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Posts posted by AlexxD
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1102 14:30:00028 :: import marshal # builtin
1102 14:30:00029 :: import imp # builtin
1102 14:30:00059 :: ui.py: inconsistent use of tabs and spaces in indentation
1102 14:30:00091 :: import _weakref # builtin
1102 14:30:00937 :: # trying .\os.pyd
1102 14:30:00937 :: # trying .\os.py
1102 14:30:00937 :: # trying .\os.pyw
1102 14:30:00937 :: # trying .\os.pyc
1102 14:30:00937 :: # trying lib\os.pyd
1102 14:30:00937 :: # trying lib\os.py
1102 14:30:00969 :: # lib\os.pyc has bad magic
1102 14:30:00973 :: import os # from lib\os.py
1102 14:30:00974 :: import nt # builtin
1102 14:30:00974 :: # trying .\ntpath.pyd
1102 14:30:00974 :: # trying .\ntpath.py
1102 14:30:00974 :: # trying .\ntpath.pyw
1102 14:30:00974 :: # trying .\ntpath.pyc
1102 14:30:00974 :: # trying lib\ntpath.pyd
1102 14:30:00975 :: # trying lib\ntpath.py
1102 14:30:00992 :: # lib\ntpath.pyc has bad magic
1102 14:30:00996 :: import ntpath # from lib\ntpath.py
1102 14:30:00996 :: # trying .\stat.pyd
1102 14:30:00996 :: # trying .\stat.py
1102 14:30:00996 :: # trying .\stat.pyw
1102 14:30:00996 :: # trying .\stat.pyc
1102 14:30:00997 :: # trying lib\stat.pyd
1102 14:30:00997 :: # trying lib\stat.py
1102 14:30:01004 :: # lib\stat.pyc has bad magic
1102 14:30:01005 :: import stat # from lib\stat.py
1102 14:30:01006 :: # trying .\UserDict.pyd
1102 14:30:01006 :: # trying .\UserDict.py
1102 14:30:01006 :: # trying .\UserDict.pyw
1102 14:30:01006 :: # trying .\UserDict.pyc
1102 14:30:01006 :: # trying lib\UserDict.pyd
1102 14:30:01006 :: # trying lib\UserDict.py
1102 14:30:01056 :: # lib\UserDict.pyc has bad magic
1102 14:30:01057 :: import UserDict # from lib\UserDict.py
1102 14:30:01057 :: # trying .\copy_reg.pyd
1102 14:30:01057 :: # trying .\copy_reg.py
1102 14:30:01058 :: # trying .\copy_reg.pyw
1102 14:30:01058 :: # trying .\copy_reg.pyc
1102 14:30:01058 :: # trying lib\copy_reg.pyd
1102 14:30:01058 :: # trying lib\copy_reg.py
1102 14:30:01086 :: # lib\copy_reg.pyc has bad magic
1102 14:30:01087 :: import copy_reg # from lib\copy_reg.py
1102 14:30:01087 :: # trying .\types.pyd
1102 14:30:01087 :: # trying .\types.py
1102 14:30:01087 :: # trying .\types.pyw
1102 14:30:01087 :: # trying .\types.pyc
1102 14:30:01087 :: # trying lib\types.pyd
1102 14:30:01087 :: # trying lib\types.py
1102 14:30:01095 :: # lib\types.pyc has bad magic
1102 14:30:01096 :: import types # from lib\types.py
1102 14:30:01096 :: # trying .\__future__.pyd
1102 14:30:01096 :: # trying .\__future__.py
1102 14:30:01096 :: # trying .\__future__.pyw
1102 14:30:01096 :: # trying .\__future__.pyc
1102 14:30:01096 :: # trying lib\__future__.pyd
1102 14:30:01096 :: # trying lib\__future__.py
1102 14:30:01120 :: # lib\__future__.pyc has bad magic
1102 14:30:01120 :: import __future__ # from lib\__future__.py
1102 14:30:01120 :: import errno # builtin
1102 14:30:01410 :: import time # builtin
1102 14:30:01894 :: uiTaskBar.py: inconsistent use of tabs and spaces in indentation
1102 14:30:01958 :: uiDragonSoul.py: inconsistent use of tabs and spaces in indentation
1102 14:30:02020 :: uiSystem.py: inconsistent use of tabs and spaces in indentation
1102 14:30:02080 :: uiQuest.py: inconsistent use of tabs and spaces in indentation
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=137) - Strange Skill Need Weapon(CLAW)
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=139) - Strange Skill Need Weapon(CLAW)
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=170, strType=wolfman).STRANGE_SKILL_TYPE
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=171, strType=wolfman).STRANGE_SKILL_TYPE
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=172, strType=wolfman).STRANGE_SKILL_TYPE
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=173, strType=wolfman).STRANGE_SKILL_TYPE
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=174, strType=wolfman).STRANGE_SKILL_TYPE
1102 14:30:07827 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=175, strType=wolfman).STRANGE_SKILL_TYPE
1102 14:30:07842 :: import math # builtin1102 14:30:40457 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_spark.mse) Error
1102 14:30:40464 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_sword.mse) Error
1102 14:30:41036 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2_spark.mse) Error
1102 14:30:41043 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2_sword.mse) Error
1102 14:30:41051 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2.mse) Error
1102 14:30:41270 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/noegeom_2.msa) ERROR
1102 14:30:41437 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3_spark.mse) Error
1102 14:30:41444 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3_sword.mse) Error
1102 14:30:41450 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3.mse) Error
1102 14:30:41613 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/noegeom_3.msa) ERROR
1102 14:30:41769 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_4_spark.mse) Error
1102 14:30:41776 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_4_sword.mse) Error
1102 14:30:41783 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_4.mse) Error
1102 14:30:41944 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/noegeom_4.msa) ERROR
1102 14:31:47354 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_spark.mse) Error
