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milykot

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  1. Hi. I have a problem and I don't know what causes it. Weapon and hair disapper from character, its title becomes green like npc's. I can't attack anything and game crashes when I change a weapon Syserr If I use debug binary it sends me to EterGrnLib/Model.cpp 17th line which is assert(CheckMeshIndex(iMesh)); Help me please
  2. Patcher have crashed when I've tried to use them
  3. Hi. I need Age of Zaria v2 client. Can u reupload this?
  4. Hi there! I have problem with source. Anythings work perfect, but ... Can u help me with them?
  5. what i need edit i know length.h packet.h constains.h and end? or more cpp edit? give name navicat i change to smallint 5 common length.h const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] = { 0, // 0 100, 150, 260, 380, 600, 1300, 3300, 5700, 8700, 12800, // 10 18000, 25000, 36000, 52000, 73000, 100000, 125000, 160000, 220000, 280000, // 20 370000, 540000, 670000, 880000, 1000000, 1237000, 1418000, 1624000, 1857000, 2122000, // 30 2421000, 2761000, 3145000, 3580000, 4073000, 4632000, 5194000, 5717000, 6264000, 6837000, // 40 7600000, 8274000, 8990000, 9753000, 10560000, 11410000, 12320000, 13270000, 14280000, 15340000, // 50 16870000, 18960000, 19980000, 21420000, 22930000, 24530000, 26200000, 27960000, 29800000, 32780000, // 60 36060000, 39670000, 43640000, 48000000, 52800000, 58080000, 63890000, 70280000, 77310000, 85040000, // 70 93540000, 102900000, 113200000, 124500000, 137000000, 150700000, 165700000, 236990000, 260650000, 286780000, // 80 315380000, 346970000, 381680000, 419770000, 461760000, 508040000, 558740000, 614640000, 676130000, 743730000, // 90 1041222000, 1145344200, 1259878620, 1385866482, 1524453130, 1676898443, 1844588288, 2029047116, 2100000000, // 99 99레벨일 때 필요경험치 (100레벨이 되기 위한) 2100000000, // 100 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 105 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 110 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 115 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 120 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 125 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 130 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 135 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 140 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 145 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 150 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 155 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 160 2100000000, 2100000000, 2100000000, 2100000000, // 165 2100000000, 2100000000, 2100000000, 2100000000, // 170 2100000000, 2100000000, 2100000000, 2100000000, // 175 2100000000, 2100000000, 2100000000, 2100000000, // 180 2100000000, 2100000000, 2100000000, 2100000000, // 185 2100000000, 2100000000, 2100000000, 2100000000, // 190 2100000000, 2100000000, 2100000000, 2100000000, // 195 2100000000, 2100000000, 2100000000, 2100000000, // 200 2100000000, 2100000000, 2100000000, 2100000000, // 205 2100000000, 2100000000, 2100000000, 2100000000, // 210 2100000000, 2100000000, 2100000000, 2100000000, // 215 2100000000, 2100000000, 2100000000, 2100000000, // 220 2100000000, 2100000000, 2100000000, 2100000000, // 225 2100000000, 2100000000, 2100000000, 2100000000, // 230 2100000000, 2100000000, 2100000000, 2100000000, // 235 2100000000, 2100000000, 2100000000, 2100000000, // 240 2100000000, 2100000000, 2100000000, 2100000000, // 245 2100000000, 2100000000, 2100000000, 2100000000, // 250 2100000000, 2100000000, 2100000000, 2100000000, // 255 2100000000, 2100000000, 2100000000, 2100000000, // 260 2100000000, 2100000000, 2100000000, 2100000000, // 265 2100000000, 2100000000, 2100000000, 2100000000, // 270 2100000000, 2100000000, 2100000000, 2100000000, // 275 2100000000, 2100000000, 2100000000, 2100000000, // 280 2100000000, 2100000000, 2100000000, 2100000000, // 285 2100000000, 2100000000, 2100000000, 2100000000, // 290 2100000000, 2100000000, 2100000000, 2100000000, // 295 2100000000, 2100000000, 2100000000, 2100000000, // 300 }; const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] = { 0, // 0 300, 800, 1500, 2500, 4300, 7200, 11000, 17000, 24000, 33000, // 10 43000, 58000, 76000, 100000, 130000, 169000, 219000, 283000, 365000, 472000, // 20 610000, 705000, 813000, 937000, 1077000, 1237000, 1418000, 1624000, 1857000, 2122000, // 30 2421000, 2761000, 3145000, 3580000, 4073000, 4632000, 5194000, 5717000, 6264000, 6837000, // 40 7600000, 8274000, 8990000, 9753000, 10560000, 11410000, 12320000, 13270000, 14280000, 15340000, // 50 16870000, 18960000, 19980000, 21420000, 22930000, 24530000, 26200000, 27960000, 29800000, 32780000, // 60 36060000, 39670000, 43640000, 48000000, 52800000, 58080000, 63890000, 70280000, 77310000, 85040000, // 70 93540000, 102900000, 113200000, 124500000, 137000000, 150700000, 165700000, 236990000, 260650000, 286780000, // 80 315380000, 346970000, 381680000, 419770000, 461760000, 508040000, 558740000, 614640000, 676130000, 743730000, // 90 1041222000, 1145344200, 1259878620, 1385866482, 1524453130, 1676898443, 1844588288, 2029047116, 2050000000, // 99레벨 일 때 필요경험치 (100레벨이 되기 위한) 2150000000, // 100 2210000000, 