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Posts posted by V0iĐ
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My internet connection is sh*t sorry!
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The SpamBannListArray, SpamBlockListArray:
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Yes my version.cpp looks like:
fprintf(fp, "game perforce revision: 40250");
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"problem is that players spend to much elixir (%) and potions because of that bug..."
The last idea for me:
int pc_unmount(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); int iHp = ch->GetHP(); ch->RemoveAffect(AFFECT_MOUNT); ch->RemoveAffect(AFFECT_MOUNT_BONUS); ch->SetHP(iHp); if (ch->IsHorseRiding()) ch->StopRiding(); return 0; }
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Try this noob solution:
questlua_pc.cpp:
Find this:
int pc_unmount(lua_State* L)
and add this:
ch->SetHP(GetMaxHP());
so if you unmount, then get max hp!
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I think this is help for you!
http://stackoverflow.com/questions/12447325/dividing-two-integers-to-produce-a-float-result
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I told Alina, but i don't know what could be a problem sorry
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oh
There is a problemTools do not come in its placeIt's not a problem with the py-files, it's a problem with the source. Did you do that too?
Please rewrite the EQUIPMENT_START_INDEX in the inventorywindow.py and look what happen!
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Upload your edited files please
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I tried (ctrl+c, ctrl+v) the client-game communication, but doesn't works for me
The sysser write this:
Analyze: login phase does not handle this packet! header 58
What i doing wrong?thanks for helping me! -
I don't know then! But rewrite in the beltinventory.py
open beltinventorywindow.py after search this
EQUIPMENT_START_INDEX = 90replace to
EQUIPMENT_START_INDEX = 180 -
in the local_**.eix || .epk?
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Do you rewrite the EQUIPMET_START_INDEX in the inventorywindow.py?
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Hmmm... Doesn't write anything?
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Right click the solution name: https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
Select to the "clean solution": https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
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I'm not a quester, but is this what?
1.2132e+06
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Have you installed vs 2008 sp1?
if you haven't:
http://www.microsoft.com/en-us/download/details.aspx?id=13276
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Compile the solution in distribute mode!
Look this:
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
And switch to this:
(https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif)
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
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Compile the solution in distribute mode!
Look this:
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
And switch to this:
(https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif)
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
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Which branch you use? Because my symtable.h so looks like (novaline):
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Upload the symtable.h file please.
I've never seen such error message before!
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Hi!
Try this:
find:
../common/length.h
INVENTORY_MAX_NUM = 90,
Replace to:
INVENTORY_MAX_NUM = 135,
Find:
../game/src/char_item.cpp
BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2);
And:
BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2);
Replace to:
BYTE bPage = bCell / (INVENTORY_MAX_NUM / 3);
And:
BYTE bPage = bCell / (INVENTORY_MAX_NUM / 3);
Find: (in the same file)
if (p / (INVENTORY_MAX_NUM / 2) != bPage)
And:
if (p / (INVENTORY_MAX_NUM / 2) != bPage)
Replace to:
if (p / (INVENTORY_MAX_NUM / 3) != bPage)
And:
if (p / (INVENTORY_MAX_NUM / 3) != bPage)
Find:
../game/src/exchange.cpp
static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2);
Replace to:
static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 3); static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 3); static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 3);
Find: (in the same file)
s_grid1.Clear(); s_grid2.Clear();
Replace to:
s_grid1.Clear(); s_grid2.Clear(); s_grid3.Clear();
and replace to your self..
for (i = 0; i < INVENTORY_MAX_NUM / 3; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 3; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVENTORY_MAX_NUM / 3, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 3; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVENTORY_MAX_NUM / 3, 1, item->GetSize()); }
Client side:
Find:
../userinterface/gametype.h
const DWORD c_Inventory_Page_Count = 2;
Replace to:
const DWORD c_Inventory_Page_Count = 3;
Open inventorywindow.py:
EQUIPMENT_START_INDEX = 90
Replace to:
EQUIPMENT_START_INDEX = 135
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belt: uiscript/beltinventorywindow.py
costume: uiscript/costumewindow.py
Vanilla Source r64k
in Binaries
Posted · Edited by EzionX
My internet connection is shit sorry!