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shenhui1986

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Posts posted by shenhui1986

  1. Hello, developers! Publish another task
    I hired Koray to create a brand new automatic hunting game for me two months ago. About a month later, I received a file, but it was not made according to my requirements. There were many bugs and logical errors in the file. So today I am releasing another task to modify the auto hunt written by Koray

     

    I will provide a salary of $500 and need to modify the new auto hunt system written by Koray

     

    koray is very busy  I haven't received any response from him

     

    discord : fei.sun

  2.  Dear great developers  !!!!

    I want to block the implementation of some functions in the dungeon map, so with this, I added these codes, but they cannot be compiled

    PythonBackground.cpp

    bool CPythonBackground::IsDungeonMap()
    {
        static constexpr auto s_lstDungeonMaps = {
            "metin2_map_deviltower1", "dungeon2", "dungeon3"
        };
    
        const auto szMapName = CPythonBackground::Instance().GetWarpMapName();
        return std::any_of(s_lstDungeonMaps.begin(), s_lstDungeonMaps.end(), [szMapName](const char* szDungeonMap) {
            return std::strcmp(szMapName, szDungeonMap) == 0;
        });
    }
    
    bool CPythonBackground::CheckAdvancing(CInstanceBase * pInstance)

    PythonBackground.h

    	void RenderAfterLensFlare();
    
    	bool IsDungeonMap();
    
    	bool CheckAdvancing(CInstanceBase * pInstance);

    InstanceBaseBattle.cpp

    BOOL CInstanceBase::CheckAdvancing()
    {
    #ifdef ENABLE_NEW_AUTO_HUNT_SYSTEM
        if (CPythonPlayer::instance().IsAutoHuntEnabled() && IsPC() && IsWalking() && !IsDungeonMap()) {
        } else {
            return false;
        }
    #endif

    Thank you all

  3. I don't know when it started, but my client's whispering function stopped flashing because I had been testing it alone

     

    https://metin2.download/picture/ughgmP0bhCMIUcG675tpBm7JW4VuyDe3/.gif

    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash(True)
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash(True)
    
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()

    Seeking help from developers

  4. Hello developers, I have encountered an issue where my Devil's Tower 5th floor is unable to repeatedly refresh monsters, which has resulted in me not being able to obtain item id: 50084. Please help me as I am using Marty 5.6 source (purchase) task from sysreldar (purchase)

     

    this  my source 

    ALUA(dungeon_regen_file)

    	ALUA(dungeon_regen_file)
    	{
    		if (!lua_isstring(L,1))
    		{
    			sys_err("wrong filename");
    			return 0;
    		}
    
    		CQuestManager& q = CQuestManager::instance();
    		LPDUNGEON pDungeon = q.GetCurrentDungeon();
    
    		if (pDungeon)
    			pDungeon->SpawnRegen(lua_tostring(L,1));
    
    		return 0;
    	}

    ALUA(dungeon_set_regen_file)

    	ALUA(dungeon_set_regen_file)
    	{
    		if (!lua_isstring(L,1))
    		{
    			sys_err("wrong filename");
    			return 0;
    		}
    		CQuestManager& q = CQuestManager::instance();
    		LPDUNGEON pDungeon = q.GetCurrentDungeon();
    
    		if (pDungeon)
    			pDungeon->SpawnRegen(lua_tostring(L,1), false);
    		return 0;
    	}

