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Remove Dragon Soul & Belt System
BlackEndless replied to Rodriguez's topic in Community Support - Questions & Answers
I think a lot of Files, here is a List, which Files contains Contents of Dragon Soul: /root/ open all this Files and remove ALL Entrys and IF's where linked with Dragon Soul Systems, delete the uidragon_soul.py and dragon_soul_refine_settings.py dont forget, to remove the Button from uiinventory.py locale/de/ui/inventorywindow.py uiscript/inventorywindow.py After i removed all this Contents, my Client starts without Problems, the Same Way i do with the BELT_INVENTORY. Thats the easiest Way to remove it clientside. Best Regards, BlackEndless -
Remove Dragon Soul & Belt System
BlackEndless replied to Rodriguez's topic in Community Support - Questions & Answers
@ imWelly in which File (serverside) is the Dragon Soul Slots defined? Client side i have complete removed the Belt System in Source and Binary. -
Remove Dragon Soul & Belt System
BlackEndless replied to Rodriguez's topic in Community Support - Questions & Answers
I want this too.. i dont need this Dragon Soul and Belt system, but to remove this, we must remove this whole Interface from Client and Binary, i think its not easy to do, because the Compiler will call a lot of Functions where linked with them. But i will to night look, to remove the Belt System at first from my Client. In Server i will look after Client If i finish this, i will release a Tutorial, what we need to remove. Sry my English is bad , with kind Regarts, BlackEndless -
Hallo m2 Dev Com, i have incrased my Inventory and normal Safebox Pagesize: Inventory 5*9*4 -> 7*9*4 Safebox 5*9*3 -> 9*9*3 To do that, i have changed in my Server Source this Contents: char_item.cpp int p = wCell + (i * 7) on case Inventory and Equipment CientManager.cpp CGrid grid(9, MAX(1, pi->pSafebox->bSize) * 9); tables.sh #define SAFEBOX_MAX_NUM 243 safebox.cpp (all): m_pkGrid = M2_NEW CGrid(9, m_iSize); In the Client i have do the Same Way, i have replaced some Inventory Grids in Client and Server with my new. I have choosen the max possible Grid's under 255. In Inventory i have 252 Slots. Now my Problem is. After i put a Item into the Safebox or take one from them, then i got a Kick to Login. The next Problem is, after i change my Equipment, nothing happens and my item on the first slot will change to the slot from the weapon. In my serverside syserr is follow Content after Safebox Kick: SYSERR: Oct 13 23:14:38 :: SetItem: Invalid Inventory type 0 SYSERR: Oct 13 23:14:38 :: Process: SEQUENCE 35319c00 mismatch 0x4e != 0x1 header 71 SYSERR: Oct 13 23:14:38 :: Process: SEQUENCE_LOG [Endless]------------- My Clientside syserr contains only: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR Can someone help me? What is my Misstake? With kind Regards, BlackEndless
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Connection refused
BlackEndless replied to GoldCash's topic in Community Support - Questions & Answers
Get Sure, that all your Map Indexes in your CONFIG and in INDEX. The next possible Reason can be a wrong Map Setting. Check your Maps or what ever you have change. I think its a Map