2250000000, 2280000000, 2310000000, 2330000000, // 105 2350000000, 2370000000, 2390000000, 2400000000, 2410000000, // 110 2420000000, 2430000000, 2440000000, 2450000000, 2460000000, // 115 2470000000, 2480000000, 2490000000, 2490000000, 2500000000, // 120 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 125 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 130 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 135 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 140 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 145 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 150 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 155 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 160 2100000000, 2100000000, 2100000000, 2100000000, // 165 2100000000, 2100000000, 2100000000, 2100000000, // 170 2100000000, 2100000000, 2100000000, 2100000000, // 175 2100000000, 2100000000, 2100000000, 2100000000, // 180 2100000000, 2100000000, 2100000000, 2100000000, // 185 2100000000, 2100000000, 2100000000, 2100000000, // 190 2100000000, 2100000000, 2100000000, 2100000000, // 195 2100000000, 2100000000, 2100000000, 2100000000, // 200 2100000000, 2100000000, 2100000000, 2100000000, // 205 2100000000, 2100000000, 2100000000, 2100000000, // 210 2100000000, 2100000000, 2100000000, 2100000000, // 215 2100000000, 2100000000, 2100000000, 2100000000, // 220 2100000000, 2100000000, 2100000000, 2100000000, // 225 2100000000, 2100000000, 2100000000, 2100000000, // 230 2100000000, 2100000000, 2100000000, 2100000000, // 235 2100000000, 2100000000, 2100000000, 2100000000, // 240 2100000000, 2100000000, 2100000000, 2100000000, // 245 2100000000, 2100000000, 2100000000, 2100000000, // 250 2100000000, 2100000000, 2100000000, 2100000000, // 255 2100000000, 2100000000, 2100000000, 2100000000, // 260 2100000000, 2100000000, 2100000000, 2100000000, // 265 2100000000, 2100000000, 2100000000, 2100000000, // 270 2100000000, 2100000000, 2100000000, 2100000000, // 275 2100000000, 2100000000, 2100000000, 2100000000, // 280 2100000000, 2100000000, 2100000000, 2100000000, // 285 2100000000, 2100000000, 2100000000, 2100000000, // 290 2100000000, 2100000000, 2100000000, 2100000000, // 295 2100000000, 2100000000, 2100000000, 2100000000, // 300 }; const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] = { 300, // 0 800, // 1 1500, 2500, 4300, 7200, 11400, 17000, 24000, 33000, 46000, // 10 62000, 83000, 111000, 149000, 200000, 268000, 360000, 482000, 647000, 868000, // 20 996000, 1143000, 1312000, 1506000, 1729000, 1984000, 2277000, 2614000, 3000000, 3443000, // 30 3952000, 4536000, 5206000, 5975000, 6858000, 7730000, 8504000, 9307000, 10140000, 11330000, // 40 12320000, 13370000, 14490000, 15670000, 16920000, 18240000, 19630000, 21090000, 22630000, 24670000, // 50 26890000, 29310000, 31950000, 34820000, 37960000, 41370000, 45100000, 49160000, 53580000, 58400000, // 60 63660000, 69390000, 75630000, 82440000, 89860000, 97950000, 106760000, 136370000, 151800000, 168300000, // 70 250000000, 340000000, 450000000, 570000000, 690000000, 810000000, 912600000, 1004000000, 1094000000, 1182000000, // 80 1269000000, 1354000000, 1438000000, 1521000000, 1603000000, 1684000000, 1764000000, 1844000000, 1922000000, 2000000000, // 90 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, // 99 99레벨일 때 필요경험치 (100레벨이 되기 위한).. 현재 CIBN이 어떻게 운영하고 있는 지 모르니 신규 테이블을 쓰지 않고 기존값 계속 연장 유지 2000000000, // 100 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, // 105 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, // 110 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, // 115 2000000000, 2000000000, 2000000000, 2000000000, 2000000000, // 120 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 125 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 130 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 135 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 140 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 145 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 150 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 155 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, // 160 2100000000, 2100000000, 2100000000, 2100000000, // 165 2100000000, 2100000000, 2100000000, 2100000000, // 170 2100000000, 2100000000, 2100000000, 2100000000, // 175 2100000000, 2100000000, 2100000000, 2100000000, // 180 2100000000, 2100000000, 2100000000, 2100000000, // 185 2100000000, 2100000000, 2100000000, 2100000000, // 190 2100000000, 2100000000, 2100000000, 2100000000, // 195 2100000000, 2100000000, 2100000000, 2100000000, // 200 2100000000, 2100000000, 2100000000, 2100000000, // 205 2100000000, 2100000000, 2100000000, 2100000000, // 210 2100000000, 2100000000, 2100000000, 2100000000, // 215 2100000000, 2100000000, 2100000000, 2100000000, // 220 2100000000, 2100000000, 2100000000, 2100000000, // 225 2100000000, 2100000000, 2100000000, 2100000000, // 230 2100000000, 2100000000, 2100000000, 2100000000, // 235 2100000000, 2100000000, 2100000000, 2100000000, // 240 2100000000, 2100000000, 2100000000, 2100000000, // 245 2100000000, 2100000000, 2100000000, 2100000000, // 250 2100000000, 2100000000, 2100000000, 2100000000, // 255 2100000000, 2100000000, 2100000000, 2100000000, // 260 2100000000, 2100000000, 2100000000, 