sdmx
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Posts posted by sdmx
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22 hours ago, PetePeter said:
Change that
function give_item_bonus_and_equip(vnum, bns) pc.give_item2_select(vnum) if bns then item.set_attr(bns) end end
RunState: LUA_ERROR: locale/europe/quest/object/state/apprentice_chest:3: attempt to call field `set_attr' (a nil value)
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RunState: LUA_ERROR: locale/europe/quest/object/state/apprentice_chest:2: attempt to call field `set_attr' (a nil value)
SYSERR: Dec 31 13:16:25 :: WriteRunningStateToSyserr: LUA_ERROR: quest apprentice_chest.start clickquest apprentice_chest begin
state start begin
function give_item_bonus_and_equip(vnum, bns)
pc.give_item2_select(vnum)
item.set_attr(bns)
end
function give_basic_equip()
apprentice_chest.give_item_bonus_and_equip(13009, {48, 1, 5, 12, 4, 12, 6, 12, 43, 20})
apprentice_chest.give_item_bonus_and_equip(14009, {1, 2000, 16, 10, 18, 20, 20, 20})
apprentice_chest.give_item_bonus_and_equip(15009, {1, 2000, 43, 20, 15, 10, 13, 8, 34, 15})
apprentice_chest.give_item_bonus_and_equip(16009, {1, 2000, 43, 20, 15, 10, 13, 8, 34, 15})
apprentice_chest.give_item_bonus_and_equip(17009, {18, 20, 34, 15, 20, 20, 41, 8})
end
when 50187.use begin
if pc.getqf("app_chest_1_open") == 0 then
if pc.get_empty_inventory_count() >= 9 then
pc.remove_item(50187, 1)
pc.setqf("app_chest_1_open", 1)
pc.give_item2(50188, 1) -- Chest Level 5
pc.give_item2(27102, 20) -- Licoare Verde (L)
pc.give_item2(27105, 20) -- Licoare Violet (L)
pc.give_item2(71155, 1) -- Lic. Intelepciunii (3h)
pc.give_item2(76007, 1) -- Mantia Curajului
pc.give_item2(72723, 1) -- Elixirul Soarelui (S)
pc.give_item2(72727, 1) -- Elixirul Lunii (S)
if pc.job == 0 then
apprentice_chest.give_item_bonus_and_equip(19, {5, 12, 18, 20, 15, 10, 19, 20, 20, 20})
apprentice_chest.give_item_bonus_and_equip(11209, {1, 2000, 53, 50, 9, 20, 23, 10})
apprentice_chest.give_item_bonus_and_equip(12209, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30})
apprentice_chest.give_item_bonus_and_equip(40127)
apprentice_chest.give_item_bonus_and_equip(40130)
apprentice_chest.give_item_bonus_and_equip(41560)
apprentice_chest.give_item_bonus_and_equip(41562)
apprentice_chest.give_item_bonus_and_equip(45055)
apprentice_chest.give_item_bonus_and_equip(45056)
apprentice_chest.give_item_bonus_and_equip(53049)
apprentice_chest.give_item_bonus_and_equip(71114)
apprentice_chest.give_item_bonus_and_equip(39120)
apprentice_chest.give_item_bonus_and_equip(72701)
apprentice_chest.give_basic_equip()
elseif pc.job == 1 then
apprentice_chest.give_item_bonus_and_equip(1009, {6, 12, 18, 20, 15, 10, 19, 20, 20, 20})
apprentice_chest.give_item_bonus_and_equip(11409, {1, 2000, 53, 50, 9, 20, 23, 10})
apprentice_chest.give_item_bonus_and_equip(12349, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30})
apprentice_chest.give_item_bonus_and_equip(40128)
apprentice_chest.give_item_bonus_and_equip(40129)
apprentice_chest.give_item_bonus_and_equip(41560)
apprentice_chest.give_item_bonus_and_equip(41562)
apprentice_chest.give_item_bonus_and_equip(45055)
apprentice_chest.give_item_bonus_and_equip(45056)
apprentice_chest.give_item_bonus_and_equip(53049)
apprentice_chest.give_item_bonus_and_equip(71114)
apprentice_chest.give_item_bonus_and_equip(39120)
apprentice_chest.give_item_bonus_and_equip(72701)
apprentice_chest.give_basic_equip()
elseif pc.job == 2 then
apprentice_chest.give_item_bonus_and_equip(19, {4, 12, 18, 20, 15, 10, 19, 20, 20, 20})
apprentice_chest.give_item_bonus_and_equip(11609, {1, 2000, 53, 50, 9, 20, 23, 10})
apprentice_chest.give_item_bonus_and_equip(12489, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30})
