danhakhavro
-
Posts
138 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by danhakhavro
-
-
-
Yep, is already working. Was the effect at binnary missing. The only problem now is that the effect seems to have the coordinates a little badly.
-
Bubbles are arround my body, and the sword have missing some skins? Or this is sword effect that doesnt work ?
-
Problem solved.
If someone has the same problem, you need to install all the libs.
Make the following command:
fetch ftp://ftp.freebsd.org/pub/FreeBSD/releases/amd64/amd64/12.2-RELEASE/lib32.txz tar Jxpvf lib32.txz -C / rm lib32.txz
In my case, my FreeBSD version is 12.2.
Choose the version of your FreeBSD in this link bellow and make the respective change.
ftp.freebsd.org/pub/FreeBSD/releases/amd64/amd64/
- 2
- 3
- 1
- 5
-
Isn't this a Portuguese forum?
Pastel, sardinha, bacalhau e Francesinha
-
Hello,
I am trying to install the server and after "./start" the server I have the following error:ELF interpreter /libexec/ld-elf.so.1 not found, error 8
But the lib is there, does anyone have any idea how to solve it?
I use FreeBSD 64 BitsThanks
-
Cant make login.
Unconfigured website
https://metin2.download/picture/23v9iak5OpyYwt2YhI22u8a8fWx86DNq/.gif
- 5
- 1
- 1
- 2
- 3
-
I suppose it's somewhere around here:
#ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h[Staff]|h|r", "|cFFff0000|H|h[Shinsoo]|h|r", "|cFFffc700|H|h[Chunjo]|h|r", "|cFF000bff|H|h[Jinno]|h|r"}; int len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s", (ch->IsGM()?colorbuf[0]:colorbuf[MINMAX(0, ch->GetEmpire(), 3)]), ch->GetName(), buf); #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif
-
Hello,
Does anyone know how and where to remove the kingdom name from normal chat? But do not remove the kingdom name when we talk with " ! ".
Thanks!
-
Perfect, now everything works fine! : D
Thanks guys. -
Hi,
Today I installed the Owsap Align Bonus Affect feature.The installation was simple and everything was very well explained but I found a bug, when we die the bonus disappears and no longer appears.
For those who do not know this "feature" give life points with the Karma. Like this: Preview
And here the bug: Bug Preview
Does anyone know where and how to solve this problem?
The only code that can be relative is this one:char_battle.cpp
#if defined(__ALIGNMENT_AFFECT__) void CHARACTER::AlignmentBonus() { if (IsPC() && (!GetDesc() || !GetDesc()->GetCharacter())) return; int iRealAlignment = m_iRealAlignment / 10; int iAlignmentBonus[MAX_ALIGNMENT_LEVEL][3] = { { ALIGNMENT_LEVEL1 /* 12000 */, POINT_MAX_HP, 2000 }, { ALIGNMENT_LEVEL2 /* 8000 */, POINT_MAX_HP, 1500 }, { ALIGNMENT_LEVEL3 /* 4000 */, POINT_MAX_HP, 1000 }, { ALIGNMENT_LEVEL4 /* 1000 */, POINT_MAX_HP, 500 }, }; for (int i = 0; i < MAX_ALIGNMENT_LEVEL; ++i) { if (iRealAlignment >= iAlignmentBonus[i][0]) { AddAffect(AFFECT_ALIGNMENT, iAlignmentBonus[i][1], iAlignmentBonus[i][2], AFF_NONE, INFINITE_AFFECT_DURATION, 0, true, true); return; } } RemoveAffect(AFFECT_ALIGNMENT); } #endif
Thanks
-
works but very buggy and with many errors.
-
Hello,
I am 3 days looking for a solution to this problem, unfortunately so far without success.
Last hope is here in this forum
I'm using the
, I installed everything and I have no errors in the sysser but when i changing the channel, the game returns to the login page after 3 seconds.For what I've been researching, this is a port problem in char.cpp.
