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Posts posted by dukaibalu1
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Hi GUYS!!!!
My Problem!
CHARACTER::AddAffect: Character::AddAffect lDuration == 0 type 0
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Thank you!
Working.
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uiexchange.py
self.TitleName.SetText(localeInfo.EXCHANGE_TITLE % (exchange.GetNameFromTarget(), exchange.GetLevelFromTarget()))
And in locale game.txt
EXCHANGE_TITLE Trade with %s (%d)
Done, official trade.
0331 21:44:24133 :: Traceback (most recent call last):0331 21:44:24133 :: File "game.py", line 952, in StartExchange0331 21:44:24134 :: File "interfaceModule.py", line 678, in StartExchange0331 21:44:24134 :: File "uiExchange.py", line 85, in OpenDialog0331 21:44:24134 :: TypeError0331 21:44:24134 :: :0331 21:44:24134 :: %d format: a number is required, not str0331 21:44:24134 :: -
offical gameforge trade windows....
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What should it be change?
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please upload python files!
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Hi!
Maybe:: (?!)
hi!
not work!!!
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Please help!!
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source python please
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Hello,
How to level the trade show?
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Thank you! Nice work!
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Please image screen!
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Thank you!
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Hi,
Now open common/item_length.h and search for this:
ITEM_SOCKET_MAX_NUM = 3,
edit:
ITEM_SOCKET_MAX_NUM = 6,
Now open db/cache.cpp and search for this:
if (isSocket) { iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ", socket0, socket1, socket2"); iValueLen += snprintf(szValues + iValueLen, sizeof(szValues) - iValueLen, ", %lu, %lu, %lu", p->alSockets[0], p->alSockets[1], p->alSockets[2]); iUpdateLen += snprintf(szUpdate + iUpdateLen, sizeof(szUpdate) - iUpdateLen, ", socket0=%lu, socket1=%lu, socket2=%lu", p->alSockets[0], p->alSockets[1], p->alSockets[2]); }
edit:
if (isSocket) { iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ", socket0, socket1, socket2, socket3, socket4, socket5"); iValueLen += snprintf(szValues + iValueLen, sizeof(szValues) - iValueLen, ", %lu, %lu, %lu, %lu, %lu, %lu", p->alSockets[0], p->alSockets[1], p->alSockets[2], p->alSockets[3], p->alSockets[4], p->alSockets[5]); iUpdateLen += snprintf(szUpdate + iUpdateLen, sizeof(szUpdate) - iUpdateLen, ", socket0=%lu, socket1=%lu, socket2=%lu, socket3=%lu, socket4=%lu, socket5=%lu", p->alSockets[0], p->alSockets[1], p->alSockets[2], p->alSockets[3], p->alSockets[4], p->alSockets[5]); }
Now open db/clientmanagerplayer.cpp and search for this:
str_to_number(item.alSockets[2], row[cur++]);
Add this under that:
str_to_number(item.alSockets[3], row[cur++]); str_to_number(item.alSockets[4], row[cur++]); str_to_number(item.alSockets[5], row[cur++]);
search:
"SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 "
edit:
"SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,socket3,socket4,socket5,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 "
search:
"SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 "
edit:
"SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,socket3,socket4,socket5,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 "
Now open game/constants.cpp and search for this:
3, // WEAPON_SWORD, 3, // WEAPON_DAGGER, 3, // WEAPON_BOW, 3, // WEAPON_TWO_HANDED, 3, // WEAPON_BELL, 3, // WEAPON_FAN, 3, // WEAPON_CLAW 0, // WEAPON_ARROW, 0, // WEAPON_MOUNT_SPEAR
edit:
6, // WEAPON_SWORD, 6, // WEAPON_DAGGER, 6, // WEAPON_BOW, 6, // WEAPON_TWO_HANDED, 6, // WEAPON_BELL, 6, // WEAPON_FAN, 6, // WEAPON_CLAW 0, // WEAPON_ARROW, 0, // WEAPON_MOUNT_SPEAR
search:
3, // ARMOR_BODY,
edit:
6, // ARMOR_BODY,
Binary:
Now open userinterface/gametype.h and search for this:
ITEM_SOCKET_SLOT_MAX_NUM = 3,
edit:
ITEM_SOCKET_SLOT_MAX_NUM = 6,
If you have any questions, please contact us.
Kind Regards,
Noszferat001
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Clientside: Type: 3 Subtype: 22
Serverside: Type: 3 Subtype: 10
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how to work txt file?
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Hello
What is the problem?
SYSERR: Feb 20 23:08:45.948985 :: pid_init:Start of pid: 64160SYSERR: Feb 20 23:08:46.21147 :: load: ANI directory = (null)Server sysser channel1 and game99 -
const long long GOLD_MAX = 2000000000LL
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My edig yang_max....
const long long yang_max
or
const long long gold_max
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Yes, 9.223.372.036.854.775.806
you have ingame 10.000.010.006 and ind navi 10.000.010.004
the database has not been updated
SKILL FAILED
in Community Support - Questions & Answers
Posted
Hello metin2DEV!!
someone please tell me the cause of the error?
game.py(line:235) Open
game.py(line:655) StartGame
game.py(line:807) RefreshCharacter
interfaceModule.py(line:636) RefreshCharacter
uiCharacter.py(line:1110) RefreshCharacter
uiCharacter.py(line:1172) __SelectSkillGroup
uiCharacter.py(line:1158) __SetSkillSlotData
uiCharacter.py(line:855) RefreshSkill
uiCharacter.py(line:830) __RefreshSkillPage
GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 119
1128 22:51:11303 :: ============================================================================================================
1128 22:51:11303 :: Abort!!!!