1102 14:31:47361 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_sword.mse) Error
1102 14:31:48318 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2_spark.mse) Error
1102 14:31:48325 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2_sword.mse) Error
1102 14:31:48333 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2.mse) Error
1102 14:31:48393 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_2.mse) Error
1102 14:31:48400 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_loop_2.mse) Error
1102 14:31:48472 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3_spark.mse) Error
1102 14:31:48477 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3_sword.mse) Error
1102 14:31:48484 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3.mse) Error
1102 14:31:48536 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_3.mse) Error
1102 14:31:48543 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_loop_3.mse) Error
1102 14:31:48592 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_4_spark.mse) Error
1102 14:31:48599 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_4_sword.mse) Error
1102 14:31:48604 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_4.mse) Error
1102 14:31:48653 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/noegeomdorae_4.mse) Error
1102 14:31:48660 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/noegeomdorae_loop_4.mse) Error
1102 14:31:53465 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start.mse) Error
1102 14:31:53472 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end.mse) Error
1102 14:31:53479 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow.mse) Error
1102 14:31:53485 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand.mse) Error
1102 14:31:54021 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start_2.mse) Error
1102 14:31:54028 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end_2.mse) Error
1102 14:31:54035 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow_2.mse) Error
1102 14:31:54041 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand_2.mse) Error
1102 14:31:54491 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start_3.mse) Error
1102 14:31:54497 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end_3.mse) Error
1102 14:31:54504 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow_3.mse) Error
1102 14:31:54509 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand_3.mse) Error
1102 14:31:54908 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start_4.mse) Error
1102 14:31:54915 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end_4.mse) Error
1102 14:31:54920 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow_4.mse) Error
1102 14:31:54927 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand_4.mse) Error
1102 14:31:55143 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/taeyang_blow_4.mse) Error
1102 14:31:58474 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start.mse) Error
1102 14:31:58482 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end.mse) Error
1102 14:31:58489 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow.mse) Error
1102 14:31:58496 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand.mse) Error
1102 14:31:58755 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start_2.mse) Error
1102 14:31:58762 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end_2.mse) Error
1102 14:31:58769 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow_2.mse) Error
1102 14:31:58776 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand_2.mse) Error
1102 14:31:58867 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start_3.mse) Error
1102 14:31:58873 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end_3.mse) Error
1102 14:31:58880 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow_3.mse) Error
1102 14:31:58887 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand_3.mse) Error
1102 14:31:58981 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start_4.mse) Error
1102 14:31:58988 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end_4.mse) Error
1102 14:31:58995 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow_4.mse) Error
1102 14:31:59001 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand_4.mse) Error
1102 14:31:59050 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/taeyang_blow_4.mse) Error
1102 14:31:17102 :: game.py: inconsistent use of tabs and spaces in indentation1102 14:31:23929 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/npc/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:31:23936 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/npc2/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:31:23942 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/monster/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:31:23949 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/monster2/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:31:23955 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/guild/ice_keybox/ice_keybox.msm] ERROR
1102 14:31:23955 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20398
1102 14:31:23955 :: CPythonCharacterManager::CreateInstance VID[25844] Race[20398]
1102 14:31:24186 :: CRaceManager::RegisterRacePath : RACE[20385] LOAD MSMFILE[d:/ymir work/npc/flame_dungeon_npc/flame_npc.msm] ERROR. Will Find Another Path.
