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Posts posted by Krazzy11
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19 hours ago, MrQuin said:
define it @ UserInterface/PythonPlayerModule.cpp:
Add at the end of the file and before } :PyModule_AddIntConstant(poModule, "SLOT_TYPE_SKILL_BOOK_INVENTORY", SLOT_TYPE_SKILL_BOOK_INVENTORY); //Add more inventory types too
So, i define in GameType.h where are all the SLOT_TYPE and I compiled it without any issue, but still not working and I get disconnected after a little bit of time.
39 minutes ago, Krazzy11 said:So, i define in GameType.h where are all the SLOT_TYPE and I compiled it without any issue, but still not working and I get disconnected after a little bit of time.
UPDATE: I insert all of the SPECIAL_INVENTORY, but now I got the animation and the new problem is I can't put the skill on the taskbar, I tried every slot.
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17 hours ago, MrQuin said:
define it @ UserInterface/PythonPlayerModule.cpp:
Add at the end of the file and before } :PyModule_AddIntConstant(poModule, "SLOT_TYPE_SKILL_BOOK_INVENTORY", SLOT_TYPE_SKILL_BOOK_INVENTORY); //Add more inventory types too
I did this and know i got in vs studio undeclared identifier.
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3 hours ago, AGUZZTYN said:
You have to define SLOT_TYPE_SKILL_BOOK_INVENTORY in PythonApplicationModule
So I am in PythonApplciationModule.cpp from client source and I still not finding where is the problem, I compared 2 files from my client and another that I am sure 100% that animation working, and I am trying to find where in the file SLOT_TYPE_SKILL_BOOK_INVENTORY is defined and I don't find it
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Hi guys, so my problem is when I try to put the skills on the taskbar I don't have the blurish animation and in syserr I get this:
mouseModule.py: AttachObject : 'module' object has no attribute 'SLOT_TYPE_SKILL_BOOK_INVENTORY'
I have multi inventory with stones, upgrades, skill books
Thanks.
Spells doesn't have the animation
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
There are only self. in mousemodule.
UPDATE: So i find the problem for drag and drop animation on the taskbar, but now the problem is when i take the skill/item from the taskbar, the animation is yang/empty bottle is like random items. Any ideas?
Like this.
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif