo.count = pkInfoItem->GetCount(); ch->GetDesc()->Packet(&pInfo, sizeof(TPacketGCTargetInfo)); } } } }
  4. anyone knows? is it really impossible to fix? ninja female attacks faster using bow than male
  5. Currently, for whatever reason, Ninja F hits faster than M with the bow. Any fix for this?
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