Miyu92
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Posts posted by Miyu92
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9 hours ago, Syreldar said:
1. You had to test it way before opening a server my dear.
2. Yes.
That's not my server as I said. I'm just trying to help the GF.
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On 12/28/2019 at 4:52 PM, Syreldar said:
Ok this is gonna blow your mind, have you thought about
Lowering the bonuses?
This bonus already exists in the game, it's called Resistance to average damage +x%.
Lowering the bonuses would break some systems because people had spent a time and money on making char in a way that would be changed.
About the Resistance to average damage, does it affect even the damage received by the player from the monsters, right? -
Uhmmm, I don't know which files are on this server, I would like to know which file are involved on the calculation of the damage a player does on another player so I can suggest any little tweak to reduce it
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Hi all, I'm brand new on this forum so I hope someone can help me..
The issue is that on a server i'm playing the pvp damage of the physical hit get too high because a top player can get 120 DemiHuman, 100+% crit and 100+% penetration but only 60% Sword defence etc etc, so the pvp is pretty much without skills and just physical hit. Horrible.
My question is: There is a way, somehow, to reduce the damage of physical hits only when a player hits a player? Where is the (and what's) the formula that calculates the damage (not of skill)? Because I would like to suggest a new formula make by me to avoid this huge damage.
Thank you
Penetrate + Critical Damage
in Community Support - Questions & Answers
Posted
With "GF" I meant "Game Founder" of the private server I'm playing on. Btw thanks Apranax, I'll suggest to rise the mob dmg and put some average dmg res on biology quests