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MorreJaa

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  1. I dont find translate "Sub" and "Paz" #<-----------------------------------------------------------># # _ +----------------------------------------------+ _ # # /o)| Coded by BEST Production |(o\ # # / / | | \ \ # # ( (_ | _ Client Metin2 - All Copryght _ | _) ) # # ((\ \)+-/o)--------------------------------------(o\-+(/ /))# #(\\\ \_/ / \ \_/ ///) # # \ / \ / # # \____/ \____/ # # - Coded by BEST Production - Client for Arven II # # - Skype: best_desiqner # # - Web: bestproduction-projects.com # # - Youtube: youtube.com/c/BESTProductionTR # # - FProfil: facebook.com/yakup.plt3 # # - FSayfa: facebook.com/BESTProductionTR # # - Instagram: instagram.com/yBESTProduction # # - Yapım: BEST Production # #<-----------------------------------------------------------># import ui import uiScriptLocale import wndMgr import player import miniMap import localeInfo import net import app import colorInfo import constInfo import background import time import snd import chat import bestproductiongame import background import time import re import os import systemSetting class MapTextToolTip(ui.Window): def __init__(self): ui.Window.__init__(self) textLine = ui.TextLine() textLine.SetParent(self) textLine.SetHorizontalAlignCenter() textLine.SetOutline() textLine.SetHorizontalAlignRight() textLine.Show() self.textLine = textLine def __del__(self): ui.Window.__del__(self) def SetText(self, text): self.textLine.SetText(text) def SetTooltipPosition(self, PosX, PosY): if localeInfo.IsARABIC(): w, h = self.textLine.GetTextSize() self.textLine.SetPosition(PosX - w - 5, PosY) else: self.textLine.SetPosition(PosX - 5, PosY) def SetTextColor(self, TextColor): self.textLine.SetPackedFontColor(TextColor) def GetTextSize(self): return self.textLine.GetTextSize() class AtlasWindow(ui.ScriptWindow): class AtlasRenderer(ui.Window): def __init__(self): ui.Window.__init__(self) self.AddFlag("not_pick") def OnUpdate(self): miniMap.UpdateAtlas() def OnRender(self): (x, y) = self.GetGlobalPosition() fx = float(x) fy = float(y) miniMap.RenderAtlas(fx, fy) def HideAtlas(self): miniMap.HideAtlas() def ShowAtlas(self): miniMap.ShowAtlas() def __init__(self): self.tooltipInfo = MapTextToolTip() self.tooltipInfo.Hide() self.infoGuildMark = ui.MarkBox() self.infoGuildMark.Hide() self.AtlasMainWindow = None self.mapName = "" self.board = 0 ui.ScriptWindow.__init__(self) def __del__(self): ui.ScriptWindow.__del__(self) def SetMapName(self, mapName): if 949==app.GetDefaultCodePage(): try: self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName]) except: pass def LoadWindow(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py") except: import exception exception.Abort("AtlasWindow.LoadWindow.LoadScript") try: self.board = self.GetChild("board") except: import exception exception.Abort("AtlasWindow.LoadWindow.BindObject") self.AtlasMainWindow = self.AtlasRenderer() self.board.SetCloseEvent(self.Hide) self.AtlasMainWindow.SetParent(self.board) self.AtlasMainWindow.SetPosition(7, 30) self.tooltipInfo.SetParent(self.board) self.infoGuildMark.SetParent(self.board) self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0) self.Hide() miniMap.RegisterAtlasWindow(self) def Destroy(self): miniMap.UnregisterAtlasWindow() self.ClearDictionary() self.AtlasMainWindow = None self.tooltipAtlasClose = 0 self.tooltipInfo = None self.infoGuildMark = None self.board = None ui.ScriptWindow.