Jump to content

Krazzy11

Inactive Member
  • Posts

    9
  • Joined

  • Last visited

  • Feedback

    0%

About Krazzy11

Informations

  • Gender
    Male
  • Country
    Romania
  • Nationality
    Romanian

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Krazzy11's Achievements

Apprentice

Apprentice (3/16)

  • One Year In
  • One Month Later
  • Week One Done
  • Dedicated
  • Conversation Starter

Recent Badges

0

Reputation

  1. There are only self. in mousemodule. UPDATE: So i find the problem for drag and drop animation on the taskbar, but now the problem is when i take the skill/item from the taskbar, the animation is yang/empty bottle is like random items. Any ideas? Like this. [Hidden Content]
  2. So, i define in GameType.h where are all the SLOT_TYPE and I compiled it without any issue, but still not working and I get disconnected after a little bit of time. UPDATE: I insert all of the SPECIAL_INVENTORY, but now I got the animation and the new problem is I can't put the skill on the taskbar, I tried every slot.
  3. I did this and know i got in vs studio undeclared identifier.
  4. So I am in PythonApplciationModule.cpp from client source and I still not finding where is the problem, I compared 2 files from my client and another that I am sure 100% that animation working, and I am trying to find where in the file SLOT_TYPE_SKILL_BOOK_INVENTORY is defined and I don't find it
  5. Hi guys, so my problem is when I try to put the skills on the taskbar I don't have the blurish animation and in syserr I get this: mouseModule.py: AttachObject : 'module' object has no attribute 'SLOT_TYPE_SKILL_BOOK_INVENTORY' I have multi inventory with stones, upgrades, skill books Thanks.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.