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Posts posted by alin2894
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I not really understand phase ports, so I port 50000 two core, why should I change?
for(int i = 0; i < 4; i++){ //replace with maximum channels -1 actual 1300x - 1330x for(int i2 = 2; i2 < 9; i2++){ //replace with your core values actual 13x02 - 13x08 micha[13*1000 + i*100 + i2] = i+1;
in
for(int i = 0; i < 4; i++){ //replace with maximum channels -1 actual 1300x - 1330x for(int i2 = 2; i2 < 9; i2++){ //replace with your core values actual 13x02 - 13x08 micha[50*1000 + i*100 + i2] = i+1;
right?
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Did you open constants.h or constants.cpp?
The defines I mentioned are in constants.h and I've got that from the vanilla source that's public here
thank you! I opened constans.cpp, it was my mistake
Thank you again! -
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Hello m2dev,
Does anyone know how to do to see how many players are online all channel?
I understand that we must alter the function from cmd_gm.cpp, this exactly:
ACMD(do_who) { int iTotal; int * paiEmpireUserCount; int iLocal; DESC_MANAGER::instance().GetUserCount(iTotal, &paiEmpireUserCount, iLocal); ch->ChatPacket(CHAT_TYPE_INFO, "Total [%d] %d / %d / %d (this server %d)", iTotal, paiEmpireUserCount[1], paiEmpireUserCount[2], paiEmpireUserCount[3], iLocal); } class user_func { public: LPCHARACTER m_ch; static int count; static char str[128]; static int str_len; user_func() : m_ch(NULL) {} void initialize(LPCHARACTER ch) { m_ch = ch; str_len = 0; count = 0; str[0] = '\0'; } void operator () (LPDESC d) { if (!d->GetCharacter()) return; int len = snprintf(str + str_len, sizeof(str) - str_len, "%-16s ", d->GetCharacter()->GetName()); if (len < 0 || len >= (int) sizeof(str) - str_len) len = (sizeof(str) - str_len) - 1; str_len += len; ++count; if (!(count % 4)) { m_ch->ChatPacket(CHAT_TYPE_INFO, str); str[0] = '\0'; str_len = 0; } } }; int user_func::count = 0; char user_func::str[128] = { 0, }; int user_func::str_len = 0;
Would be amended to show how many players are online on all channels?
Kind regards. -
yes using vanilla, but there is something:
#define PERCENT_LVDELTA(me, victim) aiPercentByDeltaLev[MINMAX(0, (victim + 50) - me, MAX_EXP_DELTA_OF_LEV - 1)]
#define PERCENT_LVDELTA_BOSS(me, victim) aiPercentByDeltaLevForBoss[MINMAX(0, (victim + 50) - me, MAX_EXP_DELTA_OF_LEV - 1)]there is not even #define
what I have is:
const int * aiPercentByDeltaLev = NULL; const int * aiPercentByDeltaLevForBoss = NULL; const int aiPercentByDeltaLevForBoss_euckr[MAX_EXP_DELTA_OF_LEV] = { 1, 3, 5, 7, 15, 30, 60, 90, 91, 92, 93, 94, 95, 97, 99, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 180 };
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Hi m2dev,
I have a stressful problem..So a level 50 character, if it comes from a stone metin of level 5-10-15 etc they object fall from that stone.
Normal character over level 25 to 30 should not have metin stones drop to level 5.
Do you know where this problem would be?Sorry for my english.
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SKILLBOOK_DELAY_MIN = 64800,SKILLBOOK_DELAY_MAX = 108000,length.h:)))))))))
pffff, what a fool I am :)))))))))
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Hello,
where you can change the time between reading books?
I mean the time of the wait to read again.- 1
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Hello everyone,
I have a problem and also a question.
