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WhiteZetsu

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Everything posted by WhiteZetsu

  1. but i have this look restart_quest say say_black say_blue say_blue2 say_gold say_green say_in_map say_item say_item_vnum say_npc_name say_pc_name say_red say_reward say_show_item say_title say_white say_yellow select
  2. hi ! please help me ! i have this syserr 1226 15:51:09820 :: Hair number 3159 is not exist. 1226 15:51:36137 :: Failed to load script file : locale/de/ui/InventoryWindow.py 1226 15:51:36150 :: ui.py(line:2773) LoadScriptFile system.py(line:192) execfile system.py(line:163) Run locale/de/ui/InventoryWindow.py(line:6) ? LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'EQUIPMENT_RING1' 1226 15:51:36150 :: ============================================================================================================ 1226 15:51:36150 :: Abort!!!! 1226 15:51:36151 :: uiInventory.py(line:284) __LoadWindow ui.py(line:2790) LoadScriptFile exception.py(line:36) Abort InventoryWindow.LoadWindow.LoadObject - exceptions.SystemExit: 1226 15:51:36151 :: ============================================================================================================ 1226 15:51:36151 :: Abort!!!!
  3. hi i have problem with function ' say ' while first time i use it i have TEST1 AND TEST2 but on second time i have only Test2 what's going on ? quest gm_book begin state start begin when 30529.use begin say("Test1") syschat("Test2") end end end
  4. 1226 05:25:18853 :: Traceback (most recent call last): 1226 05:25:18853 :: File "networkModule.py", line 239, in SetGamePhase 1226 05:25:18853 :: File "game.py", line 105, in __init__ 1226 05:25:18853 :: File "interfaceModule.py", line 267, in MakeInterface 1226 05:25:18853 :: File "interfaceModule.py", line 123, in __MakeTaskBar 1226 05:25:18854 :: File "uiTaskBar.py", line 398, in LoadWindow 1226 05:25:18854 :: File "ui.py", line 2701, in GetChild 1226 05:25:18854 :: KeyError 1226 05:25:18854 :: : 1226 05:25:18854 :: ChatButton 1226 05:25:18854 ::
  5. ok i did it i can login on account but while i trying to login on my char i got dc and client shutdown wtf?...
  6. hi i'm using this client - but i have this problem: [Hidden Content] syserr: 1225 02:25:01061 :: RunMain Error
  7. can someone give me DL to pack and lib's for novaline bin client?
  8. hi i have problem with function ' say ' game core - novaline When the first calls this function everything is fine .However once you use the same object will not receive any text.
  9. it's same thisi is my start.sh script - [Hidden Content] root@mk200:/usr/home/mt2/auth # ./game & [1] 90646 root@mk200:/usr/home/mt2/auth # ./game Segmentation fault (core dumped) [1] + Segmentation fault ./game (core dumped) Game makefile: PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1) BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1) P4_VERSION = 123456 CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_ ifeq ($(GCC_VERSION), 4) CFLAGS += -mtune=i686 -fstack-protector-all else CFLAGS += -mcpu=i686 endif # boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lpng -ltiff -lmng -llcms -ljpeg # MySQL #ifeq ($(BSD_VERSION), 7) INCDIR += -I../../libmysql/7.x-5.1.35 LIBDIR += -L../../libmysql/7.x-5.1.35 #else #INCDIR += -I../../libmysql/5.x-5.1.35 #LIBDIR += -L../../libmysql/5.x-5.1.35 #endif LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz # Miscellaneous external libraries INCDIR += -I../../../Extern/include LIBDIR += -L../../../Extern/lib LIBS += -lcryptopp -lgtest # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # openssl #INCDIR += -I/usr/include #LIBS += -lssl #LIBS += /usr/lib/libssl.a # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include INCDIR += -L/usr/local/lib/mysql INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey USE_STACKTRACE = 0 ifeq ($(USE_STACKTRACE), 1) LIBS += /usr/local/lib/libexecinfo.a endif TARGET = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM) CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) MAINOBJ = $(OBJDIR)/main.o MAINCPP = main.cpp TESTOBJ = $(OBJDIR)/test.o TESTCPP = test.cpp TEST_TARGET = $(BINDIR)/test default: $(TARGET) $(TEST_TARGET) $(OBJDIR)/minilzo.o: minilzo.c @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ @echo compile $< $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__P4_VERSION__="$(SVN_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ limit_time: @echo update limit time @python update_limit_time.py $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ) @echo linking $(TEST_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test clean: @rm -f $(COBJS) $(CPPOBJS) @rm -f $(BINDIR)/game_r* $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend sinclude Depend
  10. now: root@mk200:/usr/home/mt2/share # ./game & [1] 89972 root@mk200:/usr/home/mt2/share # ./game Segmentation fault (core dumped) [1] + Segmentation fault ./game (core dumped)
  11. hi! when i try to star my game it doesnt work, any logs when i try do it manually ./game in console i have this - pls help !!!
  12. but i did it on freebsd btw i had game from this forum it probably was mainline and it was 4 mb so that's why i asked u
  13. hi i compiled mainline_sg game and it's weight 60 mb is that good?
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