__del__(self) def OnUpdate(self): if not self.tooltipInfo: return if not self.infoGuildMark: return self.infoGuildMark.Hide() self.tooltipInfo.Hide() if FALSE == self.board.IsIn(): return (mouseX, mouseY) = wndMgr.GetMousePosition() (bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY) if FALSE == bFind: return if "empty_guild_area" == sName: sName = localeInfo.GUILD_EMPTY_AREA if localeInfo.IsARABIC() and sName[-1].isalnum(): self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY)) else: self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY)) (x, y) = self.GetGlobalPosition() self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y) self.tooltipInfo.SetTextColor(dwTextColor) self.tooltipInfo.Show() self.tooltipInfo.SetTop() if 0 != dwGuildID: textWidth, textHeight = self.tooltipInfo.GetTextSize() self.infoGuildMark.SetIndex(dwGuildID) self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y) self.infoGuildMark.Show() def Hide(self): if self.AtlasMainWindow: self.AtlasMainWindow.HideAtlas() self.AtlasMainWindow.Hide() ui.ScriptWindow.Hide(self) def Show(self): if self.AtlasMainWindow: (bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize() if bGet: self.SetSize(iSizeX + 15, iSizeY + 38) if localeInfo.IsARABIC(): self.board.SetPosition(iSizeX+15, 0) self.board.SetSize(iSizeX + 15, iSizeY + 38) #self.AtlasMainWindow.SetSize(iSizeX, iSizeY) self.AtlasMainWindow.ShowAtlas() self.AtlasMainWindow.Show() ui.ScriptWindow.Show(self) def SetCenterPositionAdjust(self, x, y): self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y) def OnPressEscapeKey(self): self.Hide() return TRUE def __RegisterMiniMapColor(type, rgb): miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2]) class MiniMap(ui.ScriptWindow): CANNOT_SEE_INFO_MAP_DICT = { "metin2_map_monkeydungeon" : False, "metin2_map_monkeydungeon_02" : False, "metin2_map_monkeydungeon_03" : False, "metin2_map_devilsCatacomb" : False, "metin2_map_wood_event1" : False, "metin2_map_n_flame_dungeon_01" : False, "metin2_map_n_snow_dungeon_01" : False, } def __init__(self): ui.ScriptWindow.__init__(self) self.__Initialize() miniMap.Create() miniMap.SetScale(2.0) self.AtlasWindow = AtlasWindow() self.AtlasWindow.LoadWindow() self.AtlasWindow.Hide() self.tooltipMiniMapOpen = MapTextToolTip() self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP) self.tooltipMiniMapOpen.Show() self.tooltipMiniMapClose = MapTextToolTip() self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE) self.tooltipMiniMapClose.Show() self.tooltipScaleUp = MapTextToolTip() self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE) self.tooltipScaleUp.Show() self.tooltipScaleDown = MapTextToolTip() self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE) self.tooltipScaleDown.Show() self.tooltipAtlasOpen = MapTextToolTip() self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP) self.tooltipAtlasOpen.Show() self.tooltipInfo = MapTextToolTip() self.tooltipInfo.Show() if miniMap.IsAtlas(): self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP) else: self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP) self.tooltipInfo = MapTextToolTip() self.tooltipInfo.Show() self.mapName = "" self.isLoaded = 0 self.canSeeInfo = TRUE # AUTOBAN self.imprisonmentDuration = 0 self.imprisonmentEndTime = 0 self.imprisonmentEndTimeText = "" # END_OF_AUTOBAN def __del__(self): miniMap.Destroy() ui.ScriptWindow.