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kaJaMrSimple

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Everything posted by kaJaMrSimple

  1. If I close the client the problem is solved. because i faced this problem 2 times in 3 months. it had happened without a mount. How can I test the accuracy of the speeds? The account I had the problem with was not gamemaster. I couldn't do that. I'll try if it happens again. btw i have not shut down the client for about 5 hours i am facing this issue. I didn't teleport the character anywhere. and the sync seems to have fixed itself. There is no guarantee that it won't happen again.
  2. [Hidden Content] Is the situation in this video related to what you said then? because it was not after the shutdown, but in the flowing game for many players.
  3. characters stay in place like mobs [Hidden Content]
  4. Hi, It's a very rare situation. mobs don't move at all. but they keep hitting. fixed by turning the client off and on. gif : [Hidden Content] no client and server syserr. Is there anywhere I should check?
  5. If you're getting the same error as me in your game.core file, it's sql related. Check server source files(tables.h,clientmanagerplayer, input_db,clientmanagerlogin) check column ordering in queries
  6. I installed the cleanest files martysama gave me. same problem there. [Hidden Content] [Hidden Content] All highlight animations work again every time I buy an item.
  7. It's a bug that I think is in the Highlights system. When you carry an item in the inventory with an interval of 12 seconds, when you wear and take it off, when you enchant the item, the effects of all items with Highlights effect are working again, as if the animation is rewinding as if it was the first time. Although it doesn't seem like a very important problem, it causes trouble when used with a switchbot I think it will be better understood with gif; [Hidden Content] I think most files don't have this problem. I am using martysama 5.3 infrastructure. I couldn't figure out why. Anyone have any ideas on this subject?
  8. Hi, I added vegas title system. When I select the title and press the accept button, it creates a game.core file. The game.core content is as follows; what could be the problem?
  9. The system I made is completely source-based. I don't want to use quest.
  10. I specify the z coordinate as 2, it reacts as if the coordinate is random. my code; CHARACTER_MANAGER::instance().SpawnMob(20387, GetMapIndex(), 135 * 100 + 32000, 104 * 100 + 0, 2, false, -1, true); I want to set the direction of mob. What should I do?
  11. I specify the z coordinate as 2, it reacts as if the coordinate is random. my code; CHARACTER_MANAGER::instance().SpawnMob(20387, GetMapIndex(), 135 * 100 + 32000, 104 * 100 + 0, 2, false, -1, true); I want to set the direction of mob. What should I do?
  12. Yeahh its work! but there is a small problem. 2 of them come from this and although the z coord is 2 it is not like 2
  13. Dec 19 19:29:18 :: SpawnMob: cannot create monster at non-exist sectree 450 x 99 (map 1100001) Same syserr although I give global coords. (130x99 is local, 450x99 global coords) mob_spawn (lua) is useless for me. but I want mobs (20375) to spawn every time a war starts. I have a countdown feature. When the time is up, the mobs on the map purge all and the war begins. If I do it with lua, won't it spawn mobs again when the new player enters after the battle has started (i.e. after purge all)? This is a situation I don't want.
  14. Okayyy I understand. I find global coords. I'll try now. I'll tell the result
  15. quest warp begin state start begin when letter with pc.is_gm() begin send_letter("GM: Warp") end when button or info with pc.is_gm() begin setskin(0) send_letter("GM: Warp") syschat(pc.get_map_index().."-"..pc.get_x().."-"..pc.get_y().."-"..pc.get_local_x().."-"..pc.get_local_y()) end end end I have a quest like this. but not working in guild warp map. I can't find coords. but I can spawn mob like this regen_in_map(pc . get_map_index ( ), "locale/turkey/map/metin2_map_t3/cit.txt") I want mobs (20375) to spawn every time a war starts. I have a countdown feature. When the time is up, the mobs on the map purge all and the war begins.
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