I use this pet system:
pet_system_lv.lua:
QuestFolder = get_locale_base_path().."/quest/" -- Classe PetSystem = {['Folder'] = QuestFolder.."io/pet/", ['ItemExp'] = 4000000, ['UpdateFrequency'] = 30, ['Flag'] = "active_pet", ['ExpFlag'] = "exp_blocked"} -- Pet 1 PetSystem[1] = {['Name'] = "Ates Ankasi", ['Level'] = 22, ['Item'] = 53001, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Zeka",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"}, {['type']=apply.STR,['name']="Guc",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"}, {['type']=apply.DEX,['name']="Ceviklik",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"}, {['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=15,['min_level']=60,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"}, {['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=15,['min_level']=80,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"}, {['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=90,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"}, {['type']=apply.MOV_SPEED,['name']="Hareket hizi'",['max_points']=10,['min_level']=90,['desc']="+1% Buyu hizi",['mult']=1,['tag']="% Hareket hizi"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 2 PetSystem[2] = {['Name'] = "Buz Ankasi", ['Level'] = 23, ['Item'] = 53002, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Zeka",['max_points']=15,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"}, {['type']=apply.STR,['name']="Guc",['max_points']=15,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"}, {['type']=apply.DEX,['name']="Ceviklik",['max_points']=15,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"}, {['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=15,['min_level']=30,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"}, {['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=15,['min_level']=60,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"}, {['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=90,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 3 PetSystem[3] = {['Name'] = "Bambi", ['Level'] = 24, ['Item'] = 53003, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Zeka",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" Zeka"}, {['type']=apply.STR,['name']="Guc",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Guc"}, {['type']=apply.DEX,['name']="Ceviklik",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Ceviklik"}, {['type']=apply.STEAL_HP,['name']="HP emilimi",['max_points']=10,['min_level']=30,['min_level']=30,['desc']="+1% ass. HP",['mult']=1,['tag']="% Hp Emilimi"}, {['type']=apply.PENETRATE_PCT,['name']="Delici vurus",['max_points']=10,['min_level']=30,['desc']="+1% Delici vurus",['mult']=1,['tag']="% Delici"}, {['type']=apply.CRITICAL_PCT,['name']="Kritik vurus",['max_points']=10,['min_level']=60,['desc']="+1% Kritik vurus",['mult']=1,['tag']="% Kritik"}, {['type']=apply.ATTBONUS_MONSTER,['name']="Canavarlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% Canavara karsi guc",['mult']=1,['tag']="% Canavarlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 4 PetSystem[4] = {['Name'] = "Minik Azrail", ['Level'] = 25, ['Item'] = 53004, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.RESBONUS_WARRIOR,['name']="Savasciya savunma",['max_points']=10,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Savasciya savunma"}, {['type']=apply.RESBONUS_ASSASSIN,['name']="ninjaya savunma",['max_points']=10,['desc']="+1% res. ninja",['mult']=1,['tag']="% ninjaya savunma"}, {['type']=apply.RESBONUS_SURA,['name']="Suraya savunma",['max_points']=10,['desc']="+1% res. sura",['mult']=1,['tag']="% Suraya savunma"}, {['type']=apply.RESBONUS_SHAMAN,['name']="Samana savunma",['max_points']=10,['desc']="+1% res. shaman",['mult']=1,['tag']="% Samana savunma"}, {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=15,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 5 PetSystem[5] = {['Name'] = "Rufus", ['Level'] = 26, ['Item'] = 53005, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.RESBONUS_WARRIOR,['name']="Savasciya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Savasciya