Kafa
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Posts posted by Kafa
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Merry Xmas
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Open pvp.cpp
Search for
pkPVP->Win(dwKillerPID);
paste under:
LPCHARACTER pkVictim = CHARACTER_MANAGER::instance().FindByPID(dwKillerPID); if (pkVictim) { pkVictim->ChatPacket(CHAT_TYPE_INFO, "You have %d of %d TP left", pkVictim->GetHP(), pkVictim->GetMaxHP()); pkChr->ChatPacket(CHAT_TYPE_INFO, "opponent had %d of %d TP left", pkVictim->GetHP(), pkVictim->GetMaxHP()); }
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7 hours ago, regal said:
If I remember correctly, level_limit is for minimum level, not maximum.
So, if level_limit is 75, you have to be level 75 or greater to have drop.
Regards,
Its bugged. Either the official mob_drop_item or the source. I dont know what atm. If only someone who knows that im talking about would write. Limit Level = Items only drop above that limit level but also it shouldnt drop when the monster is lvl 50 and your 120
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On 11/11/2020 at 8:53 PM, BeauDeCiuda said:
not full, u need brain for finish code.
German guy form an scamer board. What do you expect.
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First of all this is exactly what i needed. A big thanks to you! If you need help with gathering the informations or other things feel free to contact me. May the dragon god bless you my friend
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1 minute ago, Veltor88 said:
Be at least level 75 to drop from this monster
"Hey guys, i just noticed that if my character is level 120 he still drops everything from Death Reaper for example."
Did you understood what i asked?
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@edit: Does someone know why this happens?
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Solved the issue. I used the official mob drop item.txt
There are some issues. with:
Level_limit 75 Mob 1137 Type limit
Instead of "Limit" there should be "drop"
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Hey guys, i just noticed that if my character is level 120 he still drops everything from Death Reaper for example.
My Drop Group looks like this for 1093:
Group 사신 { Level_limit 75 Mob 1093 Type limit 1 50082 1 100 }
Does anyone know if something is wrong? Because i don't think its the problem of the text file.
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8 minutes ago, Hik said:
Same error
#include "../SpeedTreeLib/SpeedTreeForestDirectX8.h" #include "../eterBase/Timer.h" #ifdef Map_Area_Heavy_Effect_Usage_Fix //non spostarlo da qua o comunque tenerlo sempre sopra Area.h e sotto Timer.h #include "../UserInterface/StdAfx.h" #include "../UserInterface/PythonCharacterManager.h" #include "../UserInterface/PythonBackground.h" #endif #include "Area.h" #include "PropertyManager.h"
I changed bitset to bool, but i dont know if this is correct.
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If the item name dissappears you cant pick the item anymore
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21 hours ago, Malbeth said:
Hi, I have a problem with achymia .. practically if I activate the alchemy I crash .. but my friend with the same client can connect and play with my character .. I have windows 7 he windows 10 thanks.
Replace the function DragonSoul_ActivateDeck in char_dragonsoul.cpp with this:
bool CHARACTER::DragonSoul_ActivateDeck(int deck_idx) { if (deck_idx < DRAGON_SOUL_DECK_0 || deck_idx >= DRAGON_SOUL_DECK_MAX_NUM) return false; if (DragonSoul_GetActiveDeck() == deck_idx) return true; DragonSoul_DeactivateAll(); if (!DragonSoul_IsQualified()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 상자가 활성화되지 않았습니다.")); return false; } AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, AFF_DS, INFINITE_AFFECT_DURATION, 0, false); if (deck_idx == DRAGON_SOUL_DECK_0) SpecificEffectPacket("d:\\ymir work\\effect\\etc\\dragonsoul\\dragonsoul_earth.mse"); else SpecificEffectPacket("d:\\ymir work\\effect\\etc\\dragonsoul\\dragonsoul_sky.mse"); m_pointsInstant.iDragonSoulActiveDeck = deck_idx; for (int i = DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * deck_idx; i < DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * (deck_idx + 1); i++) { LPITEM pItem = GetInventoryItem(i); if (NULL != pItem) DSManager::instance().ActivateDragonSoul(pItem); } #ifdef __DS_SET__ DragonSoul_HandleSetBonus(); #endif return true; }
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21 hours ago, Malbeth said:
Hi, in the client syserr I have this error .. what is it due to?
Your Server is sending a command which your client doesnt understand.
Commands are in "ServerCommandlist" search in your source files for rafinate
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One of the best, thank you bro definitly something i'm gonna use.
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Thanks Penger but can i ask what motion event types are?
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Waited for this release, thanks bro.
Really great job and thanks for always helping me
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Incredible, thank you!
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Dynamic Weather
in Features & Metin2 Systems
Posted
It's a dynamic weather system, according to date time / hour and stuff it changes textures to snow or game mode into night