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Raczek136

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  • Birthday 09/10/1999

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  1. Download Center Download (metin2.download) Download (github.com) Hi, With the support of artificial intelligence, I have prepared a system that adds distinct GM visual affects based on the idea from the following topic: The system separates the visual GM affect from the actual administrator permission level by introducing a new prefix column in the gmlist table. Thanks to this, mAuthority still controls the real GM permissions, while prefix is responsible only for the displayed staff tag and the assigned visual effect. I also replaced the displayed character level with a staff prefix, such as [HA], [TECH], [GA], [GM], [TGM] or [TUT]. You can change if you want. This patch was created for Martysama serverfiles. Example:
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  2. Sorry, I didn't add it! I didn't use Ridack's effects, just these: [Hidden Content] The problem is also that on affect_implementor for the example there should be a prefix [W] not [AG], [AG] should be on AFFECT_HIGH_WIZARD So I think it's not an effects issue just more something on affect.h or InstanceBaseEffect.cpp, just can't figure out the cause.
  3. @ Lycawn I tried, but affects in this resource not working - it is same effect without my edit with prefix I thing it is a problem with numbers of affects but i don't know.
  4. Hello @ Lycawn thank you for your reply. Before the steps I took, I used this: I added in source affect: AFFECT_YMIR_IMPLEMENTOR AFFECT_YMIR_HIGH_WIZARD AFFECT_YMIR_GOD AFFECT_YMIR_LOW_WIZARD In the client source I modified the IsGameMaster function by adding these affects. I added in the UpdateTextTailLevel function a modification adding prefixes relative to the affections. The effect of this is that I have AFFECT_YMIR_HIGH_WIZARD on every affect under a specific number, and I don't have the variety I ultimately wanted to have. On the other functions (I have separate characters per specific GM Level the same effect is there, on this character I have IMPLEMENTOR). here is a screenshot: Above you have a pastebin links to functions in svn and bin.
  5. Hi, after the implementation a GM Affects System (no via name) i have a problem with not matched effects than GM level. Actually in all my players (Implementor, God, High and low wizard) i have a one effect for Game Admin (HIGH_WIZARD effect) and (my experiment) GM Prefix. When i change a effect number in playersettingsmodules.py i have a another effect but prefix is not changed (logical). Serverfiles - Martysama v5.8 SVN: [Hidden Content] - Char.cpp (void CHARACTER::SetPlayerProto(const TPlayerTable * t)) [Hidden Content] - Affect.h Client: [Hidden Content] - InstanceBase.h [Hidden Content] - InstanceBaseEffect.cpp (void CInstanceBase::__SetAffect and void CInstanceBase::UpdateTextTailLevel(DWORD level) [Hidden Content] - InstanceBase.cpp (BOOL CInstanceBase::IsGameMaster()) Does anyone have experience of this and how to resolve it?
  6. Hi guys I have a problem with unknown packet: 0819 01:25:15076 :: Unknown packet header: 105, last: 81 87 All packet.h in game and bin is correctly and it is same. Do you can help me to fix this problem? Use martysama v5.8.
  7. Hi guys, I'm using a martysama 5.8 and i have a problem after i implemented a pincode system. When i tried to connect to the server i have a feedback - incorrect login or password. In the auth syserr i have a this information: SYSERR: Aug 16 00:49:51 :: EscapeString: FATAL ERROR!! not enough buffer size (dstSize 9 srcSize 5 src: �#é[) I tried to reimplement and it is a same problem. Moreover i tried to change in packet and no effect. If you could give a hint to the less experienced how to solve this I would appreciate it
  8. @ LordZiege Thank you, i resolved this problem before you comment - i search proxy configuration i .py svn. In spite of everything I thank you for you comment. This topic is to close - resolved.
  9. I am absolutely sure that this is a firewall problem. However, even using the default list from Martysama further is the problem. Is there anyone here who is more skilled in firewall vs proxmox vs freebsd?
  10. Hi, I have a problem in my server. After chosing a character the client is waiting a few seconds and kick me to intrologin. The syserr in client says nothing, in server files i send in following links: Ch1 Core1: [Hidden Content] Ch1 Core 2: [Hidden Content] Ch99 core 99: [Hidden Content] Auth + DB syserr is clear. Firstly i thing it is a firewall because i have this vm in masquerade NAT (proxmox), but i opened requirement ports. In following link i sent a NAT in /etc/network/interfaces [Hidden Content] My server and serverfiles: Freebsd 13 i386 as a VM in Proxmox (NAT network and masquerade ports) Serverfiles: Martysama v5 r283. I would appreciate any help
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