Damixxx0101
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Posts posted by Damixxx0101
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Hi Dev i have problem i login char in chunjo my client dead and character Bug how to fix ?
Module Name: C:Metin22323.exe
Time Stamp: 0x55082046 - (null)
Exception Type: 0xc0000005
eax: 0x0000000c ebx: 0x00000000
ecx: 0x023d2394 edx: 0x05f7b000
esi: 0x03fdea68 edi: 0x0018dce0
ebp: 0x0018bba8 esp: 0x0018bb90
0x005f683b C:Metin22323.exe
0x00543d9f C:Metin22323.exe
0x006442f4 C:Metin22323.exeModule Name: D:RMT2metin2client.exe
Time Stamp: 0x54d29e15 - (null)
Exception Type: 0xc0000005
eax: 0x0000000c ebx: 0x00000000
ecx: 0x02922394 edx: 0x0074b000
esi: 0x162df6a8 edi: 0x0018e6b0
ebp: 0x0018c578 esp: 0x0018c560
0x005f6bbb D:RMT2metin2client.exe
0x00543bef D:RMT2metin2client.exe
0x006444ec D:RMT2metin2client.exesyserr
0321 09:24:15855 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0321 09:24:38324 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0321 09:24:39105 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. -
reup please
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compile cmd_gm.cpp
cmd_gm.cpp: In function 'void do_ban(CHARACTER*, const char*, int, int)':
cmd_gm.cpp:2816: error: only constructors take base initializers
cmd_gm.cpp:2818: error: expected identifier before 'char'
cmd_gm.cpp:2818: error: expected `(' before 'char'
cmd_gm.cpp:2818: error: expected `{' before 'char'
cmd_gm.cpp: At global scope:
cmd_gm.cpp:2825: error: expected constructor, destructor, or type conversion before '(' token
cmd_gm.cpp:2828: error: expected unqualified-id before 'if'
cmd_gm.cpp:2834: error: expected constructor, destructor, or type conversion before '=' token
cmd_gm.cpp:2835: error: expected constructor, destructor, or type conversion before '=' token
cmd_gm.cpp:2836: error: expected constructor, destructor, or type conversion before '=' token
cmd_gm.cpp:2838: error: expected unqualified-id before 'if'
cmd_gm.cpp:2846: error: expected unqualified-id before 'if'
cmd_gm.cpp:2852: error: expected unqualified-id before 'if'
cmd_gm.cpp:2858: error: expected unqualified-id before 'if'
cmd_gm.cpp:2864: error: expected unqualified-id before 'if'
cmd_gm.cpp:2872: error: expected constructor, destructor, or type conversion before '->' token
cmd_gm.cpp:2874: error: expected constructor, destructor, or type conversion before '(' token
cmd_gm.cpp:2876: error: expected constructor, destructor, or type conversion before '->' token
cmd_gm.cpp: In function 'void do_set_stat(CHARACTER*, const char*, int, int)':
cmd_gm.cpp:3997: warning: NULL used in arithmetic
gmake: *** [OBJDIR/cmd_gm.o] Error 1
root@Damian:/usr/src/Source/main/Srcs/Server/game/src #
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how to enable view for player ?
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ye what is wrong in kraizy
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InstanceBaseEffect.cpp
-> Search sprintf(szText, "Lv %d", level);
thanks where i find player name color i no see in InstanceBaseEffect.cpp
you can modify colors in client root->colorinfo.py
Thanks SOLVED : )
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On 2/5/2015 at 8:08 AM, Syron said:
InstanceBaseEffect.cpp
-> Search sprintf(szText, "Lv %d", level);
thanks where i find player name color i no see in InstanceBaseEffect.cpp
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Hello Devs
i have question how to create button back adress and more for this
or if anyone has done something like this and share in internet ?
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On 2/4/2015 at 10:29 PM, Syron said:
They are called "C++ Colours " this is the only thing i've found.
There is a list of colours i've found:
very Thanks for colors ! : )
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Hello Devs i have question
where is in InstanceBaseEffect.cpp line for change player name color and empire, range
next question where i find file for edit "lvl" to my word
Thanks and sorry for my Eng ; (
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Thanks bro
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reup please
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work
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switch (item->GetValue(0)) { case APPLY_MOV_SPEED: AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true); EffectPacket(SE_DXUP_PURPLE); //purple potion break; case APPLY_ATT_SPEED: AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true); EffectPacket(SE_SPEEDUP_GREEN); //green potion break; long time = item->GetValue(0); long moveSpeedPer = item->GetValue(1); long attPer = item->GetValue(2); long expPer = item->GetValue(3); AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); EffectPacket(SE_DXUP_PURPLE); AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); item->SetCount(item->GetCount() - 1);
what wrong ?
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Error 293 error LNK2001: unresolved external symbol ___report_rangecheckfailure libjpeg-9aMT.lib
Error 294 error LNK2001: unresolved external symbol ___report_rangecheckfailure libjpeg-9aMT.lib
Error 295 error LNK2001: unresolved external symbol ___report_rangecheckfailure libjpeg-9aMT.lib
Error 296 error LNK2001: unresolved external symbol ___report_rangecheckfailure libjpeg-9aMT.lib
Error 297 fatal error LNK1120: 1 unresolved externals Distribute/metin2client.exe
I HAVE edited jpegfile.cpp and file in lib and include what wrong? -
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not work full spam and problem not solved ; (
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i have same problem how to fix ? or what file replace in nova to mainline
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root file from this client Metin2 Client 2014 @Tasho.rar
https://mega.co.nz/#!NhFlgTZT!wZHHa6VK6X5Srwwy00u5B_fXA3KICXbETxvaP3kkZ9s
: )
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OMG why u no give name file .... where i must add this please help ; /
Metin2 Client Binary | 4 Inventory Pages | Fixed Minimap
in Binaries
Posted
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