2100000000, // 265 2100000000, 2100000000, 2100000000, 2100000000, // 270 2100000000, 2100000000, 2100000000, 2100000000, // 275 2100000000, 2100000000, 2100000000, 2100000000, // 280 2100000000, 2100000000, 2100000000, 2100000000, // 285 2100000000, 2100000000, 2100000000, 2100000000, // 290 2100000000, 2100000000, 2100000000, 2100000000, // 295 2100000000, 2100000000, 2100000000, 2100000000, // 300 }; const DWORD party_exp_distribute_table[PLAYER_MAX_LEVEL_CONST + 1] = { 0, 10, 10, 10, 10, 15, 15, 20, 25, 30, 40, // 1 - 10 50, 60, 80, 100, 120, 140, 160, 184, 210, 240, // 11 - 20 270, 300, 330, 360, 390, 420, 450, 480, 510, 550, // 21 - 30 600, 640, 700, 760, 820, 880, 940, 1000, 1100, 1180, // 31 - 40 1260, 1320, 1380, 1440, 1500, 1560, 1620, 1680, 1740, 1800, // 41 - 50 1860, 1920, 2000, 2100, 2200, 2300, 2450, 2600, 2750, 2900, // 51 - 60 3050, 3200, 3350, 3500, 3650, 3800, 3950, 4100, 4250, 4400, // 61 - 70 4600, 4800, 5000, 5200, 5400, 5600, 5800, 6000, 6200, 6400, // 71 - 80 6600, 6900, 7100, 7300, 7600, 7800, 8000, 8300, 8500, 8800, // 81 - 90 9000, 9000, 9000, 9000, 9000, 9000, 9000, 9000, 9000, 9000, // 91 - 100 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, // 101 - 110 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 111 - 120 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 121 - 130 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 131 - 140 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 141 - 150 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 151 - 160 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 161 - 170 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 171 - 180 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 181 - 190 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 191 - 200 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 201 - 210 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 211 - 220 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 221 - 230 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 231 - 240 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 241 - 250 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 251 - 260 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 261 - 270 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 271 - 280 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 281 - 290 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 291 - 300 }; const int aiExpLossPercents[PLAYER_EXP_TABLE_MAX + 1] = { 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, // 1 - 10 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, // 11 - 20 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, // 21 - 30 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 31 - 40 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, // 41 - 50 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 51 - 60 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, // 61 - 70 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 71 - 80 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 81 - 90 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 91 - 100 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 101 - 110 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 111 - 120 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 121 - 130 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 131 - 140 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 141 - 150 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 151 - 160 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 161 - 170 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 171 - 180 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 181 - 190 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 191 - 200 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 201 - 210 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 211 - 220 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 221 - 230 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 231 - 240 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 241 - 250 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 251 - 260 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 261 - 270 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 271 - 280 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 281 - 290 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 291 - 300 }; Tables.h Tables.h fixed typedef struct SPlayerTable { DWORD id; char name[CHARACTER_NAME_MAX_LEN + 1]; char ip[IP_ADDRESS_LENGTH + 1]; WORD job; BYTE voice; INT level; BYTE level_step; short st, ht, dx, iq; DWORD exp; INT gold; BYTE dir; INT x, y, z; INT lMapIndex; long lExitX, lExitY; long lExitMapIndex; short hp; short sp; short sRandomHP; short sRandomSP; int playtime; short stat_point; short skill_point; short sub_skill_point; short horse_skill_point; TPlayerSkill skills[SKILL_MAX_NUM]; TQuickslot quickslot[QUICKSLOT_MAX_NUM]; BYTE part_base; WORD parts[PART_MAX_NUM]; short stamina; BYTE skill_group; long lAlignment; char szMobile[MOBILE_MAX_LEN + 1]; short stat_reset_count; THorseInfo horse; DWORD logoff_interval; int aiPremiumTimes[PREMIUM_MAX_NUM]; } TPlayerTable; and edit client binary BYTE to int . end
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