savunma"}, {['type']=apply.ATTBONUS_WARRIOR,['name']="Savasciya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre guerrier",['mult']=1,['tag']="% Savasciya karsi guc"}, {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 6 PetSystem[6] = {['Name'] = "Leonidas", ['Level'] = 27, ['Item'] = 53006, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.RESBONUS_ASSASSIN,['name']="Ninjaya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. ninja",['mult']=1,['tag']="% Ninjaya savunma"}, {['type']=apply.ATTBONUS_ASSASSIN,['name']="Ninjaya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre ninja",['mult']=1,['tag']="% Ninjaya karsi guc"}, {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 7 PetSystem[7] = {['Name'] = "Porki", ['Level'] = 28, ['Item'] = 53007, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.RESBONUS_SURA,['name']="Suraya savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. sura",['mult']=1,['tag']="% Suraya savunma"}, {['type']=apply.ATTBONUS_SURA,['name']="Suraya karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre sura",['mult']=1,['tag']="% Suraya karsi guc"}, {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } -- Pet 8 PetSystem[8] = {['Name'] = "Khan", ['Level'] = 29, ['Item'] = 53008, ['MaxLevel'] = 99, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Max HP",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.RESBONUS_SHAMAN,['name']="Samana savunma",['max_points']=15,['min_level']=20,['desc']="+1% res. shaman",['mult']=1,['tag']="% Samana savunma"}, {['type']=apply.ATTBONUS_SHAMAN,['name']="Samana karsi guc",['max_points']=15,['min_level']=20,['desc']="+1 att. contre shaman",['mult']=1,['tag']="% Samana karsi guc"}, {['type']=apply.CAST_SPEED,['name']="Buyu hizi",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Buyu hizi"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Yari-insanlara karsi guc",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% Yari-insanlara karsi guc"} }, ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100 30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110 } } --** --** Menu Pet --** function PetSystem.ShowMenu(PetIndex) if horse.is_mine() then local pet_menu if pc.getqf("exp_blocked") == 0 then pet_menu = {"Bilgi","Pet Becerilerini Yönet","Exp Kasmayi Kapat","Evcil Hayvan Statu","Evcil Hayvaný Gönder","Geri Dön (Menüyü Kapat)"} else pet_menu = {"Bilgi","Pet Becerilerini Yönet","Exp Kasmayi Ac","Evcil Hayvan Statu","Evcil Hayvaný Gönder","Geri Dön (Menüyü Kapat)"} end say_title("Evcil Hayvan: "..PetSystem[PetIndex].Name) local skill_points, liv, ex = PetSystem.ReadStatus(PetIndex) say_light_yellow("Level: "..liv.." / "..PetSystem[PetIndex].MaxLevel.." - Skill Puaný: "..skill_points.."") if not PetSystem.IsExpBlocked() then say_light_yellow("Tecrübe: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Exp Kasma Açýk)") else say_light_yellow("Tecrübe: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Exp Kasma Kapalý)") end say("Ýþlemini Seç:") say_size(350, 330) local s = select_table(pet_menu) ----------********** Bilgilendirme ***********---------- if s == 1 then say_title("Bilgi") say("Evcil hayvanlar sizinle birlikte pesinizden ayrilmayan hayvanlardir.") say("Bu hayvanlar gelistirilebilir.") say("Levelleri yukseltilebilir.") say("Evcil hayvanlar level atladikca bonuslarida artar.") say("Bu bonuslari siz belirleyebilirsiniz.") say("Bonuslar her evcil hayvanda farklidir.") say("Evcil hayvanlar her mob kestiginizde tecrube kazanir.") say("Exp Kasmayi acik biraktiginiz surece exp kasmaniz mumkundur.") say("Aksi taktirde petiniz kasilmaz.") ----------********** Beceri Menu ***********---------- elseif s == 2 then say_title("Evcil Hayvaninin becerilerini yönet: "..PetSystem[PetIndex].Name.."") say_orange("Beceri puaný durumu: "..skill_points.."") say("[ENTER]Bir iþlem seçin:[ENTER]") local a = select("Beceri arttýr","Beceri azalt","iptal") if a == 3 then return ----------********** Beceri attir ***********---------- elseif a == 1 then say_title("Beceri arttýr'") if skill_points == 0 then say("Beceri arttýrmak için puan gereklidir.