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Posts posted by Rommel
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No, this function ignores the gloves, and other item bonus effects.
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Where do i find in the source the level difference check of the drop?
I mean the "+-15" levels
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What should i search in max if the models are same?
Just the appearance is different for some reason
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I did. Same
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I have a model which should look like this:
But its look like this: (ugly skirt)
What is the problem?
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@WeedHex Client side is enough, thank you. Solved.
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Is it enough to change?
Because nothing happened.
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How can i increase the pick up range?
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So i have 2 questions about this system.
I extended the npc shop window to 80 slots instead of 40, but since i did it the server is shutting down when i click on an npc which has more than 1 window(tab) in shop_table_ex.txt With 1 tab works perfectly
And the second question: Is it possible to open a shop_table_ex.txt shop vnum with a quest?
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I copied the whole gauge board (hp,mp,st gauge) from taskbar.py to gamewindow.py for a better positioning.
It’s looks good, but doesn’t show when i get damage from mobs (the hp bar is not being lower)How can i solve this? In taskbar.py its works but in gamewindow.py not. How should i import the information to gamewindow.py? -
The position is perfect.I just don't understand why does the image being distorted.The file is not damaged after the pack, so i have no idea.Solved.
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I modified locale/xy/ui/windows/windows.tga and locale/xy/ui/guild/guild.tga
windows.tga and everything else look perfect but guild.tga is distorted and i have no idea why.
Image:
As you see the left (windows.tga) looks sharp but the right (guild.tga) distorted.
I saved them in same format
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Ehmm..
I guess your code is vertical, the basic SetPercentage is horizontal.
Okay i solved it.
Just change like this:
self.expGauge[FullCount].SetRenderingRect(0.0, 0.0, Percentage, 0.0)
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How can i set horizontal exp gauge loading instead of vertical?
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Drop level difference
in Community Support - Questions & Answers
Posted
Yes, the constants.cpp part was what i searched. Thank you, @VegaS™