    data srv1/share/data/dungeon deviltower5_regen.txt

    r	401	410	10	10	0	0	120s	100	1	1053
    r	400	412	10	10	0	0	120s	100	1	1053
    r	403	415	10	10	0	0	120s	100	1	1053
    r	382	418	10	10	0	0	120s	100	1	1053
    r	384	418	10	10	0	0	120s	100	1	1053
    r	383	420	10	10	0	0	120s	100	1	1053
    r	379	425	10	10	0	0	120s	100	1	1053
    r	382	427	10	10	0	0	120s	100	1	1053
    r	409	429	10	10	0	0	120s	100	1	1053
    r	380	432	10	10	0	0	120s	100	1	1053
    r	389	391	10	10	0	0	120s	100	1	1051
    r	383	392	10	10	0	0	120s	100	1	1051
    r	408	396	10	10	0	0	120s	100	1	1051
    r	372	400	10	10	0	0	120s	100	1	1051
    r	417	402	10	10	0	0	120s	100	1	1051
    r	360	412	10	10	0	0	120s	100	1	1051
    r	433	413	10	10	0	0	120s	100	1	1051
    r	428	419	10	10	0	0	120s	100	1	1051
    r	433	426	10	10	0	0	120s	100	1	1051
    r	428	444	10	10	0	0	120s	100	1	1051
    r	361	445	10	10	0	0	120s	100	1	1051
    r	365	449	10	10	0	0	120s	100	1	1051
    r	361	450	10	10	0	0	120s	100	1	1051
    r	425	451	10	10	0	0	120s	100	1	1051
    r	423	454	10	10	0	0	120s	100	1	1051
    r	402	397	10	10	0	0	120s	100	1	1052
    r	402	400	10	10	0	0	120s	100	1	1052
    r	378	410	10	10	0	0	120s	100	1	1052
    r	422	429	10	10	0	0	120s	100	1	1052
    r	375	433	10	10	0	0	120s	100	1	1052
    r	373	436	10	10	0	0	120s	100	1	1052
    r	376	441	10	10	0	0	120s	100	1	1052
    r	421	441	10	10	0	0	120s	100	1	1052
    r	375	443	10	10	0	0	120s	100	1	1052
    r	373	445	10	10	0	0	120s	100	1	1052
    r	376	445	10	10	0	0	120s	100	1	1052
    r	385	447	10	10	0	0	120s	100	1	1052

    If you could help me, I would greatly appreciate it

  5. Hello developer, after several months of waiting, I still haven't had a fully technical developer contact me to develop an autohunt plugin for me. My requirements are very simple

    Firstly, I am willing to pay a salary of 1000 to 1500 euros for this project. He needs to be compatible with the source of Marty5.6. If you can meet this requirement, you need extensive knowledge of C++instead of using cheating engines to search for memory addresses. You can take a look at my files. Please contact me

    Discord: fei.sun


  6. questlua_pc.cpp: In function 'int quest::pc_in_dungeon(lua_State*)':
    questlua_pc.cpp:277:31: error: invalid use of incomplete type 'class CDungeon'
      277 |     ret = (mapIndex == dungeon->GetOriginalMapIndex());
          |                               ^~
    In file included from stdafx.h:57,
                     from questlua_pc.cpp:1:
    typedef.h:78:7: note: forward declaration of 'class CDungeon'
       78 | class CDungeon;
          |       ^~~~~~~~
    gmake: *** [Makefile:171: .obj/questlua_pc.o] Error 1

     

     

     

    This is the solution

    #include "dungeon.h" 

     

    in questlua_pc.cpp

  7. Salary increase to 500 euros,  Interested parties please contact me

     

    1.auto attk (monsters or stone) (Based on the player's own attack speed)

    2.auto pot (HP MP item ID 70020)

    3.range hunt  (activity within a certain range)

    4.auto donate experience to the guild

    5.Pickup filter(Customizable)

    6.auto resurrection

    7.auto login (When the network appears)

    8.auto horseback riding

    9.Focus: Return to the center when leaving the hunting area

    10.start and stop button (Used to start/stop this auxiliary tool)

    11.auto  skill

    12.Circular shouting

    13.Rotating the camera (to avoid black screen issues)

    14 auto use item

    15.Range luring monster(Range and quantity can be set)

  8. Hello everyone, developers. I need to develop a source code based auxiliary software for my players, which can help them better complete the game experience. Its role should be reflected in the following aspects

    1.auto attk (monsters or stone) (Based on the player's own attack speed)

    2.auto pot (HP MP item ID 70020)

    3.range hunt  (activity within a certain range)

    4.attack monsters without action  (Based on the player's own attack speed)

    5.auto donate experience to the guild

    6.Pickup filter(Customizable)

    7.auto resurrection

    8.auto login (When the network appears)

    9.auto horseback riding

    10.Focus: Return to the center when leaving the hunting area

    11.start and stop button (Used to start/stop this auxiliary tool)

    12.auto  skill

    13.Circular shouting

    14.Rotating the camera (to avoid black screen issues)

    15.Sell all items

    16 auto use item

    17.Range luring monster(Range and quantity can be set)

     

    This project should be consistent with the Metin2 style to make it look more formal。

    My source code comes from Marty。

    If you are interested, please contact me 。

     

    I will pay a salary of no less than € 200

     

    discord: fei.sun

    • Lmao 1
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