[ENTER]") return end local skill_value = {} local menu_abi = {} skill_value = PetSystem.LoadSkill(PetIndex) for i = 1, table.getn(PetSystem[PetIndex].Skill) do if liv >= PetSystem[PetIndex].Skill[i].min_level then table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." puan") end end table.insert(menu_abi, "iptal") if table.getn(menu_abi) == 1 then say("Bu beceriyi arttirmak mumkun degildir..[ENTER]") return end say("Arttýrmak için bir beceri seçin") say_size(350, PetSystem[PetIndex].WindowSize) local s = select_table(menu_abi) if s == table.getn(menu_abi) then return end say_title(PetSystem[PetIndex].Skill[s].name) say_orange("Mevcut puan: "..skill_value[s].." [ENTER]") if skill_value[s] == PetSystem[PetIndex].Skill[s].max_points then say("Yetenek maximum seviyeye ulasti.[ENTER]") return end say_light_blue("Her puan "..PetSystem[PetIndex].Skill[s].desc.." vermektedir.") say_light_blue("Bu yetenege max. "..PetSystem[PetIndex].Skill[s].max_points.." puan verebilirsiniz[ENTER]") local a = select("arttir", "iptal") if a == 2 then return end say_title(PetSystem[PetIndex].Skill[s].name) say("Yetenege verebileceginiz maximum puani goz onunde bulundurarak rakamla yaziniz[ENTER]") say("Bu beceriyi kac puan yukseltmek istersiniz ?(Rakam girin)[ENTER]") local points = tonumber(input()) say_title(PetSystem[PetIndex].Skill[s].name) if points == nil or points < 1 then say("Gecersiz bir deger girdiniz.[ENTER]") return elseif points > skill_points then say("Yeterli yetenek puani yok[ENTER]") return elseif (skill_value[s]+points) > PetSystem[PetIndex].Skill[s].max_points then say("Secilen beceri icin girdiginiz"..points.." puan gecersiz,") say("beceriye verilebilecek maximum puana bir goz atin.") say("Daha kucuk degerler kullanin.[ENTER]") return end skill_value[s] = skill_value[s]+points PetSystem.ChangeSkillPoints(PetIndex, -points) PetSystem.SaveSkill(PetIndex, skill_value) PetSystem.AddBonus(PetIndex) say("Yetenek arttirma basarili[ENTER]") ----------********** Beceri azaltma ***********---------- elseif a == 2 then say_title("Beceri Azalt") local skill_value = {} local menu_abi = {} skill_value = PetSystem.LoadSkill(PetIndex) for i = 1, table.getn(PetSystem[PetIndex].Skill) do if liv >= PetSystem[PetIndex].Skill[i].min_level then table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." puan") end end table.insert(menu_abi, "iptal") if table.getn(menu_abi) == 1 then say("Bu becerinin azalmasi mumkun degildir[ENTER]") return end say("Azaltmak istedigin beceriyi sec") say_size(350, PetSystem[PetIndex].WindowSize) local s = select_table(menu_abi) if s == table.getn(menu_abi) then return end say_title(PetSystem[PetIndex].Skill[s].name) say_orange("Suanki yetenek puani: "..skill_value[s].."") if skill_value[s] == 0 then say("Beceri zaten 0 oldugu icin azaltamazsin[ENTER]") return end say("Ne yapmak istersiniz[ENTER]") local b = select("1 puan sil","tum puanlari sil","iptal") if b == 3 then return elseif b == 1 then say_title(PetSystem[PetIndex].Skill[s].name) say("Evcil hayvaninizin yeteneginden 1 puan") say("silmek istediginden emin misiniz?[ENTER]") local c = select("Evet","Hayir") if c == 2 then return end PetSystem.ChangeSkillPoints(PetIndex, 1) skill_value[s] = skill_value[s]-1 PetSystem.SaveSkill(PetIndex, skill_value) PetSystem.AddBonus(PetIndex) say_title(PetSystem[PetIndex].Skill[s].name) say("Pet yeteneginden 1 puan cikarilmistir.[ENTER]") elseif b == 2 then say_title(PetSystem[PetIndex].Skill[s].name) say("Bu yetenek puanlarini sifira indirmek istediginizden emin misiniz ?[ENTER]") local c = select("Evet","Hayir") if c == 2 then return end PetSystem.ChangeSkillPoints(PetIndex, skill_value[s]) skill_value[s] = 0 PetSystem.SaveSkill(PetIndex, skill_value) PetSystem.AddBonus(PetIndex) say_title(PetSystem[PetIndex].Skill[s].name) say("Sectiginiz becerinin puani sifira indi.[ENTER]") end end ----------********** Exp Bloklama/blogu kaldirma ***********---------- elseif s == 3 then if not PetSystem.IsExpBlocked() then say_title("Exp kasmayi kapat") say("Exp kasmayi kapat") say("Eger exp kasmayi kapatirsan evcil hayvanin exp kazanmaz[ENTER]") local a = select("kapat","vazgec") if a == 2 then return end say_title("Exp kasmayi kapattin") say("Evcil hayvaniniz artik exp kazanmayacak.