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Posts posted by Evor
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Nice to hear it
Good luck with src development!
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Sure you should install the Visual SP1. By the way which version od visual do u use?
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Hello guys!
I know that here are some pros when it comes to modelling, but i'm a pretty noob in modelling and i always have a problems with models on amd. On intel everything works just fine, but when i test my models on amd procesor sometimes it doesnt load or it shows grey textures.
How can i fix this problem?
Thanks in advance!
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Do you still need a help?
First of all u need to add #define WORLD_EDITOR into gamelib (stDax.h) which is located in the client dir. Then u should include dependencies nad externs, but remember to tick that WorldEditor depends on client libs, next u should run a quick build. Fixing mistakes nad errors: Often std::string was replaced by CFilename, it is easy to fix due to the filename (sz_...). In spite of that when u trigger something.StringPath or sth.NoPath you should rewrite it to CFileNameHelper::NoPath(sth), remembering that sth must be a string type! Of course ::NoPath is just the example so u can easily change it. For more info u should check filename.h, apparentely i don't remember where it is located, u'll have to do a quick research.
Good luck!
@Shogun
This grey error is due to errors with textures(I think). I fixed it by saving my map more often what about debug console?
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You should add this into the Makefile to strip game automaticaly, just @strip gamefile
Problems with models on Amd processors
in Community Support - Questions & Answers
Posted
I'm using intel, but some od my Players use amd series. I see that some models work on both arch. Why it is so?