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Remix

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Posts posted by Remix

  1. $userId = isset($_GET['uid']) ? $_GET['uid'] : null;
    $credits = isset($_GET['currency']) ? $_GET['currency'] : null;
    $type = isset($_GET['type']) ? $_GET['type'] : null;
    $refId = isset($_GET['ref']) ? $_GET['ref'] : null;
    $signature = isset($_GET['sig']) ? $_GET['sig'] : null;
    $sign_version = isset($_GET['sign_version']) ? $_GET['sign_version'] : null;

    At this part better use empty instead of isset. Then you dont have to check it later.

    Furthermore you should escape it or use prepared statements to prevent sqli.

  2.  

    Common guys...

    95% of the features are already public.

     

    And why are you discussing why vanilla disappeared or if it's a girl or not?

    First: Vanilla is a boy and the same person like Alessa.

    Why do i say it? Some friends which worked with vanilla for years said it too and he said it himself in a skype chat.

     

    But who cares?

    I care ;3

     

    And why do you care?

  3. Common guys...

    95% of the features are already public.

     

    And why are you discussing why vanilla disappeared or if it's a girl or not?

    First: Vanilla is a boy and the same person like Alessa.

    Why do i say it? Some friends which worked with vanilla for years said it too and he said it himself in a skype chat.

     

    But who cares?

  4.  

    Why do you use timer instead of server timer for a dungeon?

    I dont understant server timer, altough, its easy and the same, but im costumed to quest with timer only.

     

     

    It's almost the same.

    You're just unable to use functions for just one player.

     

    With a servertimer you could use if d.select(get_server_timer_arg()) then inside of the servertimer trigger that the instance of the dungeon is selected then it should work.

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