So are you mainly looking for specific storylines when choosing between servers to play?
That's a really interesting way to look at it, as I always thought that the majority of players are unfortunately not that much into diving deeper into game stories. It seems they just simply want to play the game.
Sorry for asking, I just didn't get the last part. What does Gameplay bis mean?
I guess that if you want to alter the empire system, you really have to come up with new stories and maps. That's one requirement you just cannot skim over.
Otherwise, yes, it won't work, as players will search for the familiar and if you just erase one empire without changing anything else, people will be confused and it will look like a broken game.
For example, what if you create a new story where all of the events take place either before or after the original timeline?
War changes people and environments, so it could certainly be possible that one empire got destroyed and people had to flee. That would be a perfect docking site to continue writing a new storyline.
I have to agree with your opinion on map design, you definitely have a point there. Guess it wouldn't be that much of a problem if you keep most of the neutral maps and just change the spawn points maybe? Like if you decide for e.g. two empires.
But isn't this still a problem that you see on bigger servers? That the majority of people tend to choose the blue empire, so the others are quite empty?
As Gurgarath mentioned, it's like a loophole. You always want to go with the empire where most of the action is happening.
You're right though, as it's definitely important to keep some balance in the game, especially with the number of people in each empire. I'm just really curious how it might be possible to make the gameplay more efficient and enjoyable again.
Thanks for your insights, everyone! Keep the ideas coming, really appreciate it!