__del__(self) def __Initialize(self): self.positionInfo = 0 self.observerCount = 0 self.OpenWindow = 0 self.CloseWindow = 0 self.ScaleUpButton = 0 self.ScaleDownButton = 0 self.MiniMapHideButton = 0 self.MiniMapShowButton = 0 self.AtlasShowButton = 0 if (app.WJ_COMBAT_ZONE): self.btnCombatZone = 0 self.tooltipMiniMapOpen = 0 self.tooltipMiniMapClose = 0 self.tooltipScaleUp = 0 self.tooltipScaleDown = 0 self.tooltipAtlasOpen = 0 self.tooltipInfo = None self.serverInfo = None def SetMapName(self, mapName): self.mapName=mapName self.AtlasWindow.SetMapName(mapName) if app.TOURNAMENT_PVP_SYSTEM: if player.IsTournamentMap(): self.canSeeInfo = FALSE self.HideMiniMap() ui.ScriptWindow.Hide(self) if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName): self.canSeeInfo = FALSE self.HideMiniMap() self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE) else: self.canSeeInfo = TRUE self.ShowMiniMap() self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP) # AUTOBAN def SetImprisonmentDuration(self, duration): self.imprisonmentDuration = duration self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration self.__UpdateImprisonmentDurationText() def __UpdateImprisonmentDurationText(self): restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0) imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime) if imprisonmentEndTimeText != self.imprisonmentEndTimeText: self.imprisonmentEndTimeText = imprisonmentEndTimeText self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText)) # END_OF_AUTOBAN def Show(self): self.LoadWindow() ui.ScriptWindow.Show(self) def LoadWindow(self): if self.isLoaded == 1: return self.isLoaded = 1 try: pyScrLoader = ui.PythonScriptLoader() if localeInfo.IsARABIC(): pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "Minimap.py") else: pyScrLoader.LoadScriptFile(self, "UIScript/MiniMap.py") except: import exception exception.Abort("MiniMap.LoadWindow.LoadScript") try: self.OpenWindow = self.GetChild("OpenWindow") self.MiniMapWindow = self.GetChild("MiniMapWindow") self.ScaleUpButton = self.GetChild("ScaleUpButton") self.ScaleDownButton = self.GetChild("ScaleDownButton") self.MiniMapHideButton = self.GetChild("MiniMapHideButton") self.AtlasShowButton = self.GetChild("AtlasShowButton") self.CloseWindow = self.GetChild("CloseWindow") self.MiniMapShowButton = self.GetChild("MiniMapShowButton") self.positionInfo = self.GetChild("PositionInfo") self.observerCount = self.GetChild("ObserverCount") self.serverInfo = self.GetChild("ServerInfo") if (app.WJ_COMBAT_ZONE): self.btnCombatZone = self.GetChild("BattleButton") self.VYazi = self.GetChild("Vectors3") except: import exception exception.Abort("MiniMap.LoadWindow.Bind") self.GetChild("Saat").SetFontName("Tahoma:13") #self.GetChild("Saat").SetFontColor( 204, 102, 0) self.GetChild("Saat").Show() self.GetChild("Tarih").SetFontName("Tahoma:13") #self.GetChild("Tarih").SetFontColor( 255, 100, 0) self.GetChild("Tarih").Show() if constInfo.MINIMAP_POSITIONINFO_ENABLE==0: self.positionInfo.Hide() self.serverInfo.SetText(net.GetServerInfo()) self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp)) self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown)) self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap)) self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap)) if (app.WJ_COMBAT_ZONE): self.btnCombatZone.SetEvent(ui.