Hello guys,
I've been having a fantastic problem for about 3 days when I want to export the GR2 file of the Warrior character with the Wait.gr2 animation to FBX. The right shoulder of the character's Armor is moved to the left shoulder. I don't know how this happens, but let me explain it to you this way.
First let me tell you what I want to convert to FBX and open in 3Ds Max:
pc/warrior/warrior_5_1.gr2
with animation pc/warrior/one_handedsword/wait.gr2
Everything is okay. The model is exactly what I wanted. Now let's take a look at the following topic of Plechito;
I found exactly what I was looking for! Plechito provided this. I immediately downloaded the files and started applying the Tutorial.
Everything looks exactly the way I want it!
Let's export.
Exports completed! Now let's take a look at how it looks.
I think I tried everything for 3-4 days. Exporting with .DAE works, and when we add .DDS, it turns out to be corrupt and many residues appear. Let's be honest, I don't need animation. The character standing like this will be enough for me.
You will ask why you did not meet with Plechito, the owner of this project, I did. He said he had a job and couldn't help.
Could anyone please help me?
Best Regards.