1102 14:31:24265 :: CEffectManager::RegisterEffect - LoadScript(D:\Ymir Work\effect\monster2\yellowred1_big.mse) Error
1102 14:31:25141 :: demirvid 19
1102 14:31:25156 :: demirvidgame 20
1102 14:32:58683 :: ShowMeMallPassword
1102 14:35:37497 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/npc/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:35:37504 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/npc2/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:35:37511 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/monster/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:35:37517 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/monster2/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:35:37523 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/guild/ice_keybox/ice_keybox.msm] ERROR
1102 14:35:37523 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20398
1102 14:35:37524 :: CPythonCharacterManager::CreateInstance VID[25844] Race[20398]
1102 14:36:11323 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/npc/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:36:11329 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/npc2/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:36:11335 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/monster/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:36:11342 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/monster2/ice_keybox/ice_keybox.msm] ERROR. Will Find Another Path.
1102 14:36:11349 :: CRaceManager::RegisterRacePath : RACE[20398] LOAD MSMFILE[d:/ymir work/guild/ice_keybox/ice_keybox.msm] ERROR
1102 14:36:11349 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20398
1102 14:36:11349 :: CPythonCharacterManager::CreateInstance VID[25844] Race[20398]
1102 14:37:44603 :: quit
1102 14:37:44708 :: # clear __builtin__._1102 14:37:44708 :: # clear sys.path
1102 14:37:44708 :: # clear sys.argv
1102 14:37:44708 :: # clear sys.ps1
1102 14:37:44708 :: # clear sys.ps2
1102 14:37:44708 :: # clear sys.exitfunc
1102 14:37:44708 :: # clear sys.exc_type
1102 14:37:44708 :: # clear sys.exc_value
1102 14:37:44709 :: # clear sys.exc_traceback
1102 14:37:44709 :: # clear sys.last_type
1102 14:37:44709 :: # clear sys.last_value
1102 14:37:44709 :: # clear sys.last_traceback
1102 14:37:44709 :: # clear sys.path_hooks
1102 14:37:44709 :: # clear sys.path_importer_cache
1102 14:37:44709 :: # clear sys.meta_path
1102 14:37:44709 :: # clear sys.flags
1102 14:37:44709 :: # clear sys.float_info
1102 14:37:44709 :: # restore sys.stdin
1102 14:37:44709 :: # restore sys.stdout
1102 14:37:44709 :: # restore sys.stderr
Brasov, Romania, deci roman :)) MI-a zis cineva ca e din game.... Eu am luat tutorialul de aici: https://metin2dev.org/board/index.php?/topic/8339-cpythonuse-12-inventory-pages/
Decat ca eu am facut pentru 10 inventare !
1102 14:30:01894 :: uiTaskBar.py: inconsistent use of tabs and spaces in indentation
1102 14:30:01958 :: uiDragonSoul.py: inconsistent use of tabs and spaces in indentation
1102 14:30:02020 :: uiSystem.py: inconsistent use of tabs and spaces in indentation
1102 14:30:02080 :: uiQuest.py: inconsistent use of tabs and spaces in indentation
RO: Asta imi da de gandit, rescrie partea Python si spune-mi daca ai rezolvat ceva.
EN: At python part I'm thinkin' that you've mistake something, check it out again. -
RO: Syserr, ceva?
EN: Syserr, something that which can help to resolv the bug? -
On 10/30/2015 at 8:21 PM, DarkFire said:
Now i have this....
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gifYou have COSTUME_MOUNT subtype at any of your items?
-
On 10/30/2015 at 6:55 PM, DarkFire said:
Tasho you are the best , thx .
Problem solvedSorry for my bad english
#Edit : know i have an over problem :
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gifIf you have COSTUME_MOUNT enabled, put in gametype.h, this:
const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
like this:
const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;
And let me explain you why. You have start index at costume system 19. Costume body = slot 19, costume hair 20. After, belt/ring system starts at index 21, but if you add shoulders + mount at costume system, 19 + 4 = 23. So, belt system start index will be 23 from now, untill you'll add some new slots to costume system. I hope that you'll learn C++ very soon.
- 1
-
mysql -> virus
Right there,
https://www.virustotal.com/tr/file/9cf344c9aaa03ca70a8db08cc8edb976ffef39397f0a85c4c414651bef933a57/analysis/1445373402/
and add game files;Sorry for that. Game seems to be good, mysql is virused.. I'll fix that in 2 minutes for you.
There you go:
MYSQL- 1
-
Hello guys,
I am searching Metin2 Files + Client with source or without source.
It must minimum version 40k files.It can have mistakes at least
Skype contact: fatihmertdogancan
Email contact: [email protected]
Thank you for interest..
Good works..You know that there's a big GOOGLE site?
Ah, I've forgot, it's too hard, or you're new in this domain. :3
Here you are, mega links:
GAME
MYSQL - I don't have data for this, you can reset password with VirtualBox, Putty, etc.
