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mulukulu

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Everything posted by mulukulu

  1. i added the spaces and now there is another error: 0916 17:26:19542 :: Traceback (most recent call last): 0916 17:26:19542 :: File "game.py", line 1181, in OnKeyDown 0916 17:26:19542 :: File "game.py", line 328, in <lambda> 0916 17:26:19542 :: File "game.py", line 2225, in __ChChange 0916 17:26:19542 :: File "system.py", line 130, in __pack_import 0916 17:26:19542 :: File " 0916 17:26:19542 :: <string> 0916 17:26:19542 :: ", line 0916 17:26:19542 :: 260 0916 17:26:19542 :: 0916 17:26:19542 :: 0916 17:26:19542 :: bar.SetParent(parent) 0916 17:26:19542 :: 0916 17:26:19542 :: 0916 17:26:19542 :: 0916 17:26:19542 :: ^ 0916 17:26:19542 :: IndentationError 0916 17:26:19542 :: : 0916 17:26:19542 :: expected an indented block 0916 17:26:19542 :: maybe you know what that means... :/ but this in the game.py is correct? : def __ChChange(self): import uichange uichange.GuiDialog()
  2. Ah okay i think i know what you mean. def __ChChange(self): import uichange uichange.GuiDialog() ? syserr: 0915 22:41:20829 :: Traceback (most recent call last): 0915 22:41:20829 :: File "game.py", line 1181, in OnKeyDown 0915 22:41:20829 :: File "game.py", line 328, in <lambda> 0915 22:41:20829 :: File "game.py", line 2225, in __ChChange 0915 22:41:20829 :: File "system.py", line 130, in __pack_import 0915 22:41:20829 :: File " 0915 22:41:20829 :: <string> 0915 22:41:20829 :: ", line 0915 22:41:20829 :: 276 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: return bar, ListBox 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20829 :: 0915 22:41:20830 :: 0915 22:41:20830 :: 0915 22:41:20830 :: ^ 0915 22:41:20830 :: SyntaxError 0915 22:41:20830 :: : 0915 22:41:20830 :: invalid syntax 0915 22:41:20830 :: sorry if im acting stupid but i dont have any knowledge about python... :/
  3. Its not my script so i am not responsible for your cancer :,D this is what i added to the game.py : def __ChChange(self): import uichange uichange.GuiDialog().Show() and the function to open it: onPressKeyDict[app.DIK_F6] = lambda : self.__ChChange() but it dosn´t work. What did i wrong?
  4. Hello everyone, id like to open an channel-changer (Which i found in a other forum) on my client with the button F6 but im a lidle bit confused because in the script itself there is already a function to open it with that button so what i have do in the game.py to open the chchanger? uichange.py : import ui import dbg import app import net import constInfo import chat class GuiDialog(ui.Window): LastContactTimeStamp = app.GetTime() - 5 WaitTime = 10 State = "Disabled" def __init__(self): ui.Window.__init__(self) self.BuildWindow() constInfo.channelgui = 1 def __del__(self): ui.Window.__del__(self) constInfo.channelgui = 0 def BuildWindow(self): self.Board = ui.BoardWithTitleBar() self.Board.SetSize(164, 138) self.Board.SetCenterPosition() self.Board.AddFlag('movable') self.Board.AddFlag('float') self.Board.SetTitleName('Channel Wechsel') self.Board.SetCloseEvent(self.Close) self.Board.Show() self.__BuildKeyDict() self.comp = Component() self.Channel1 = self.comp.Button(self.Board, 'Channel1', '', 54, 37, self.Channel1_func, 'd:/ymir work/ui/public/middle_button_01.sub', 'd:/ymir work/ui/public/middle_button_02.sub', 'd:/ymir work/ui/public/middle_button_03.sub') self.Channel2 = self.comp.Button(self.Board, 'Channel2', '', 54, 67, self.Channel2_func, 'd:/ymir work/ui/public/middle_button_01.sub', 'd:/ymir work/ui/public/middle_button_02.sub', 'd:/ymir work/ui/public/middle_button_03.sub') self.Channe3 = self.comp.Button(self.Board, 'Channel3', '', 54, 97, self.Channe3_func, 'd:/ymir work/ui/public/middle_button_01.sub', 'd:/ymir work/ui/public/middle_button_02.sub', 'd:/ymir work/ui/public/middle_button_03.sub') def Channel1_func(self): if self.State == "Disabled": chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.") return import linecache AccountID = linecache.getline("save", 1) Password = linecache.getline("save", 2) ChannelIndex = 1 ChannelPort = 13070 AuthServerIP = "IP" ChannelIP = "IP" self.Board.Hide() constInfo.channelgui = 0 AuthServerPort = 11002 NewServerName = "Ch1" net.SetServerInfo(NewServerName) net.SetLoginInfo(AccountID, Password) net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort) net.DirectEnter(0) net.SendSelectCharacterPacket(0) net.SendEnterGamePacket() self.State = "Disabled" self.LastContactTimeStamp = app.GetTime() def Channel2_func(self): if self.State == "Disabled": chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.") return import linecache AccountID = linecache.getline("save", 1) Password = linecache.getline("save", 2) ChannelIndex = 1 ChannelPort = 14070 AuthServerIP = "IP" ChannelIP = "IP" self.Board.Hide() constInfo.channelgui = 0 AuthServerPort = 11002 NewServerName = "Ch2" net.SetServerInfo(NewServerName) net.SetLoginInfo(AccountID, Password) net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort) net.DirectEnter(0) net.SendSelectCharacterPacket(0) net.SendEnterGamePacket() self.State = "Disabled" self.LastContactTimeStamp = app.GetTime() def Channe3_func(self): if self.State == "Disabled": chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.") return import linecache AccountID = linecache.getline("save", 1) Password = linecache.getline("save", 2) ChannelIndex = 1 ChannelPort = 15070 AuthServerIP = "IP" ChannelIP = "IP" self.Board.Hide() constInfo.channelgui = 0 AuthServerPort = 11002 NewServerName = "Ch3" net.SetServerInfo(NewServerName) net.SetLoginInfo(AccountID, Password) net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort) net.DirectEnter(0) net.SendSelectCharacterPacket(0) net.SendEnterGamePacket() self.State = "Disabled" self.LastContactTimeStamp = app.GetTime() def OnUpdate(self): if int(int(self.LastContactTimeStamp) + self.WaitTime) < int(app.GetTime()) and self.State == "Disabled": self.State = "Enabled" def __BuildKeyDict(self): onPressKeyDict = {} onPressKeyDict[app.DIK_F6] = lambda : self.OpenWindow() self.onPressKeyDict = onPressKeyDict def OnKeyDown(self, key): try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OpenWindow(self): if self.Board.IsShow(): self.Board.Hide() else: self.Board.Show() def Close(self): self.Board.Hide() constInfo.channelgui = 0 class Component: def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual): button = ui.Button() if parent != None: button.SetParent(parent) button.SetPosition(x, y) button.SetUpVisual(UpVisual) button.SetOverVisual(OverVisual) button.SetDownVisual(DownVisual) button.SetText(buttonName) button.SetToolTipText(tooltipText) button.Show() button.SetEvent(func) return button def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual): button = ui.ToggleButton() if parent != None: button.SetParent(parent) button.SetPosition(x, y) button.SetUpVisual(UpVisual) button.SetOverVisual(OverVisual) button.SetDownVisual(DownVisual) button.SetText(buttonName) button.SetToolTipText(tooltipText) button.Show() button.SetToggleUpEvent(funcUp) button.SetToggleDownEvent(funcDown) return button def EditLine(self, parent, editlineText, x, y, width, heigh, max): SlotBar = ui.SlotBar() if parent != None: SlotBar.SetParent(parent) SlotBar.SetSize(width, heigh) SlotBar.SetPosition(x, y) SlotBar.Show() Value = ui.EditLine() Value.SetParent(SlotBar) Value.SetSize(width, heigh) Value.SetPosition(1, 1) Value.SetMax(max) Value.SetLimitWidth(width) Value.SetMultiLine() Value.SetText(editlineText) Value.Show() return SlotBar, Value def TextLine(self, parent, textlineText, x, y, color): textline = ui.TextLine() if parent != None: textline.SetParent(parent) textline.SetPosition(x, y) if color != None: textline.SetFontColor(color[0], color[1], color[2]) textline.SetText(textlineText) textline.Show() return textline def RGB(self, r, g, : return (r*255, g*255, b*255) def SliderBar(self, parent, sliderPos, func, x, y): Slider = ui.SliderBar() if parent != None: Slider.SetParent(parent) Slider.SetPosition(x, y) Slider.SetSliderPos(sliderPos / 100) Slider.Show() Slider.SetEvent(func) return Slider def ExpandedImage(self, parent, x, y, img): image = ui.ExpandedImageBox() if parent != None: image.SetParent(parent) image.SetPosition(x, y) image.LoadImage(img) image.Show() return image def ComboBox(self, parent, text, x, y, width): combo = ui.ComboBox() if parent != None: combo.SetParent(parent) combo.SetPosition(x, y) combo.SetSize(width, 15) combo.SetCurrentItem(text) combo.Show() return combo def ThinBoard(self, parent, moveable, x, y, width, heigh, center): thin = ui.ThinBoard() if parent != None: thin.SetParent(parent) if moveable == TRUE: thin.AddFlag('movable') thin.AddFlag('float') thin.SetSize(width, heigh) thin.SetPosition(x, y) if center == TRUE: thin.SetCenterPosition() thin.Show() return thin def Gauge(self, parent, width, color, x, y): gauge = ui.Gauge() if parent != None: gauge.SetParent(parent) gauge.SetPosition(x, y) gauge.MakeGauge(width, color) gauge.Show() return gauge def ListBoxEx(self, parent, x, y, width, heigh): bar = ui.Bar() if parent != None: bar.SetParent(parent) bar.SetPosition(x, y) bar.SetSize(width, heigh) bar.SetColor(0x77000000) bar.Show() ListBox=ui.ListBoxEx() ListBox.SetParent(bar) ListBox.SetPosition(0, 0) ListBox.SetSize(width, heigh) ListBox.Show() scroll = ui.ScrollBar() scroll.SetParent(ListBox) scroll.SetPosition(width-15, 0) scroll.SetScrollBarSize(heigh) scroll.Show() ListBox.SetScrollBar(scroll) return bar, ListBox i would be so happy if someone could help me! best regards
  5. Good evening everyone, i got a little problem with a button for an switchbot. I allready added this button an some 3 others. 3 of them are connectet with a quest but i dont know how to open the switchbot with this button. In the game.py i add the switchbot and i can open it with F8 ( ) so i thought i can use this command but it dosn´t work. How i defined it in the game.py: and my attempt in the uiinventory.py so please can someone help me with this problem. I think its pretty easy... best regards
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