__mem_func__(self.OpenCombatZoneWindow)) self.btnCombatZone.Down() if miniMap.IsAtlas(): self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas)) (ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition() self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY) (ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition() self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY) (ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition() self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY) (ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition() self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY) (ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition() self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY) self.ShowMiniMap() def Destroy(self): self.HideMiniMap() self.AtlasWindow.Destroy() self.AtlasWindow = None self.ClearDictionary() self.__Initialize() def UpdateObserverCount(self, observerCount): if observerCount>0: self.observerCount.Show() elif observerCount<=0: self.observerCount.Hide() self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount) def OnUpdate(self): (x, y, z) = player.GetMainCharacterPosition() miniMap.Update(x, y) self.positionInfo.SetText("(%.0f, %.0f)" % (x/100, y/100)) if self.tooltipInfo: if TRUE == self.MiniMapWindow.IsIn(): (mouseX, mouseY) = wndMgr.GetMousePosition() (bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY) if bFind == 0: self.tooltipInfo.Hide() elif not self.canSeeInfo: self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN)) self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY) self.tooltipInfo.SetTextColor(dwTextColor) self.tooltipInfo.Show() else: if localeInfo.IsARABIC() and sName[-1].isalnum(): self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY)) else: self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY)) self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY) self.tooltipInfo.SetTextColor(dwTextColor) self.tooltipInfo.Show() else: self.tooltipInfo.Hide() # AUTOBAN if self.imprisonmentDuration: self.__UpdateImprisonmentDurationText() # END_OF_AUTOBAN if TRUE == self.MiniMapShowButton.IsIn(): self.tooltipMiniMapOpen.Show() else: self.tooltipMiniMapOpen.Hide() if TRUE == self.MiniMapHideButton.IsIn(): self.tooltipMiniMapClose.Show() else: self.tooltipMiniMapClose.Hide() if TRUE == self.ScaleUpButton.IsIn(): self.tooltipScaleUp.Show() else: self.tooltipScaleUp.Hide() if TRUE == self.ScaleDownButton.IsIn(): self.tooltipScaleDown.Show() else: self.tooltipScaleDown.Hide() if TRUE == self.AtlasShowButton.IsIn(): self.tooltipAtlasOpen.Show() else: self.tooltipAtlasOpen.Hide() import locale import datetime locale.setlocale(locale.LC_ALL, 'turkish') mydate = datetime.datetime.now() gun = time.strftime("%d ") ay = mydate.strftime("%b ") yil = time.strftime("%Y ") gun2 = mydate.strftime("%a") #self.GetChild("Saat").SetText(time.strftime(gun + "." + ayyeni + "." + yil)) self.GetChild("Tarih").SetText(time.strftime("("+"%H:%M:%S"+")")) self.GetChild("Saat").SetText(time.strftime(gun+ay+yil+gun2)) if systemSetting.IsShowClock(): self.GetChild("Tarih").Show() self.GetChild("Saat").Show() else: self.GetChild("Tarih").Hide() self.GetChild("Saat").Hide() def OnRender(self): (x, y) = self.GetGlobalPosition() fx = float(x) fy = float(y) miniMap.Render(fx + 4.0, fy + 5.0) def Close(self): self.HideMiniMap() def HideMiniMap(self): miniMap.Hide() self.OpenWindow.Hide() self.CloseWindow.Show() def ShowMiniMap(self): if not self.canSeeInfo: return miniMap.Show() self.OpenWindow.Show() self.CloseWindow.Hide() def isShowMiniMap(self): return