[ENTER]") PetSystem.BlockExp() else say_title("Exp kasmayi ac") say("Exp kasmayi acmak istermisiniz[ENTER]") local a = select("Evet","Hayir") if a == 2 then return end say_title("Exp Kasma Acik") say("Evcil hayvaniniz artik exp kazanabilir.[ENTER]") PetSystem.UnblockExp() pc.setqf("current_exp", pc.get_exp()) end ----------********** pet statusu ***********---------- elseif s == 4 then local skill_value = {} skill_value = PetSystem.LoadSkill(PetIndex) say_title("Guclendirilmis durum' - Pet "..PetSystem[PetIndex].Name.."") say_light_blue("Saglik: "..horse.get_health_pct().."%") say("") for i = 1, table.getn(PetSystem[PetIndex].Skill) do if liv >= PetSystem[PetIndex].Skill[i].min_level then local total = skill_value[i]*PetSystem[PetIndex].Skill[i].mult say_light_yellow(PetSystem[PetIndex].Skill[i].name..": level "..skill_value[i]..". Bonus: "..total..PetSystem[PetIndex].Skill[i].tag) end end say("") ----------********** Peti geri gonderme ***********---------- elseif s == 5 then PetSystem.PetBack() elseif s == 6 then return end end end --** --** Peti geri gonderme --** function PetSystem.PetBack() cleartimer("give_exp") pet.unsummon() PetSystem.RemoveBonus() PetSystem.SetInactive() chat("Evcil Hayvanini Gonderdin") end --** --** Pet yetenekleri --** function PetSystem.LoadSkill(PetIndex) local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills" local PetSkill = {} if io.open(FileName, "r") == nil then io.output(FileName) for i = 1,table.getn(PetSystem[PetIndex].Skill) do io.write("0n") table.insert(PetSkill, 0) end io.flush() io.close() return PetSkill end for line in io.lines(FileName) do table.insert(PetSkill, tonumber(line)) end return PetSkill end --** --** Belirtilen yetenekleri kaydetme --** function PetSystem.SaveSkill(PetIndex, SkillList) local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills" io.output(FileName) for i,v in ipairs(SkillList) do io.write(tostring(v).."n") end io.flush() io.close() end --** --** Belirtilen hayvan durumunu okur --** function PetSystem.ReadStatus(petIndex) local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats" local skill, liv, ex if io.open(FileName, "r") != nil then io.input(FileName) skill = tonumber(io.read()) liv = tonumber(io.read()) ex = tonumber(io.read()) io.input():close() else io.output(FileName) io.write("0n1n0n") io.flush() io.close() skill = 0 liv = 1 ex = 0 end return skill, liv, ex end --** --** Belirtilen petin seviyesini okur --** function PetSystem.GetLevel(petIndex) local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats" local liv if io.open(FileName, "r") != nil then io.input(FileName) io.read() liv = tonumber(io.read()) io.input():close() else liv = 1 end return liv end --** --** Belirtilen petin beceri puanini duzenleme --** function PetSystem.ChangeSkillPoints(PetIndex, amount) local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_stats" local skill, liv, ex if io.open(FileName, "r") != nil then io.input(FileName) skill = tonumber(io.read()) liv = tonumber(io.read()) ex = tonumber(io.read()) skill = skill+amount io.input():close() else skill = amount end io.output(FileName) io.write(tostring(skill).."n") io.write(tostring(liv).."n") io.write(tostring(ex).."n") io.flush() io.close() end --** --** Belirtilen hayvanin expisini okur --** function PetSystem.GiveExp(petIndex, amount) local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats" local skill, liv, ex if io.open(FileName, "r") != nil then io.input(FileName) skill = tonumber(io.read()) liv = tonumber(io.read()) ex = tonumber(io.read()) ex = ex+amount io.input():close() else skill = 0 liv = 1 ex = amount end if liv == PetSystem[petIndex].MaxLevel then return false end if ex > PetSystem[petIndex].ExpTable[liv] then ex = ex-PetSystem[petIndex].ExpTable[liv] skill = skill+1 liv = liv+1 if liv == PetSystem[petIndex].MaxLevel then ex = 0 chat("Evcil hayvaniniz Maximum seviyeye ulasti.") else chat("Evcil hayvaninizin seviyesi "..liv.."