apprentice_chest.give_item_bonus_and_equip(40127)
apprentice_chest.give_item_bonus_and_equip(41560)
apprentice_chest.give_item_bonus_and_equip(41562)
apprentice_chest.give_item_bonus_and_equip(45055)
apprentice_chest.give_item_bonus_and_equip(45056)
apprentice_chest.give_item_bonus_and_equip(53049)
apprentice_chest.give_item_bonus_and_equip(71114)
apprentice_chest.give_item_bonus_and_equip(39120)
apprentice_chest.give_item_bonus_and_equip(72701)
apprentice_chest.give_basic_equip()
elseif pc.job == 3 then
apprentice_chest.give_item_bonus_and_equip(7009, {4, 12, 18, 20, 15, 10, 19, 20, 20, 20})
apprentice_chest.give_item_bonus_and_equip(11809, {1, 2000, 53, 50, 9, 20, 23, 10})
apprentice_chest.give_item_bonus_and_equip(12629, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30})
apprentice_chest.give_item_bonus_and_equip(40131)
apprentice_chest.give_item_bonus_and_equip(40132)
apprentice_chest.give_item_bonus_and_equip(41560)
apprentice_chest.give_item_bonus_and_equip(41562)
apprentice_chest.give_item_bonus_and_equip(45055)
apprentice_chest.give_item_bonus_and_equip(45056)
apprentice_chest.give_item_bonus_and_equip(53049)
apprentice_chest.give_item_bonus_and_equip(71114)
apprentice_chest.give_item_bonus_and_equip(39120)
apprentice_chest.give_item_bonus_and_equip(72701)
apprentice_chest.give_basic_equip()
elseif pc.job == 4 then
apprentice_chest.give_item_bonus_and_equip(6009, {4, 12})
apprentice_chest.give_item_bonus_and_equip(21009, {1, 1000})
apprentice_chest.give_item_bonus_and_equip(21509, {20, 20,})
apprentice_chest.give_basic_equip()
end
else
syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50188.use with pc.get_level() >= 10 begin
if pc.getqf("app_chest_2_open") == 0 then
if pc.get_empty_inventory_count() >= 10 then
pc.remove_item(50188, 1)
pc.setqf("app_chest_2_open", 1)
pc.give_item2(50189, 1) -- Chest Level 20
pc.give_item2(76008, 10) -- Medalia Dragonului
pc.give_item2(70007, 1) -- Inel Teleportare
pc.give_item2(71027, 10) -- Viata Zeului Dragon
pc.give_item2(71028, 10) -- Atacul Zeului Dragon
pc.give_item2(71029, 10) -- Inteligenta ZeuluiDragon
pc.give_item2(71030, 10) -- Apararea Zeului Dragon
pc.give_item2(71044, 10) -- Lovitura Critica
pc.give_item2(71045, 10) -- Lovitura Patrunzatoare
else
syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50189.use with pc.get_level() >= 20 begin
if pc.getqf("app_chest_3_open") == 0 then
if pc.get_empty_inventory_count() >= 9 then
pc.remove_item(50189, 1)
pc.setqf("app_chest_3_open", 1)
pc.give_item2(50190, 1) -- Chest Level 30
pc.give_item2(72724, 10) -- Elixirul Soarelui (M)
pc.give_item2(72728, 10) -- Elixirul Lunii (M)
pc.give_item2(76023, 15) -- Magie Verde
pc.give_item2(76024, 15) -- Putere Verde
else
syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50190.use with pc.get_level() >= 30 begin
if pc.getqf("app_chest_4_open") == 0 then
if pc.get_empty_inventory_count() >= 10 then
pc.remove_item(50190, 1)
pc.setqf("app_chest_4_open", 1)
pc.give_item2(50191, 1) -- Chest Level 40
pc.give_item2(72724, 5) -- Elixirul Soarelui (M)
pc.give_item2(72728, 5) -- Elixirul Lunii (M)
pc.give_item2(25041, 1) -- Metal Magic
pc.give_item2(76011, 1) -- Cartea Comandantului
pc.give_item2(76023, 20) -- Magie Verde
pc.give_item2(76024, 20) -- Putere Verde
else
syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50191.use with pc.get_level() >= 40 begin
if pc.getqf("app_chest_5_open") == 0 then
if pc.get_empty_inventory_count() >= 9 then
pc.remove_item(50191, 1)
pc.setqf("app_chest_5_open", 1)
pc.give_item2(50192, 1) -- Chest Level 50
pc.give_item2(76011, 1) -- Cartea Comandantului
pc.give_item2(70005, 1) -- Inelul Experientei
pc.give_item2(71095, 5) -- Permis de Trecere