miniMap.isShow() if (app.WJ_COMBAT_ZONE): def OnAskCombatZoneQuestionDialog(self): import uiCommon self.combatZoneLeaveQuestionDialog = uiCommon.QuestionDialog2() self.combatZoneLeaveQuestionDialog.SetText1(uiScriptLocale.EXIT_BATTLE_FIELD_COLLECTED_POINTS % (player.GetCombatZonePoints())) self.combatZoneLeaveQuestionDialog.SetText2(uiScriptLocale.EXIT_BATTLE_FIELD) self.combatZoneLeaveQuestionDialog.SetWidth(320) self.combatZoneLeaveQuestionDialog.SetAcceptEvent(lambda arg = TRUE: self.OnToggleCombatZoneQuestionDialog(arg)) self.combatZoneLeaveQuestionDialog.SetCancelEvent(lambda arg = FALSE: self.OnToggleCombatZoneQuestionDialog(arg)) self.combatZoneLeaveQuestionDialog.Open() def OnToggleCombatZoneQuestionDialog(self, answer): if not self.combatZoneLeaveQuestionDialog: return self.combatZoneLeaveQuestionDialog.Close() self.combatZoneLeaveQuestionDialog = None if not answer: return net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_LEAVE, net.COMBAT_ZONE_EMPTY_DATA) return TRUE def OpenCombatZoneWindow(self): if player.IsCombatZoneMap(): self.OnAskCombatZoneQuestionDialog() else: net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_OPEN_RANKING, net.COMBAT_ZONE_EMPTY_DATA) def ScaleUp(self): miniMap.ScaleUp() def __IsSpecialMap(self): Blocked_MAPS = [ "season1/metin2_map_oxevent", "season2/metin2_map_guild_inside01", "season2/metin2_map_empirewar01", "season2/metin2_map_empirewar02", "season2/metin2_map_empirewar03", "metin2_map_dragon_timeattack_01", "metin2_map_dragon_timeattack_02", "metin2_map_dragon_timeattack_03", "metin2_map_skipia_dungeon_boss", "metin2_map_skipia_dungeon_boss2", "metin2_map_devilsCatacomb", "metin2_map_deviltower1", "metin2_map_t1", "metin2_map_t2", "metin2_map_t3", "metin2_map_t4", "metin2_map_t5", "metin2_map_wedding_01", "metin2_map_ring", "metin2_map_gemi", "gm_guild_build", "metin2_map_duel" ] if str(background.GetCurrentMapName()) in Blocked_MAPS: return TRUE return FALSE def ScaleDown(self): miniMap.ScaleDown() def ShowAtlas(self): if not miniMap.IsAtlas(): return if not self.AtlasWindow.IsShow(): self.AtlasWindow.Show() def ToggleAtlasWindow(self): if not miniMap.IsAtlas(): return if self.AtlasWindow.IsShow(): self.AtlasWindow.Hide() else: self.AtlasWindow.Show()
  2. hello, any help me? i dont found the translate on client BestPro: Image here Where do I translate? wanted to translate the months
  3. this: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °ⓒ¿E Æ?E­ AIÆaÆ® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); // color armors [blue shining] - DEFAULT if (vnum >= 12010 && vnum <= 12019 || //Blaustahlpanzer vnum >= 12020 && vnum <= 12029 || //Blauer Drachenanzug vnum >= 12030 && vnum <= 12039 || //Auraplattenpanzer vnum >= 12040 && vnum <= 12049 || vnum >= 21080 && vnum <= 21089) //Kleidung des Drachen { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL); //effect 19 bubble __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL2); //effect 20 blue shining } #ifdef VERSION_162_ENABLED if (20760 <= vnum && vnum <= 20959) { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL3); break; } #endif //Beginning NEW ARMOR - [New Effect] - NEW ARMOR if (vnum >= 12050 && vnum <= 12059 || //Blaustahlpanzer vnum >= 12060 && vnum <= 12069 || //Blauer Drachenanzug vnum >= 12070 && vnum <= 12079 || //Auraplattenpanzer vnum >= 12080 && vnum <= 12089 || vnum >= 12090 && vnum <= 12099) { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_NEW_DEAMON); //effect 