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Krazzy11

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Posts posted by Krazzy11

  1. 19 hours ago, MrQuin said:

    define it @ UserInterface/PythonPlayerModule.cpp:
    Add at the end of the file and before } :

    	PyModule_AddIntConstant(poModule, "SLOT_TYPE_SKILL_BOOK_INVENTORY", SLOT_TYPE_SKILL_BOOK_INVENTORY);
    	//Add more inventory types too

     

    So, i define in GameType.h where are all the SLOT_TYPE and I compiled it without any issue, but still not working and I get disconnected after a little bit of time.

    39 minutes ago, Krazzy11 said:

    So, i define in GameType.h where are all the SLOT_TYPE and I compiled it without any issue, but still not working and I get disconnected after a little bit of time.

    UPDATE: I insert all of the SPECIAL_INVENTORY, but now I got the animation and the new problem is I can't put the skill on the taskbar, I tried every slot.

  2. 3 hours ago, AGUZZTYN said:

    You have to define SLOT_TYPE_SKILL_BOOK_INVENTORY in PythonApplicationModule

    So I am in PythonApplciationModule.cpp from client source and I still not finding where is the problem, I compared 2 files from my client and another that I am sure 100% that animation working, and I am trying to find where in the file SLOT_TYPE_SKILL_BOOK_INVENTORY is defined and I don't find it 😞

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