pc.give_item2(76014, 50) -- Vrajeste Obiectul (b)
pc.give_item2(76013, 50) -- Imbunat. Obiectului (b)
else
syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
endwhen 50192.use with pc.get_level() >= 50 begin
if pc.getqf("app_chest_6_open") == 0 then
if pc.get_empty_inventory_count() >= 14 then
pc.remove_item(50192, 1)
pc.setqf("app_chest_6_open", 1)
pc.give_item2(50193, 1) -- Chest Level 60
pc.give_item2(76037, 1) -- Manusile Talharului
pc.give_item2(72725, 5) -- Elixirul Lunii (L)
pc.give_item2(72729, 5) -- Elixirul Soarelui (L)
pc.give_item2(71153, 1) -- Licoarea Inţelepciunii (1h)
pc.give_item2(76026, 10) -- Citit concentrat
pc.give_item2(76034, 10) -- Pergamentul exorcizarii
pc.give_item2(76015, 5) -- Marmura Binecuvantata
else
syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50193.use with pc.get_level() >= 60 begin
if pc.getqf("app_chest_7_open") == 0 then
if pc.get_empty_inventory_count() >= 10 then
pc.remove_item(50193, 1)
pc.setqf("app_chest_7_open", 1)
pc.give_item2(50194, 1) -- Chest Level 70
pc.give_item2(76037, 1) -- Manusile Talharului
pc.give_item2(39031, 20) -- Licoare grabei
pc.give_item2(50513, 20) -- Piatra spiritului
pc.give_item2(25041, 5) -- Metal Magic
pc.give_item2(70005, 1) -- Inelul Experientei
pc.give_item2(27987, 100) -- Scoica
else
syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50194.use with pc.get_level() >= 70 begin
if pc.getqf("app_chest_8_open") == 0 then
if pc.get_empty_inventory_count() >= 10 then
pc.remove_item(50194, 1)
pc.setqf("app_chest_8_open", 1)
pc.give_item2(50195, 1) -- Chest Level 80
pc.give_item2(76014, 50) -- Vrajeste Obiectul (b)
pc.give_item2(76013, 50) -- Imbunat. Obiectului (b)
pc.give_item2(76026, 10) -- Pergamentul Exorcizarii
pc.give_item2(76034, 10) -- Citit Concentrat
pc.give_item2(25041, 10) -- Metal Magic
pc.give_item2(30190, 1) -- Piatra Insangerata
pc.give_item2(72726, 1) -- Elixirul Lunii (E)
pc.give_item2(72730, 1) -- Elixirul Soarelui (L)
else
syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50195.use with pc.get_level() >= 80 begin
if pc.getqf("app_chest_9_open") == 0 then
if pc.get_empty_inventory_count() >= 11 then
pc.remove_item(50195, 1)
pc.setqf("app_chest_9_open", 1)
pc.give_item2(50196, 1) -- Chest Level 90
pc.give_item2(76014, 100) -- Vrajeste Obiectul (b)
pc.give_item2(76013, 100) -- Imbunat. Obiectului (b)
pc.give_item2(76016, 15) -- Pergament Binecuvantat
pc.give_item2(76039, 10) -- Cufar Dragon
pc.give_item2(30339, 5) -- Bonus VIP
pc.give_item2(30190, 5) -- Piatra Insangerata
else
syschat("Trebuie sa ai minim 11 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
when 50196.use with pc.get_level() >= 90 begin
if pc.getqf("app_chest_10_open") == 0 then
if pc.get_empty_inventory_count() >= 13 then
pc.remove_item(50196, 1)
pc.setqf("app_chest_10_open", 1)
pc.give_item2(76014, 100) -- Vrajeste Obiectul (b)
pc.give_item2(76013, 100) -- Imbunat. Obiectului (b)
pc.give_item2(76015, 10) -- Marmura Binecuvantata
pc.give_item2(30339, 10) -- Bonus VIP
pc.give_item2(30190, 5) -- Piatra Insangerata
pc.give_item2(38057, 1) -- Cufar Alchimie
pc.give_item2(71155, 1) -- Licoarea Inţelepciunii (3h)
else
syschat("Trebuie sa ai minim 13 spatii libere in inventar pentru a deschide acest cufar.")
end
else
syschat("Ai deschis deja un cufar pe acest caracter.")
end
end
end
end -
I have an problem with my teleport ring.
https://metin2.download/picture/3BYy0l2CVFoZ5PKJ5SUu32v7ZSgz8eyd/.png
Button with name - Next Page - dont appear , can you help me?
This is the quest.
- 12
- 3
- 8
login attacked
in Community Support - Questions & Answers
Posted · Edited by Gurgarath
Some-one kill my login with some exploit to attack my login with bots
help me please?