CLIENT
These are from 28.07.2014, in romanian language.
I don't have source, for these.. if you don't search that, you can tell me, and I'll remove that.- 1
-
Hi folks, today I came here with a problem.. Yesterday I deleted all Wolfman/Lycan files from my client/source/serverfiles, and I have a little problem.. Now, when I login, everytime I need to select my empire, and after I press 'Choose', I see my characters in the new empire.. :/
Is there somebody who knows why?
https://metin2.download/picture/1ze2g8srz4TvYLX8OtM915sEIrudw5Qy/.gif -
Items with type 33 doesn`t have a time.
You can put REAL_TIME limit in item_proto.txt, man, if you're saying that..
Yes but in client dosen't see this time
You can put it in item_proto client too, I just say..
Items with type 33 doesn`t have a time.
You can put REAL_TIME limit in item_proto.txt, man, if you're saying that..
Yes but in client dosen't see this time
You can put it in item_proto client too, I just say..
I have in item_proto good real time but items with type 33 dosen't see time. With type 16 time is good ;]
Hmm, maybe in uitooltip.py you need to find ITEM_TYPE_UNIQUE or something like that, and make a line with ITEM_TYPE_RING.
-
Items with type 33 doesn`t have a time.
You can put REAL_TIME limit in item_proto.txt, man, if you're saying that..
Yes but in client dosen't see this time
You can put it in item_proto client too, I just say..
-
Items with type 33 doesn`t have a time.
You can put REAL_TIME limit in item_proto.txt, man, if you're saying that..
-
The problem is that it shows a time course.
What are you saying?
-
That's right too
- 1
-
Hi devs, I saw some topics with 'How to block two same items with type 33?' and I said that I can help everyone to resolv that (if you put special rings with type 33)
1. Go to your source(game) and open char_item.cpp
2. Find:
if (item->GetWearFlag() & WEARABLE_UNIQUE)
3. Put this code after
if (item->GetType() & ITEM_RING) { if ((GetWear(WEAR_RING1) && GetWear(WEAR_RING1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_RING2) && GetWear(WEAR_RING2)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't put two same items in the same time.")); return false; } }
- 7
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1. Open char_item.cpp and after
if (item->GetWearFlag() & WEARABLE_UNIQUE) { if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다.")); return false; } if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) && !marriage::CManager::instance().IsMarried(GetPlayerID())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다.")); return false; } }
put this:
if (item->GetType() & ITEM_RING) { if ((GetWear(WEAR_RING1) && GetWear(WEAR_RING1)->IsSameSpecialGroup(item)) || (GetWear(WEAR_RING2) && GetWear(WEAR_RING2)->IsSameSpecialGroup(item))) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't put two same items in the same time.")); return false; } }
Try it.
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then in AbstractPlayer.h you need to find
GetStatus(DWORD dwType) = 0;
then replace with
virtual long long GetStatus(DWORD dwType) = 0;
then in PythonPlayer.cpp you need to replace
int CPythonPlayer::GetStatus(DWORD dwType)
with
long long CPythonPlayer::GetStatus(DWORD dwType)
after that in PythonPlayerModule.cpp put that:
PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs) { long long gold = CPythonPlayer::Instance().GetStatus(POINT_GOLD); return Py_BuildValue("K", gold); }
that's not the full tutorial, but it's ok.
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do you have python27?
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On 8/9/2015 at 1:12 PM, Kamylek said:
Can somebody help me with it :
This topic doesnt helped me
https://metin2dev.org/board/index.php?/topic/4790-change-max-gold/
PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs)
{
return Py_BuildValue("K", CPythonPlayer::Instance().GetStatus(POINT_GOLD));
}Use K value if you have python27.
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In char.h you need to find CHARACTER::GetAllowedGold() and it have INT value. change with long long
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Hi devs, a few days ago I started modifying gold max from int value which is 2.147kkk to long long/unsigned long long value whick is 922kkkkk and to put limit from config to 20-30kkk..
When I login to client, the gold is good, like this:
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif/
But when I buy or drop yang:
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif/
The question is, where I need to modify in binary/game to refresh status good? Thanks
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Well done my friends. I resolved my problem. Thank you guys for your replies, that was from uiTooltip.py but not in real_time function..
At item.TYPE_USE i put "ITEM_TYPE_USE or ITEM_TYPE_COSTUME == something" and from there was the problem. Again, thanks.
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Show me char_item.cpp, or give me it, and then I'll fix it.
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Tell me more about this 'safebox' in arena pvp. :/
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1.Decrypt root
2.In interfacemodule.py
3.Search def ToggleInventoryWindow(self):
4.There need to be your problem.
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Yang limit BUG
in Community Support - Questions & Answers
Posted
Python part I think