!") end chat("farkli bir bir beceri sec") if PetSystem.NewSkillLearnt(petIndex, liv) then send_letter("Yeni bir beceri kilidi acildi!") end end io.output(FileName) io.write(tostring(skill).."n") io.write(tostring(liv).."n") io.write(tostring(ex).."n") io.flush() io.close() return true end --** --** bonus puanina gore hayvaninizin skillerini arttirma --** function PetSystem.AddBonus(PetIndex) PetSystem.RemoveBonus() local SkillList = {} SkillList = PetSystem.LoadSkill(PetIndex) for i = 1,table.getn(SkillList) do affect.add_hair(PetSystem[PetIndex].Skill[i].type, SkillList[i]*PetSystem[PetIndex].Skill[i].mult, 60*60*24*365) end end --** --** Pet bonusunu siler --** function PetSystem.RemoveBonus() affect.remove(520) end --** --** Atin adi ve seviyesini ayarlayin --** function PetSystem.SetHorseData(level, name) horse.set_name(name) horse.set_level(level) end --** --** At ve seviyesinin bir evcil hayvanla iliskili olmadigini kontrol edin --** function PetSystem.IsPetLevel(level) for i = 1,PetSystem.GetPetNumber() do if level == PetSystem[i].Level then return true end end return false end --** --** Evcil hayvaninizin yeni bir beceri ogrenmis olup olmadigini kontrol edin --** function PetSystem.NewSkillLearnt(PetIndex, PetLevel) for i = 1,table.getn(PetSystem[PetIndex].Skill) do if PetLevel == PetSystem[PetIndex].Skill[i].min_level then return true end end return false end --** --** Toplam pet sayisini gosterir --** function PetSystem.GetPetNumber() return table.getn(PetSystem) end --** Aktif hayvaninizi ayarlayin function PetSystem.SetActivePet(petIndex) pc.setqf(PetSystem.Flag, petIndex) end --** pet sistemi etkin edin function PetSystem.IsActive() return (pc.getqf(PetSystem.Flag) > 0) end --** pet sistemini devre disi birakin function PetSystem.SetInactive() pc.setqf(PetSystem.Flag, 0) end --** Etkin hayvan sayisini gosterir function PetSystem.GetActivePet() return pc.getqf(PetSystem.Flag) end --** Bloklu expi gosterir function PetSystem.BlockExp() pc.setqf(PetSystem.ExpFlag, 1) end --** Bloksuz expi gosterir function PetSystem.UnblockExp() pc.setqf(PetSystem.ExpFlag, 0) end --** Pet expinin kilitli olup olmadigini gosterir function PetSystem.IsExpBlocked() return (pc.getqf(PetSystem.ExpFlag) == 1) end
Quest:
quest horse_summon begin state start begin function get_horse_summon_prob_pct() local prob = {10,15,20,30,40,50,60,70,80,90,100} local skill_level = pc.get_skill_level(131) + 1 return prob[skill_level] end when 20349.chat."Nowa Ksiêga Zwyk³ego Konia " with horse.get_grade()==1 and pc.countitem("50051")<1 begin say_title("Stajenny:") say("Zgubi³eœ Ksiêgê Zwyk³ego Konia! ") say("Mogê daæ Ci now¹ za 500.000 Yang.") local b=select("Tak", "Nie") if 1==b then if pc.money>=10000 then pc.changemoney(-10000) say_title("Informacja:") say("Oto nowa Ksiêga Zwyk³ego Konia! [ENTER]Tym razem spróbuj jej nie zgubiæ! ") pc.give_item2("50051", 1) else say_title("Informacja:") say("Nie masz wystarczaj¹co du¿o yang!") end else return end end when 20349.chat."Nowa Ksiêga Opancerz. Konia " with horse.get_grade()==2 and pc.countitem("50052")<1 begin say_title("Stajenny:") say("Zgubi³eœ Ksiêgê Opancerz. Konia! ") say("Mogê daæ Ci now¹ za 500.000 Yang.") local b=select("Tak", "Nie") if 1==b then if pc.money>=50000 then pc.changemoney(-50000) say_title("Informacja:") say("Oto nowa Ksiêga Opancerz. Konia![ENTER]Tym razem spróbuj jej nie zgubiæ! ") pc.give_item2("50052", 1) else say_title("Informacja:") say("Nie masz wystarczaj¹co du¿o yang!") end else return end end when 20349.chat."Nowa Ksiêga Wojskowego Konia " with horse.get_grade()==3 and pc.countitem("50053")<1 begin say_title("Stajenny:") say("Zgubi³eœ Ksiêgê Wojskowego Konia! ") say("Mogê daæ Ci now¹ za 500.000 Yang.") local b=select("Tak", "Nie") if 1==b then if pc.money>=100000 then pc.changemoney(-100000) say_title("Informacja:") say("Oto nowa Ksiêga Wojskowego Konia![ENTER]Tym razem spróbuj jej nie zgubiæ! ") pc.give_item2("50053", 1) else say_title("Informacja:") say("Nie masz wystarczaj¹co du¿o yang!") end else return end end when 50051.use with horse.get_grade()==0 begin say_title("Informacja:") say_reward("Przywo³anie konia jest nie mo¿liwe.[ENTER]Nie posiadasz go!") end when 50051.use with horse.get_grade()==1 begin if PetSystem.IsPetLevel(horse.get_level()) then say("Vous avez fait n'importe quoi avec les") say("commande GM. Mettez le niveau du cheval") say("puis essayez à nouveau.