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Everything posted by Amok
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in game.py search def OpenQuestWindow(self, skin, idx): and change it to: def OpenQuestWindow(self, skin, idx): if constInfo.INPUT_IGNORE == 1: return self.interface.OpenQuestWindow(skin, idx) And read this guide [Hidden Content]!!
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Hey is there a way to test python guis ingame without pack everything in the epks ?
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Hey when i want to stash a item i get this error : SYSERR: Nov 9 04:01:38.226974 :: RunState: LUA_ERROR: locale/germany/quest/object/state/guildstorage:151: attempt to concatenate field `?' (a nil value) someone knows how to fix this ?
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on bsd you need to use gmake
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yes
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[HELP]metin2 sg common > locale "inserts" 34k
Amok replied to siemka256's topic in Community Support - Questions & Answers
i have this in locale: -
ETC_srcd_ymir workuipublic.dds this is a slot cell i think (denke das ist die einzelnde Zelle der Inventar seite)
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plz test this: [Hidden Content] and apply this to account database this is missing there:
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hey i get error: But i dont know where i comes from... mysql tables are m2_account, m2_common, m2_player but here it use player not m2_player someone knows how to fixx this ?
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Which need to edit for use python 2.7 for Client ?
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Hey is there a way to use a vm to run Freebsd ? Someone knows a good tut or guide ?
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Problem with Database (charset ?)
Amok replied to Amok's topic in Community Support - Questions & Answers
I Fixxed it now... I use now txt and with this all works Fine I usw this to convert protos to txt : [Hidden Content] -
Problem with Database (charset ?)
Amok replied to Amok's topic in Community Support - Questions & Answers
I use self compiled source with no txt. Is it better to use txt files ? Is there a good way to convert my proto to txt files ? -
Hi, I use germany client + database but my npcs names ingame didnt show right,,, here is a screen: Someone knows how to fixx this ?
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[Hidden Content] here is a fix
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Error in log ?
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This looks better EterPackManager.cpp #ifdef _DEBUG if (CFileNameHelper::GetExtension(strFileName) != "mss") { TraceError("CANNOT_FIND_PACK_FILE [%s]", strFileName.c_str()); } #endif With this only the mss files are skipped
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First shutdown server than execute query and than cleared item table. Than start server again
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The DSS works well ... but after a reboot are the items from the dss Window away Hi i got same problem but i fixxed it now i think maybe you can test it ALTER TABLE `item` CHANGE `window` `window` ENUM( 'INVENTORY', 'EQUIPMENT', 'SAFEBOX', 'MALL', 'DRAGON_SOUL_INVENTORY', 'BELT_INVENTORY' ) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT 'INVENTORY' This addes the new enmus: 'DRAGON_SOUL_INVENTORY', 'BELT_INVENTORY' After this alle runs fine This Fixxed it by me !
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ok guys get it fixxed now xD ui.py need to add def SetAlwaysRenderCoverButton(self, slotIndex, bAlwaysRender = TRUE): wndMgr.SetAlwaysRenderCoverButton(self.hWnd, slotIndex, bAlwaysRender) So fixxed plz close
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Ok nobody has an idea ? Someone Can post his uiinventory ? where the belt system works correct ?
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Hmm... Its very confused ... When i look: wndBeltInventorySlot.SetCoverButton wndBeltInventorySlot => class CGridSlotWindow SetCoverButton => class CSlotWindow This Works But when i use: wndBeltInventorySlot.SetAlwaysRenderCoverButton wndBeltInventorySlot => class CGridSlotWindow SetAlwaysRenderCoverButton => class CSlotWindow It throw error: 0313 16:16:26490 :: SYSERR: 'GridSlotWindow' object has no attribute 'SetAlwaysRenderCoverButton' Someone has an idea ?
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yeah as i said some has this file ?
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The DSS works well ... but after a reboot are the items from the dss Window away Hi i got same problem but i fixxed it now i think maybe you can test it ALTER TABLE `item` CHANGE `window` `window` ENUM( 'INVENTORY', 'EQUIPMENT', 'SAFEBOX', 'MALL', 'DRAGON_SOUL_INVENTORY', 'BELT_INVENTORY' ) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT 'INVENTORY' This addes the new enmus: 'DRAGON_SOUL_INVENTORY', 'BELT_INVENTORY' After this alle runs fine
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Novaline self compiled EDIT:: After some experiments i get this: 0313 16:16:26490 :: SYSERR: 'GridSlotWindow' object has no attribute 'SetAlwaysRenderCoverButton' def RefreshSlot(self): getItemVNum=player.GetItemIndex for i in xrange(item.BELT_INVENTORY_SLOT_COUNT): slotNumber = item.BELT_INVENTORY_SLOT_START + i self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber)) self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE) #wndMgr.SetAlwaysRenderCoverButton(slotNumber, TRUE) avail = "0" if player.IsAvailableBeltInventoryCell(slotNumber): self.wndBeltInventorySlot.EnableCoverButton(slotNumber) else: self.wndBeltInventorySlot.DisableCoverButton(slotNumber) self.wndBeltInventorySlot.RefreshSlot() Problem is here: self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE) when i change to wndMgr.SetAlwaysRenderCoverButton(slotNumber, TRUE) Client Starts but it takes no affect ... in src: SetAlwaysRenderCoverButton is in class CSlotWindow but wndBeltInventorySlot is CGridSlotWindow Maybe this is the Problem Someone know how to get it work under CGridSlotWindow class ?