19 NEW EFFECT } if (vnum >= 20760 && vnum <= 20960) { //__AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_ELECTRIC); //effect 20 NEW EFFECT __AttachEffect(EFFECT_REFINED + EFFECT_ARMORS); } if (vnum >= 19290 && vnum <= 19299 || //Blaustahlpanzer vnum >= 19490 && vnum <= 19499 || //Blauer Drachenanzug vnum >= 19690 && vnum <= 19699 || //Auraplattenpanzer vnum >= 19890 && vnum <= 19899 || vnum >= 21200 && vnum <= 21209) { //__AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_ELECTRIC); //effect 20 NEW EFFECT __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL); //effect 19 bubble __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL2); //effect 20 blue shining __AttachEffect(EFFECT_REFINED + EFFECT_ARMORS); } //End NEW ARMOR - [New Effect] - NEW ARMOR }
  4. hello, sorry my bad english but, my armors 115 dont apear the "stars" on +7+8+9, only effect electric: My item proto: ITEM번호 ITEM_NAME(K) ITEM_TYPE SUB_TYPE SIZE ANTI_FLAG FLAG ITEM_WEAR IMMUNE GOLD SHOP_BUY_PRICE REFINE REFINESET MAGIC_PCT LIMIT_TYPE0 LIMIT_VALUE0 LIMIT_TYPE1 LIMIT_VALUE1 ADDON_TYPE0 ADDON_VALUE0 ADDON_TYPE1 ADDON_VALUE1 ADDON_TYPE2 ADDON_VALUE2 VALUE0 VALUE1 VALUE2 VALUE3 VALUE4 VALUE5 Specular SOCKET ATTU_ADDON 20950 Èæõ°©+0 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 120000 20951 611 10 LEVEL 105 LIMIT_NONE 0 APPLY_MOV_SPEED -15 APPLY_RESIST_MAGIC 6 APPLY_SKILL_DEFEND_BONUS 1 0 140 0 30 0 0 0 3 0 20951 Èæõ°©+1 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 130000 20952 612 10 LEVEL 106 LIMIT_NONE 0 APPLY_MOV_SPEED -15 APPLY_RESIST_MAGIC 8 APPLY_SKILL_DEFEND_BONUS 1 0 140 0 30 0 5 0 3 0 20952 Èæõ°©+2 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 145000 20953 613 10 LEVEL 107 LIMIT_NONE 0 APPLY_MOV_SPEED -15 APPLY_RESIST_MAGIC 10 APPLY_SKILL_DEFEND_BONUS 1 0 140 0 30 0 7 0 3 0 20953 Èæõ°©+3 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 165000 20954 614 10 LEVEL 108 LIMIT_NONE 0 APPLY_MOV_SPEED -12 APPLY_RESIST_MAGIC 12 APPLY_SKILL_DEFEND_BONUS 2 0 140 0 30 0 10 0 3 0 20954 Èæõ°©+4 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 190000 20955 615 10 LEVEL 109 LIMIT_NONE 0 APPLY_MOV_SPEED -9 APPLY_RESIST_MAGIC 15 APPLY_SKILL_DEFEND_BONUS 2 0 140 0 30 0 15 30 3 0 20955 Èæõ°©+5 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 220000 20956 616 10 LEVEL 110 LIMIT_NONE 0 APPLY_MOV_SPEED -6 APPLY_RESIST_MAGIC 17 APPLY_SKILL_DEFEND_BONUS 3 0 140 0 30 0 22 40 3 0 20956 Èæõ°©+6 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 265000 20957 617 10 LEVEL 111 LIMIT_NONE 0 APPLY_MOV_SPEED -4 APPLY_RESIST_MAGIC 20 APPLY_SKILL_DEFEND_BONUS 3 0 140 0 30 0 32 50 3 0 20957 Èæõ°©+7 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 325000 20958 618 10 LEVEL 112 LIMIT_NONE 0 APPLY_MOV_SPEED -2 APPLY_RESIST_MAGIC 22 APPLY_SKILL_DEFEND_BONUS 4 0 140 0 30 0 47 65 3 0 20958 Èæõ°©+8 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 120000 405000 20959 619 10 LEVEL 113 LIMIT_NONE 0 APPLY_MOV_SPEED -1 APPLY_RESIST_MAGIC 25 APPLY_SKILL_DEFEND_BONUS 4 0 140 0 30 0 68 80 3 0 20959 Èæõ°©+9 ITEM_ARMOR ARMOR_BODY MASK_ITEM_TYPE_EQUIPMENT_ARMOR MASK_ITEM_SUBTYPE_ARMOR_ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG ITEM_TUNABLE WEAR_BODY NONE 1 1 12090 630 10 LEVEL 115 LIMIT_NONE 0 APPLY_MOV_SPEED 0 APPLY_RESIST_MAGIC 30 APPLY_SKILL_DEFEND_BONUS 5 0 140 0 30 0 100 100 3 0 SOCKET_PCT is "3" why i dont have "stars" on item +7 +8 +9?
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