[ENTER]") return end if pc.getsp()>=100 then if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then say_title("Informacja:") say_reward("Koñ zosta³ przywo³any. ") say("") horse.summon() else say_title("Informacja:") say_reward("Przywo³anie Konia dla profesjonalistów nie ") say_reward("powiod³o siê. ") say_reward("Mo¿esz zwiêkszyæ szansê na pomyœlne ") say_reward("przywo³anie poprzez trening swoich umiejêtnoœci.") say("") end pc.change_sp(-100) else say_title("Informacja:") say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ") say_reward("Konia, potrzebujesz ich co najmniej 300. ") say("") end end when 50051.use with horse.get_grade()==2 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50051.use with horse.get_grade()==3 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50052.use with horse.get_grade()==0 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50052.use with horse.get_grade()==1 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50052.use with horse.get_grade()==2 begin if PetSystem.IsPetLevel(horse.get_level()) then say("Vous avez fait n'importe quoi avec les") say("commande GM. Mettez le niveau du cheval") say("puis essayez à nouveau.[ENTER]") return end if pc.getsp()>=200 then if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then say_title("Informacja:") say_reward("Koñ zosta³ przywo³any.") say("") horse.summon() else say_title("Informacja:") say_reward("Przywo³anie Konia powiod³o siê. ") say_reward("Mo¿esz zwiêkszyæ szansê na pomyœlne ") say_reward("przywo³anie poprzez trening swoich umiejêtnoœci.") say("") end pc.change_sp(-200) else say_title("Informacja:") say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ") say_reward("Konia, potrzebujesz ich co najmniej 300. ") say("") end end when 50052.use with horse.get_grade()==3 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50053.use with horse.get_grade()==0 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50053.use with horse.get_grade()==1 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50053.use with horse.get_grade()==2 begin say_title("Informacja:") say_reward("Ta ksiêga nie jest odpowiednia!") end when 50053.use with horse.get_grade()==3 begin if PetSystem.IsPetLevel(horse.get_level()) then say("Vous avez fait n'importe quoi avec les") say("commande GM. Mettez le niveau du cheval") say("puis essayez à nouveau.[ENTER]") return end if pc.getsp()>=300 then if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then say_title("Informacja:") say_reward("Koñ zosta³ przywo³any.") say("") horse.summon() else say_title("Informacja:") say_reward("Przywo³anie Konia nie powiod³o siê. ") say_reward("Mo¿esz zwiêkszyæ szansê na pomyœlne ") say_reward("przywo³anie poprzez trening swoich umiejêtnoœci. ") say("") end pc.change_sp(-300) else say_title("Informacja:") say_reward("Masz za ma³o Punktów Energii. Aby przywo³aæ ") say_reward("Konia, potrzebujesz ich co najmniej 300. ") say("") end end -----***** Richiamo Pet when 53001.use or 53002.use or 53003.use or 53005.use or 53006.use or 53007.use or 53008.use or 53009.use begin if not PetSystem.IsActive() then local PetNumber = {[53001]=1,[53002]=2,[53003]=3,[53005]=4,[53006]=5,[53007]=6,[53008]=7,[53009]=8} local petIndex = PetNumber[item.get_vnum()] if horse.is_dead() then say_title("Informacja:") say("Nie mo¿na przywo³aæ martwego zwierzêcia.") say("O¿yw zwierze.[ENTER]") return end local horse_lev = horse.get_level() local horse_name = horse.get_name() PetSystem.SetActivePet(petIndex) PetSystem.AddBonus(petIndex) PetSystem.SetHorseData(PetSystem[petIndex].Level, "Lv"..PetSystem.GetLevel(petIndex).." "..PetSystem[petIndex].Name) pet.summon() PetSystem.SetHorseData(horse_lev, horse_name) cleartimer("give_exp") loop_timer("give_exp", PetSystem.UpdateFrequency) chat(""..PetSystem[petIndex].Name.." zostal przywolany.") else PetSystem.PetBack() end end -----***** -----***** Roba varia per Pet -----***** when 30130.use begin if not PetSystem.IsActive() then chat("Nale¿y odwolaæ swojego zwierzaka, aby daæ mu