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Posts posted by EAkar
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How can I use \n in locale_game.txt file.
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In the official level pet system, the name of the pet is written when you hover the mouse over the object.
Legacy (in shared system)
In item_names it says whatever its name is.
I want it to be the name I gave it when I hatched.
Can you help me? -
Can you help me? I added everything without any problem. There is just such an error. MartySama File. I am using the COSTUME_WEAPON system.
CODE:
case ITEM_WEAPON: { #ifdef ENABLE_WEAPON_COSTUME_SYSTEM if (0 != m_pOwner->GetWear(WEAR_COSTUME_WEAPON)) break; #endif if (bAdd) { #if defined(__BL_TRANSMUTATION__) if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON) { const WORD wVnum = static_cast<WORD>(GetVnum()); const WORD wTransmutationVnum = static_cast<WORD>(GetTransmutationVnum()); m_pOwner->SetPart(PART_WEAPON, wTransmutationVnum != 0 ? wTransmutationVnum : wVnum); } #else if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON) m_pOwner->SetPart(PART_WEAPON, static_cast<WORD>(GetVnum())); #endif } else { if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON) m_pOwner->SetPart(PART_WEAPON, m_pOwner->GetOriginalPart(PART_WEAPON)); } } break;
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On 8/6/2021 at 8:44 AM, flexio said:
its been long time since Ive written this feature. And its really bad, fix is more easier for uiinventory too.
pythonslotwindow.cpp
void CSlotWindow::__CreateSlotEnableEffect() { //__DestroySlotEnableEffect(); for (int i = 0; i < 3; ++i) { CAniImageBox* pEff = new CAniImageBox(NULL); //fix if (m_apSlotActiveEffect[i]) continue; //fix for (int j = 0; j <= 12; ++j) { char buf[64+1]; sprintf_s(buf, "d:/ymir work/ui/public/slotactiveeffect/slot%d/%02d.sub", (i+1), j); pEff->AppendImage(buf); } pEff->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN); pEff->Show(); m_apSlotActiveEffect[i] = pEff; } }
void CSlotWindow::ActivateEffect(DWORD dwSlotIndex, float r, float g, float b, float a) { TSlot * pSlot; if (!GetSlotPointer(dwSlotIndex, &pSlot)) return; for (int i = 0; i < 3; ++i) { //fix if (pSlot->pActiveSlotEffect[i]) continue; //fix CAniImageBox * pEff = new CAniImageBox(NULL); for (int j = 0; j <= 12; ++j) { char cBuf[72]; sprintf_s(cBuf, "d:/ymir work/ui/public/slotactiveeffect/slot%d/%02d.sub", (i + 1), j); pEff->AppendImage(cBuf, r, g, b, a); } pEff->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN); pSlot->pActiveSlotEffect[i] = pEff; } }
These codes do not compile to the wrong file.
CAniImageBox * pEff = new CAniImageBox(NULL); error -
1005 23:58:21172 :: global name 'CantAttachToAttrSlot' is not defined
unbound method CantAttachToAttrSlot() must be called with Attr67AddWindow instance as first argument (got int instance instead)
py Code :
if not Attr67AddWindow.CantAttachToAttrSlot(attachedSlotPos, True):
returnthe system is problematic. and don't waste your time. It does not help the problems that occur. So don't waste your time.
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No objects are placed in the slot with the right mouse button.
When I take the gun out of my hand, the gun is still in my hand.
https://metin2.download/picture/wpox1Q5TmKo3SfC7hdd7JIK5Le3h8Mqy/.pngthere are problems in the system.
Also
Client/SRC/Packet.h
struct TPacketGCItemDelDeprecate No Code
Server/SRC/Packet.h
struct TPacketGCItemDelDeprecate Yes Code
No problem for armor. This issue is only for the gun.
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__time32_t SendTime;
__time32_t DeleteTime;
../../common/tables.h:851:2: error: '__time32_t' does not name a type; did you mean '__timer_t'?
__time32_t SendTime;
^~~~~~~~~~
__timer_t
../../common/tables.h:852:2: error: '__time32_t' does not name a type; did you mean '__timer_t'?
__time32_t DeleteTime;
static std::unordered_set<std::string> NameSet;
bool bFound = NameSet.find(p->szName) != NameSet.end();error
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I did everything for questlua_pc.cpp.
int pc_get_cenquerorlevel
int pc_set_cenquerorlevel I did these.
I go to yohara level with quest. But there is a problem.
Level is not instantly refreshed. I have to be teleported or horseback riding to regenerate.
Official Transmutation / Change Look
in Features & Metin2 Systems
Posted · Edited by Metin2 Dev
Core X - External 2 Internal