#ifdef ENABLE_CHANGE_CHANNEL void CHARACTER::ChangeChannel(DWORD channelId){ long lAddr; long lMapIndex; WORD wPort; long x = this->GetX(); long y = this->GetY(); if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort)) { sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName()); return; } if(lMapIndex >= 10000){ this->ChatPacket(CHAT_TYPE_INFO, ("You can't change channel in private map.")); return; } //this->ChatPacket(CHAT_TYPE_COMMAND, "RefreshChannel %d", channelId); Stop(); Save(); if(GetSectree()){ GetSectree()->RemoveEntity(this); ViewCleanup(); EncodeRemovePacket(this); } TPacketGCWarp p; p.bHeader = HEADER_GC_WARP; p.lX = x; p.lY = y; p.lAddr = lAddr; p.wPort = (wPort - 4*(g_bChannel-1) + 4*(channelId-1)); GetDesc()->Packet(&p, sizeof(TPacketGCWarp)); } #endif
Logically I came to the conclusion that I should put " p.wPort = (wPort - 4 *(....) +4* (....) since these are my doors.
Channel 1 Core 1 [30003] = 1;
Channel 1 Core 2[30005] = 1;
Channel 2 Core 1[30007] = 2;
Channel 2 Core 2[30009] = 2;But the game continues to return to the login page. Can any good soul help me? What is the logic? What should i put at wPort -X ? Does the problem is not there?
Thanks you.
- 1
-
On 3/29/2016 at 7:53 AM, Marggraf said:
Thank you,thank you very much.
How?? I tested already 10,100,1000,1000,10000000000000000 nothing works
-
On 8/11/2020 at 3:55 PM, Catalin2o14 said:
p.wPort = (wPort - 100*(g_bChannel-1) + 100*(channelId-1));
= 16002 = 16001+channelId
What that mean? How it works? Thanks
-
When changing the channel, the game returns to the login page after 3 seconds.
Can anyone explain how to configure the ports? More exactly this part: p.wPort = (wPort - 100*(g_bChannel-1) + 100*(channelId-1));
For exemple: I have ch1_core1: 30000
For exemple: I have ch1_core2: 30001
For exemple: I have ch2_core1: 30002
For exemple: I have ch2_core2: 30003
How it works? What is the logic ? Thank you very much. -
-
Exactly, when you have a lot of places to warp the quest have that problem:
-
Hi, the query is running endlessly.
-
On 04/02/2016 at 5:25 PM, danhakhavro said:
What you must to write in "messenger" for delete the tables?
I wanna see if this error are really solved in my game.
Thanks
-
What you must to write in "messenger" for delete the tables?
I wanna see if this error are really solved in my game.
Thanks
-
socket3 in item_shop data
-
item_Shop data maybe
-
You encounter this error because you don't use CTOA, so, the client will not be able to convert integer numbers to C long, goint into an error.
Solution:
Add this to system.py:
def StringColorToInt(colorstring): import grp colorstring = colorstring.strip() if len(colorstring) != 8: raise ValueError, "input #%s is not in #AARRGGBB format" % colorstring a, r, g, b = colorstring[:2], colorstring[2:4], colorstring[4:6],colorstring[6:8] a, r, g, b = [int(n, 16) for n in (a, r, g, ] return grp.GenerateColor(float® / 255.0, float(g) / 255.0, float( / 255.0, float(a) / 255.0) __builtin__.CTOA = StringColorToInt
Search for 0xff codes in the client root/locale/uiscript and change them like this:0xffFFB96D = CTOA("ffFFB96D")
Put it in all files?
In all 400 lines?
2 Passive skills
in Paid Support / Searching / Recruiting
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Hello,
I remember seeing a topic with these 2 passive skills but I can't find it.
Does anyone know what they are called? Or if you have a topic where i can look for them?
One of the skills increases your HP, the other increases your resistance to piercing blows.
Thanks