doswiadczenie.") return end local PetHasGotExp = PetSystem.GiveExp(PetSystem.GetActivePet(), PetSystem.ItemExp) if not PetHasGotExp then chat("Twój zwierzak jest na maksymalnym poziomie.") else chat("Twój zwierzak otrzymal"..PetSystem.ItemExp.." punktów doswiadczenia.") pc.remove_item(item.get_vnum(), 1) end end when login begin if PetSystem.IsActive() then if pc.count_item(PetSystem[PetSystem.GetActivePet()].Item) != 0 and not horse.is_dead() then local horse_lev = horse.get_level() local horse_name = horse.get_name() local PetIndex = PetSystem.GetActivePet() PetSystem.SetHorseData(PetSystem[PetIndex].Level, "Lv"..PetSystem.GetLevel(PetIndex).." "..PetSystem[PetIndex].Name) pet.summon() PetSystem.SetHorseData(horse_lev, horse_name) loop_timer("give_exp", PetSystem.UpdateFrequency) else PetSystem.SetInactive() timer("remove_bonus", 2) end end pc.setqf("current_exp", pc.get_exp()) end when remove_bonus.timer begin PetSystem.RemoveBonus() end when give_exp.timer begin if PetSystem.IsActive() and not PetSystem.IsExpBlocked() then local gained_exp = pc.get_exp()-pc.getqf("current_exp") if gained_exp < 0 then pc.setqf("current_exp", pc.get_exp()) return end local pet_exp = math.floor(gained_exp*3/100) if pet_exp != 0 then local PetHasGotExp = PetSystem.GiveExp(PetSystem.GetActivePet(), pet_exp) if PetHasGotExp then pc.give_exp2(-pet_exp) pc.setqf("current_exp", pc.get_exp()) end end end end when button or info begin say_title("Nowe Umiejetnosci") say("Twój zwierzak ma odblokowane") say("nowe umiejêtnoœci, aby dowiedzieæ siê") say("wiêcej przejœdz do menu Umiejêtnoœci .[ENTER]") q.done() end -----***** Menu Pet when 20120.click begin PetSystem.ShowMenu(1) end when 20121.click begin PetSystem.ShowMenu(1) end when 20122.click begin PetSystem.ShowMenu(1) end when 20123.click begin PetSystem.ShowMenu(2) end when 20124.click begin PetSystem.ShowMenu(2) end when 20125.click begin PetSystem.ShowMenu(2) end when 20126.click begin PetSystem.ShowMenu(3) end when 20127.click begin PetSystem.ShowMenu(3) end when 20128.click begin PetSystem.ShowMenu(3) end when 20129.click begin PetSystem.ShowMenu(4) end when 20130.click begin PetSystem.ShowMenu(4) end when 20131.click begin PetSystem.ShowMenu(4) end when 20132.click begin PetSystem.ShowMenu(5) end when 20133.click begin PetSystem.ShowMenu(5) end when 20134.click begin PetSystem.ShowMenu(5) end when 20135.click begin PetSystem.ShowMenu(6) end when 20136.click begin PetSystem.ShowMenu(6) end when 20137.click begin PetSystem.ShowMenu(6) end when 20138.click begin PetSystem.ShowMenu(7) end when 20139.click begin PetSystem.ShowMenu(7) end when 20140.click begin PetSystem.ShowMenu(7) end when 20141.click begin PetSystem.ShowMenu(8) end when 20142.click begin PetSystem.ShowMenu(8) end when 20143.click begin PetSystem.ShowMenu(8) end end end
PROBLEM:SYSERR: Jun 3 19:11:07 :: SpawnMob: SpawnMob: no mob data for vnum 0 SYSERR: Jun 3 19:11:07 :: Summon: [CPetSystem::Summon] Failed to summon the pet. (vnum: 0)
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So this system works on game 2089, but it does not work on 34k or 40k.
I open with notepdat++ game 2089 and searched "pet or Pet" but I found nothing, instead on game 34k or 40k I found.My question is: why on game 2089 does not exist pet system and this works? and on 34k or 40k not work ...
I found this in PetSystem.cpp:
m_pkChar = CHARACTER_MANAGER::instance().SpawnMob( m_dwVnum, m_pkOwner->GetMapIndex(), x, y, z, false, (int)(m_pkOwner->GetRotation()+180), false); if (0 == m_pkChar) { sys_err("[CPetSystem::Summon] Failed to summon the pet. (vnum: %d)", m_dwVnum); return 0; }
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You need to become a VIP member.
As normal user, you can't change name.
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Contact me, send me you skype id. Or leave a message in private. Sunt roman :
Lasa-mi skype in pm.
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Ingame Channel Switcher System
in Features & Metin2 Systems
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Forgot your post channel for uiscript . For press for change and not anything going on.